client: change item layer item uages to TileItem
This commit is contained in:
@@ -38,7 +38,7 @@ import javax.inject.Singleton;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import net.runelite.api.AnimationID;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.Item;
|
||||
import net.runelite.api.TileItem;
|
||||
import net.runelite.api.ItemID;
|
||||
import net.runelite.api.NPC;
|
||||
import net.runelite.api.NpcID;
|
||||
@@ -156,7 +156,7 @@ public class LootManager
|
||||
@Subscribe
|
||||
public void onItemSpawned(ItemSpawned itemSpawned)
|
||||
{
|
||||
final Item item = itemSpawned.getItem();
|
||||
final TileItem item = itemSpawned.getItem();
|
||||
final Tile tile = itemSpawned.getTile();
|
||||
final LocalPoint location = tile.getLocalLocation();
|
||||
final int packed = location.getSceneX() << 8 | location.getSceneY();
|
||||
@@ -167,7 +167,7 @@ public class LootManager
|
||||
@Subscribe
|
||||
public void onItemDespawned(ItemDespawned itemDespawned)
|
||||
{
|
||||
final Item item = itemDespawned.getItem();
|
||||
final TileItem item = itemDespawned.getItem();
|
||||
final LocalPoint location = itemDespawned.getTile().getLocalLocation();
|
||||
log.debug("Item despawn {} ({}) location {},{}", item.getId(), item.getQuantity(), location);
|
||||
}
|
||||
@@ -175,7 +175,7 @@ public class LootManager
|
||||
@Subscribe
|
||||
public void onItemQuantityChanged(ItemQuantityChanged itemQuantityChanged)
|
||||
{
|
||||
final Item item = itemQuantityChanged.getItem();
|
||||
final TileItem item = itemQuantityChanged.getItem();
|
||||
final Tile tile = itemQuantityChanged.getTile();
|
||||
final LocalPoint location = tile.getLocalLocation();
|
||||
final int packed = location.getSceneX() << 8 | location.getSceneY();
|
||||
|
||||
@@ -34,13 +34,13 @@ import javax.inject.Inject;
|
||||
import lombok.Getter;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.Item;
|
||||
import net.runelite.api.ItemID;
|
||||
import static net.runelite.api.ItemID.AGILITY_ARENA_TICKET;
|
||||
import net.runelite.api.Player;
|
||||
import net.runelite.api.Skill;
|
||||
import static net.runelite.api.Skill.AGILITY;
|
||||
import net.runelite.api.Tile;
|
||||
import net.runelite.api.TileItem;
|
||||
import net.runelite.api.TileObject;
|
||||
import net.runelite.api.coords.WorldPoint;
|
||||
import net.runelite.api.events.BoostedLevelChanged;
|
||||
@@ -235,7 +235,7 @@ public class AgilityPlugin extends Plugin
|
||||
return;
|
||||
}
|
||||
|
||||
final Item item = itemSpawned.getItem();
|
||||
final TileItem item = itemSpawned.getItem();
|
||||
final Tile tile = itemSpawned.getTile();
|
||||
|
||||
if (item.getId() == ItemID.MARK_OF_GRACE)
|
||||
|
||||
@@ -43,8 +43,8 @@ import net.runelite.api.Constants;
|
||||
import net.runelite.api.DecorativeObject;
|
||||
import net.runelite.api.GameObject;
|
||||
import net.runelite.api.GraphicsObject;
|
||||
import net.runelite.api.TileItem;
|
||||
import net.runelite.api.GroundObject;
|
||||
import net.runelite.api.Item;
|
||||
import net.runelite.api.ItemLayer;
|
||||
import net.runelite.api.NPC;
|
||||
import net.runelite.api.NPCComposition;
|
||||
@@ -272,9 +272,9 @@ class DevToolsOverlay extends Overlay
|
||||
if (player.getLocalLocation().distanceTo(itemLayer.getLocalLocation()) <= MAX_DISTANCE)
|
||||
{
|
||||
Node current = itemLayer.getBottom();
|
||||
while (current instanceof Item)
|
||||
while (current instanceof TileItem)
|
||||
{
|
||||
Item item = (Item) current;
|
||||
TileItem item = (TileItem) current;
|
||||
OverlayUtil.renderTileOverlay(graphics, itemLayer, "ID: " + item.getId() + " Qty:" + item.getQuantity(), RED);
|
||||
current = current.getNext();
|
||||
}
|
||||
|
||||
@@ -48,7 +48,6 @@ import lombok.Setter;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.Constants;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.api.Item;
|
||||
import net.runelite.api.ItemComposition;
|
||||
import net.runelite.api.ItemID;
|
||||
import net.runelite.api.ItemLayer;
|
||||
@@ -58,6 +57,7 @@ import net.runelite.api.Node;
|
||||
import net.runelite.api.Player;
|
||||
import net.runelite.api.Scene;
|
||||
import net.runelite.api.Tile;
|
||||
import net.runelite.api.TileItem;
|
||||
import net.runelite.api.coords.WorldPoint;
|
||||
import net.runelite.api.events.ClientTick;
|
||||
import net.runelite.api.events.ConfigChanged;
|
||||
@@ -216,7 +216,7 @@ public class GroundItemsPlugin extends Plugin
|
||||
@Subscribe
|
||||
public void onItemSpawned(ItemSpawned itemSpawned)
|
||||
{
|
||||
Item item = itemSpawned.getItem();
|
||||
TileItem item = itemSpawned.getItem();
|
||||
Tile tile = itemSpawned.getTile();
|
||||
|
||||
GroundItem groundItem = buildGroundItem(tile, item);
|
||||
@@ -242,7 +242,7 @@ public class GroundItemsPlugin extends Plugin
|
||||
@Subscribe
|
||||
public void onItemDespawned(ItemDespawned itemDespawned)
|
||||
{
|
||||
Item item = itemDespawned.getItem();
|
||||
TileItem item = itemDespawned.getItem();
|
||||
Tile tile = itemDespawned.getTile();
|
||||
|
||||
GroundItem.GroundItemKey groundItemKey = new GroundItem.GroundItemKey(item.getId(), tile.getWorldLocation());
|
||||
@@ -265,7 +265,7 @@ public class GroundItemsPlugin extends Plugin
|
||||
@Subscribe
|
||||
public void onItemQuantityChanged(ItemQuantityChanged itemQuantityChanged)
|
||||
{
|
||||
Item item = itemQuantityChanged.getItem();
|
||||
TileItem item = itemQuantityChanged.getItem();
|
||||
Tile tile = itemQuantityChanged.getTile();
|
||||
int oldQuantity = itemQuantityChanged.getOldQuantity();
|
||||
int newQuantity = itemQuantityChanged.getNewQuantity();
|
||||
@@ -365,7 +365,7 @@ public class GroundItemsPlugin extends Plugin
|
||||
}
|
||||
}
|
||||
|
||||
private GroundItem buildGroundItem(final Tile tile, final Item item)
|
||||
private GroundItem buildGroundItem(final Tile tile, final TileItem item)
|
||||
{
|
||||
// Collect the data for the item
|
||||
final int itemId = item.getId();
|
||||
@@ -473,9 +473,9 @@ public class GroundItemsPlugin extends Plugin
|
||||
int quantity = 1;
|
||||
Node current = itemLayer.getBottom();
|
||||
|
||||
while (current instanceof Item)
|
||||
while (current instanceof TileItem)
|
||||
{
|
||||
Item item = (Item) current;
|
||||
TileItem item = (TileItem) current;
|
||||
if (item.getId() == itemId)
|
||||
{
|
||||
quantity = item.getQuantity();
|
||||
|
||||
@@ -30,10 +30,10 @@ import javax.inject.Inject;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.api.Item;
|
||||
import net.runelite.api.ItemID;
|
||||
import net.runelite.api.Player;
|
||||
import net.runelite.api.Tile;
|
||||
import net.runelite.api.TileItem;
|
||||
import net.runelite.api.coords.WorldPoint;
|
||||
import net.runelite.api.events.GameStateChanged;
|
||||
import net.runelite.api.events.GameTick;
|
||||
@@ -106,7 +106,7 @@ public class EnchantmentRoom extends MTARoom
|
||||
@Subscribe
|
||||
public void onItemSpawned(ItemSpawned itemSpawned)
|
||||
{
|
||||
final Item item = itemSpawned.getItem();
|
||||
final TileItem item = itemSpawned.getItem();
|
||||
final Tile tile = itemSpawned.getTile();
|
||||
|
||||
if (item.getId() == ItemID.DRAGONSTONE_6903)
|
||||
@@ -120,7 +120,7 @@ public class EnchantmentRoom extends MTARoom
|
||||
@Subscribe
|
||||
public void onItemDespawned(ItemDespawned itemDespawned)
|
||||
{
|
||||
final Item item = itemDespawned.getItem();
|
||||
final TileItem item = itemDespawned.getItem();
|
||||
final Tile tile = itemDespawned.getTile();
|
||||
|
||||
if (item.getId() == ItemID.DRAGONSTONE_6903)
|
||||
|
||||
@@ -33,8 +33,8 @@ import javax.inject.Singleton;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.Constants;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.api.TileItem;
|
||||
import net.runelite.api.InventoryID;
|
||||
import net.runelite.api.Item;
|
||||
import net.runelite.api.ItemContainer;
|
||||
import net.runelite.api.NPC;
|
||||
import net.runelite.api.Node;
|
||||
@@ -180,9 +180,9 @@ public class GameEventManager
|
||||
{
|
||||
Node current = itemLayer.getBottom();
|
||||
|
||||
while (current instanceof Item)
|
||||
while (current instanceof TileItem)
|
||||
{
|
||||
final Item item = (Item) current;
|
||||
final TileItem item = (TileItem) current;
|
||||
|
||||
current = current.getNext();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user