ovelay renderer: more gracefully handle exceptions
If an overlay throws an exception it should not prevent other overlays in the layer from being rendererd.
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@@ -37,6 +37,7 @@ import java.util.List;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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import javax.swing.SwingUtilities;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.MenuAction;
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@@ -56,6 +57,7 @@ import net.runelite.client.ui.JagexColors;
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import net.runelite.client.util.ColorUtil;
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@Singleton
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@Slf4j
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public class OverlayRenderer extends MouseAdapter implements KeyListener
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{
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private static final int BORDER = 5;
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@@ -458,8 +460,23 @@ public class OverlayRenderer extends MouseAdapter implements KeyListener
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}
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subGraphics.translate(point.x, point.y);
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final Dimension dimension = MoreObjects.firstNonNull(overlay.render(subGraphics), new Dimension());
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subGraphics.dispose();
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final Dimension overlayDimension;
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try
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{
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overlayDimension = overlay.render(subGraphics);
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}
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catch (Exception ex)
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{
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log.warn("Error during overlay rendering", ex);
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return;
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}
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finally
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{
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subGraphics.dispose();
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}
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final Dimension dimension = MoreObjects.firstNonNull(overlayDimension, new Dimension());
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overlay.setBounds(new Rectangle(point, dimension));
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}
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