timers: update imbued heart to reset on death
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@@ -61,7 +61,7 @@ enum GameTimer
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ICEBURST(SpriteID.SPELL_ICE_BURST, GameTimerImageType.SPRITE, "Ice burst", GraphicID.ICE_BURST, 10, ChronoUnit.SECONDS, true),
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ICEBLITZ(SpriteID.SPELL_ICE_BLITZ, GameTimerImageType.SPRITE, "Ice blitz", GraphicID.ICE_BLITZ, 15, ChronoUnit.SECONDS, true),
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ICEBARRAGE(SpriteID.SPELL_ICE_BARRAGE, GameTimerImageType.SPRITE, "Ice barrage", GraphicID.ICE_BARRAGE, 20, ChronoUnit.SECONDS, true),
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IMBUEDHEART(ItemID.IMBUED_HEART, GameTimerImageType.ITEM, "Imbued heart", GraphicID.IMBUED_HEART, 420, ChronoUnit.SECONDS),
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IMBUEDHEART(ItemID.IMBUED_HEART, GameTimerImageType.ITEM, "Imbued heart", GraphicID.IMBUED_HEART, 420, ChronoUnit.SECONDS, true),
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VENGEANCE(SpriteID.SPELL_VENGEANCE, GameTimerImageType.SPRITE, "Vengeance", 30, ChronoUnit.SECONDS),
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ANTIDOTEPLUS(ItemID.ANTIDOTE4, GameTimerImageType.ITEM, "Antidote+", 518, ChronoUnit.SECONDS),
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ANTIVENOM(ItemID.ANTIVENOM4, GameTimerImageType.ITEM, "Anti-venom", 1, ChronoUnit.MINUTES),
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