Create NPC manager that can return HP for NPC

- Create NPC manager and move logic from opponent info there for getting
NPC HP based on combat level and name
- Make opponent info use NPC manager instead of its own implementation

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
Tomas Slusny
2018-10-24 13:45:58 +02:00
parent 05f79d01c2
commit 1f13c27a6a
3 changed files with 75 additions and 23 deletions

View File

@@ -0,0 +1,65 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.game;
import com.google.gson.Gson;
import com.google.gson.reflect.TypeToken;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.lang.reflect.Type;
import java.util.Map;
import javax.annotation.Nullable;
import javax.inject.Inject;
import javax.inject.Singleton;
@Singleton
public class NPCManager
{
private final Map<String, Integer> healthMap;
@Inject
private NPCManager()
{
final Gson gson = new Gson();
final Type typeToken = new TypeToken<Map<String, Integer>>()
{
}.getType();
final InputStream healthFile = getClass().getResourceAsStream("/npc_health.json");
healthMap = gson.fromJson(new InputStreamReader(healthFile), typeToken);
}
/**
* Returns health for target NPC based on it's combat level and name
* @param name npc name
* @param combatLevel npc combat level
* @return health or null if HP is unknown
*/
@Nullable
public Integer getHealth(final String name, final int combatLevel)
{
return healthMap.get(name + "_" + combatLevel);
}
}

View File

@@ -38,6 +38,7 @@ import net.runelite.api.NPC;
import net.runelite.api.Player;
import net.runelite.api.Varbits;
import net.runelite.client.game.HiscoreManager;
import net.runelite.client.game.NPCManager;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayPriority;
@@ -57,6 +58,7 @@ class OpponentInfoOverlay extends Overlay
private final OpponentInfoPlugin opponentInfoPlugin;
private final OpponentInfoConfig opponentInfoConfig;
private final HiscoreManager hiscoreManager;
private final NPCManager npcManager;
private final PanelComponent panelComponent = new PanelComponent();
@@ -67,13 +69,18 @@ class OpponentInfoOverlay extends Overlay
private String opponentsOpponentName;
@Inject
private OpponentInfoOverlay(Client client, OpponentInfoPlugin opponentInfoPlugin,
OpponentInfoConfig opponentInfoConfig, HiscoreManager hiscoreManager)
private OpponentInfoOverlay(
Client client,
OpponentInfoPlugin opponentInfoPlugin,
OpponentInfoConfig opponentInfoConfig,
HiscoreManager hiscoreManager,
NPCManager npcManager)
{
this.client = client;
this.opponentInfoPlugin = opponentInfoPlugin;
this.opponentInfoConfig = opponentInfoConfig;
this.hiscoreManager = hiscoreManager;
this.npcManager = npcManager;
setPosition(OverlayPosition.TOP_LEFT);
setPriority(OverlayPriority.HIGH);
@@ -102,7 +109,7 @@ class OpponentInfoOverlay extends Overlay
lastMaxHealth = null;
if (opponent instanceof NPC)
{
lastMaxHealth = opponentInfoPlugin.getOppInfoHealth().get(opponentName + "_" + opponent.getCombatLevel());
lastMaxHealth = npcManager.getHealth(opponentName, opponent.getCombatLevel());
}
else if (opponent instanceof Player)
{

View File

@@ -26,16 +26,10 @@
package net.runelite.client.plugins.opponentinfo;
import com.google.common.eventbus.Subscribe;
import com.google.common.reflect.TypeToken;
import com.google.gson.Gson;
import com.google.inject.Provides;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.lang.reflect.Type;
import java.time.Duration;
import java.time.Instant;
import java.util.EnumSet;
import java.util.Map;
import javax.inject.Inject;
import lombok.AccessLevel;
import lombok.Getter;
@@ -84,9 +78,6 @@ public class OpponentInfoPlugin extends Plugin
private Instant lastTime;
@Getter(AccessLevel.PACKAGE)
private final Map<String, Integer> oppInfoHealth = loadNpcHealth();
@Provides
OpponentInfoConfig provideConfig(ConfigManager configManager)
{
@@ -164,15 +155,4 @@ public class OpponentInfoPlugin extends Plugin
}
}
}
private Map<String, Integer> loadNpcHealth()
{
Gson gson = new Gson();
Type type = new TypeToken<Map<String, Integer>>()
{
}.getType();
InputStream healthFile = OpponentInfoPlugin.class.getResourceAsStream("/npc_health.json");
return gson.fromJson(new InputStreamReader(healthFile), type);
}
}