npc highlight: fix npc interactible check
isVisible is actually the draw priority and is not what we want here
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@@ -146,7 +146,7 @@ public class NpcSceneOverlay extends Overlay
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private void renderNpcOverlay(Graphics2D graphics, NPC actor, Color color)
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{
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NPCComposition npcComposition = actor.getTransformedComposition();
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if (npcComposition == null || !npcComposition.isVisible())
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if (npcComposition == null || !npcComposition.isInteractible())
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{
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return;
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}
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