cannon: check invent cballs to initialize count when placing

This commit is contained in:
Alexsuperfly
2021-04-18 16:59:49 -04:00
committed by Adam
parent 757b392bb9
commit 195bdd5971
2 changed files with 192 additions and 0 deletions

View File

@@ -39,6 +39,7 @@ import net.runelite.api.GameObject;
import net.runelite.api.GameState;
import net.runelite.api.InventoryID;
import net.runelite.api.Item;
import net.runelite.api.ItemContainer;
import net.runelite.api.ItemID;
import static net.runelite.api.ObjectID.CANNON_BASE;
import net.runelite.api.Player;
@@ -301,6 +302,23 @@ public class CannonPlugin extends Plugin
cannonPlaced = true;
addCounter();
cballsLeft = 0;
final ItemContainer inventory = client.getItemContainer(InventoryID.INVENTORY);
if (inventory != null)
{
int invCballs = inventory.count(ItemID.GRANITE_CANNONBALL) > 0
? inventory.count(ItemID.GRANITE_CANNONBALL)
: inventory.count(ItemID.CANNONBALL);
// Cannonballs are always forcibly loaded after the furnace is added. If the player has more than
// the max number of cannon balls in their inventory, the cannon will always be fully filled.
// This is preferable to using the proceeding "You load the cannon with x cannon balls" message
// since it will show a lower number of cannon balls if the cannon is already partially-filled
// prior to being placed.
if (invCballs >= MAX_CBALLS)
{
cballsLeft = MAX_CBALLS;
}
}
}
if (event.getMessage().contains("You pick up the cannon")

View File

@@ -0,0 +1,174 @@
/*
* Copyright (c) 2021, Alexsuperfly <alexsuperfly@users.noreply.github.com>
* Copyright (c) 2021, Jordan Atwood <nightfirecat@protonmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.cannon;
import com.google.inject.Guice;
import com.google.inject.testing.fieldbinder.Bind;
import com.google.inject.testing.fieldbinder.BoundFieldModule;
import javax.inject.Inject;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.InventoryID;
import net.runelite.api.ItemContainer;
import net.runelite.api.ItemID;
import net.runelite.api.events.ChatMessage;
import net.runelite.client.Notifier;
import net.runelite.client.game.ItemManager;
import net.runelite.client.ui.overlay.OverlayManager;
import net.runelite.client.ui.overlay.infobox.InfoBoxManager;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import org.junit.Before;
import org.junit.BeforeClass;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.when;
import org.mockito.junit.MockitoJUnitRunner;
@RunWith(MockitoJUnitRunner.class)
public class CannonPluginTest
{
@Inject
private CannonPlugin plugin;
@Mock
@Bind
private CannonConfig config;
@Mock
@Bind
private CannonOverlay cannonOverlay;
@Mock
@Bind
private CannonSpotOverlay cannonSpotOverlay;
@Mock
@Bind
private InfoBoxManager infoBoxManager;
@Mock
@Bind
private Notifier notifier;
@Mock
@Bind
private ItemManager itemManager;
@Mock
@Bind
private Client client;
@Mock
@Bind
private OverlayManager overlayManager;
private static final ChatMessage ADD_FURNACE = new ChatMessage();
@BeforeClass
public static void chatMessageSetup()
{
ADD_FURNACE.setType(ChatMessageType.SPAM);
ADD_FURNACE.setMessage("You add the furnace.");
}
@Before
public void before()
{
Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
}
@Test
public void addMaxCannonballs()
{
final ItemContainer inventory = mock(ItemContainer.class);
when(client.getItemContainer(InventoryID.INVENTORY)).thenReturn(inventory);
when(inventory.count(ItemID.CANNONBALL)).thenReturn(100);
when(inventory.count(ItemID.GRANITE_CANNONBALL)).thenReturn(0);
plugin.onChatMessage(ADD_FURNACE);
assertTrue(plugin.isCannonPlaced());
assertEquals(30, plugin.getCballsLeft());
plugin.onChatMessage(loadCannonballs(30));
assertEquals(30, plugin.getCballsLeft());
}
@Test
public void addNotMaxCannonballs()
{
final ItemContainer inventory = mock(ItemContainer.class);
when(client.getItemContainer(InventoryID.INVENTORY)).thenReturn(inventory);
when(inventory.count(ItemID.GRANITE_CANNONBALL)).thenReturn(12);
plugin.onChatMessage(ADD_FURNACE);
assertTrue(plugin.isCannonPlaced());
assertEquals(0, plugin.getCballsLeft());
plugin.onChatMessage(loadCannonballs(12));
assertEquals(12, plugin.getCballsLeft());
}
@Test
public void addReclaimedCannonballs()
{
final ItemContainer inventory = mock(ItemContainer.class);
when(client.getItemContainer(InventoryID.INVENTORY)).thenReturn(inventory);
when(inventory.count(ItemID.CANNONBALL)).thenReturn(1250);
plugin.onChatMessage(ADD_FURNACE);
assertTrue(plugin.isCannonPlaced());
assertEquals(30, plugin.getCballsLeft());
plugin.onChatMessage(loadCannonballs(18));
assertEquals(30, plugin.getCballsLeft());
}
private static ChatMessage loadCannonballs(final int numCannonballs)
{
final ChatMessage message = new ChatMessage();
message.setType(ChatMessageType.GAMEMESSAGE);
// Cannons use the same chat message for loading cannonballs regardless of whether they're normal or granite.
if (numCannonballs == 1)
{
message.setMessage("You load the cannon with one cannonball.");
}
else
{
message.setMessage(String.format("You load the cannon with %s cannonballs.", numCannonballs));
}
return message;
}
}