cannon: Fix cannon

This commit is contained in:
Owain van Brakel
2020-02-18 19:34:48 +01:00
parent ac1e7a9380
commit 1921d0e974

View File

@@ -0,0 +1,207 @@
/*
*
* Copyright (c) 2019, Zeruth <TheRealNull@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
package net.runelite.client.plugins.cannonevents;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import javax.inject.Inject;
import javax.inject.Singleton;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.AnimationID;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.GameObject;
import static net.runelite.api.ObjectID.CANNON_BASE;
import net.runelite.api.Player;
import net.runelite.api.Projectile;
import static net.runelite.api.ProjectileID.CANNONBALL;
import static net.runelite.api.ProjectileID.GRANITE_CANNONBALL;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.events.CannonChanged;
import net.runelite.api.events.CannonPlaced;
import net.runelite.api.events.ChatMessage;
import net.runelite.api.events.GameObjectSpawned;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.ProjectileSpawned;
import net.runelite.client.eventbus.EventBus;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
@PluginDescriptor(
loadWhenOutdated = true, // prevent users from disabling
hidden = true, // prevent users from disabling
name = "Cannon events"
)
@Singleton
@Slf4j
public class CannonEventsPlugin extends Plugin
{
@Inject
private Client client;
@Inject
private EventBus eventBus;
private static final Pattern NUMBER_PATTERN = Pattern.compile("([0-9]+)");
private static final int MAX_CBALLS = 30;
private int cballsLeft;
private WorldPoint cannonPosition;
private GameObject cannon;
private boolean cannonPlaced;
private boolean skipProjectileCheckThisTick;
@Subscribe
private void onChatMessage(ChatMessage event)
{
if (event.getType() != ChatMessageType.SPAM && event.getType() != ChatMessageType.GAMEMESSAGE)
{
return;
}
if (event.getMessage().equals("You add the furnace."))
{
cballsLeft = 0;
eventBus.post(CannonPlaced.class, new CannonPlaced(true, cannonPosition, cannon));
eventBus.post(CannonChanged.class, new CannonChanged(null, cballsLeft));
cannonPlaced = true;
}
if (event.getMessage().contains("You pick up the cannon")
|| event.getMessage().contains("Your cannon has decayed. Speak to Nulodion to get a new one!"))
{
cballsLeft = 0;
eventBus.post(CannonPlaced.class, new CannonPlaced(false, null, null));
eventBus.post(CannonChanged.class, new CannonChanged(null, cballsLeft));
cannonPlaced = false;
}
if (event.getMessage().startsWith("You load the cannon with"))
{
Matcher m = NUMBER_PATTERN.matcher(event.getMessage());
if (m.find())
{
// The cannon will usually refill to MAX_CBALLS, but if the
// player didn't have enough cannonballs in their inventory,
// it could fill up less than that. Filling the cannon to
// cballsLeft + amt is not always accurate though because our
// counter doesn't decrease if the player has been too far away
// from the cannon due to the projectiels not being in memory,
// so our counter can be higher than it is supposed to be.
int amt = Integer.parseInt(m.group());
if (cballsLeft + amt >= MAX_CBALLS)
{
skipProjectileCheckThisTick = true;
cballsLeft = MAX_CBALLS;
}
else
{
cballsLeft += amt;
}
}
else if (event.getMessage().equals("You load the cannon with one cannonball."))
{
if (cballsLeft + 1 >= MAX_CBALLS)
{
skipProjectileCheckThisTick = true;
cballsLeft = MAX_CBALLS;
}
else
{
cballsLeft++;
}
}
eventBus.post(CannonChanged.class, new CannonChanged(null, cballsLeft));
}
if (event.getMessage().contains("Your cannon is out of ammo!"))
{
skipProjectileCheckThisTick = true;
// If the player was out of range of the cannon, some cannonballs
// may have been used without the client knowing, so having this
// extra check is a good idea.
cballsLeft = 0;
eventBus.post(CannonChanged.class, new CannonChanged(null, cballsLeft));
}
if (event.getMessage().startsWith("You unload your cannon and receive Cannonball")
|| event.getMessage().startsWith("You unload your cannon and receive Granite cannonball"))
{
skipProjectileCheckThisTick = true;
cballsLeft = 0;
eventBus.post(CannonChanged.class, new CannonChanged(null, cballsLeft));
}
}
@Subscribe
private void onGameTick(GameTick event)
{
skipProjectileCheckThisTick = false;
}
@Subscribe
private void onGameObjectSpawned(GameObjectSpawned event)
{
final GameObject gameObject = event.getGameObject();
final Player localPlayer = client.getLocalPlayer();
if (gameObject.getId() == CANNON_BASE && !cannonPlaced &&
localPlayer != null && localPlayer.getWorldLocation().distanceTo(gameObject.getWorldLocation()) <= 2 &&
localPlayer.getAnimation() == AnimationID.BURYING_BONES)
{
cannonPosition = gameObject.getWorldLocation();
cannon = gameObject;
}
}
@Subscribe
private void onProjectileSpawned(ProjectileSpawned event)
{
if (!cannonPlaced)
{
return;
}
final Projectile projectile = event.getProjectile();
if ((projectile.getId() == CANNONBALL || projectile.getId() == GRANITE_CANNONBALL) && cannonPosition != null)
{
final WorldPoint projectileLoc = WorldPoint.fromLocal(client, projectile.getX1(), projectile.getY1(), client.getPlane());
if (projectileLoc.equals(cannonPosition) && !skipProjectileCheckThisTick)
{
cballsLeft--;
eventBus.post(CannonChanged.class, new CannonChanged(projectile.getId(), cballsLeft));
}
}
}
}