fix standard spellbook (#1544)

fix standard spellbook timers
This commit is contained in:
Kyle
2019-09-05 03:26:51 +01:00
committed by Ganom
parent d4dbf9e856
commit 1466ba9b5c

View File

@@ -31,9 +31,9 @@ import lombok.Getter;
@AllArgsConstructor @AllArgsConstructor
public enum PlayerSpellEffect public enum PlayerSpellEffect
{ {
BIND("Bind", 181, 4800, true, 0, TimerType.FREEZE), BIND("Bind", 181, 4800, false, 0, TimerType.FREEZE),
SNARE("Snare", 180, 9600, true, 1, TimerType.FREEZE), SNARE("Snare", 180, 9600, false, 1, TimerType.FREEZE),
ENTANGLE("Entangle", 179, 14400, true, 2, TimerType.FREEZE), ENTANGLE("Entangle", 179, 14400, false, 2, TimerType.FREEZE),
RUSH("Ice Rush", 361, 4800, false, 3, TimerType.FREEZE), RUSH("Ice Rush", 361, 4800, false, 3, TimerType.FREEZE),
BURST("Ice Burst", 363, 9600, false, 4, TimerType.FREEZE), BURST("Ice Burst", 363, 9600, false, 4, TimerType.FREEZE),
BLITZ("Ice Blitz", 367, 14400, false, 5, TimerType.FREEZE), BLITZ("Ice Blitz", 367, 14400, false, 5, TimerType.FREEZE),