openrune: PlayerAppearenceChanged -> PlayerChanged
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@@ -36,7 +36,7 @@ import javax.annotation.Nullable;
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import net.runelite.api.annotations.VisibleForExternalPlugins;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.api.events.PlayerAppearanceChanged;
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import net.runelite.api.events.PlayerChanged;
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import net.runelite.api.hooks.Callbacks;
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import net.runelite.api.hooks.DrawCallbacks;
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import net.runelite.api.vars.AccountType;
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@@ -2037,7 +2037,7 @@ public interface Client extends GameShell
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/**
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* Setting this to true will allow the client to compare
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* player appearance hashes and dispatch when one changes
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* via the {@link PlayerAppearanceChanged} event.
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* via the {@link PlayerChanged} event.
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* <p>
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* WARNING - THIS METHOD IS CPU-INTENSE.
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*/
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@@ -7,7 +7,7 @@ import net.runelite.api.Player;
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* This will fire whenever the {@link net.runelite.api.PlayerAppearance} hash changes.
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*/
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@Value
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public class PlayerAppearanceChanged implements Event
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public class PlayerChanged implements Event
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{
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Player player;
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}
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