Improve hovered tile accuracy
This commit is contained in:
@@ -31,6 +31,7 @@ import java.awt.Polygon;
|
||||
import javax.inject.Inject;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.Perspective;
|
||||
import net.runelite.api.Point;
|
||||
import net.runelite.api.coords.LocalPoint;
|
||||
import net.runelite.client.ui.overlay.Overlay;
|
||||
import net.runelite.client.ui.overlay.OverlayLayer;
|
||||
@@ -62,8 +63,13 @@ public class TileIndicatorsOverlay extends Overlay
|
||||
// Update selected scene tile
|
||||
if (!client.isMenuOpen())
|
||||
{
|
||||
Point p = client.getMouseCanvasPosition();
|
||||
p = new Point(
|
||||
p.getX() - client.getViewportXOffset(),
|
||||
p.getY() - client.getViewportYOffset());
|
||||
|
||||
client.setCheckClick(true);
|
||||
client.setMouseCanvasHoverPosition(client.getMouseCanvasPosition());
|
||||
client.setMouseCanvasHoverPosition(p);
|
||||
}
|
||||
|
||||
// If we have tile "selected" render it
|
||||
|
||||
Reference in New Issue
Block a user