playermanager: update gear on clientThread. (#2112)
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@@ -28,7 +28,6 @@ import net.runelite.api.events.PlayerDespawned;
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import net.runelite.api.events.PlayerSpawned;
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import net.runelite.api.kit.KitType;
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import net.runelite.client.eventbus.EventBus;
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import net.runelite.client.eventbus.EventScheduler;
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import net.runelite.client.events.AttackStyleChanged;
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import net.runelite.client.util.PvPUtil;
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import net.runelite.http.api.hiscore.HiscoreClient;
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@@ -62,7 +61,7 @@ public class PlayerManager
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eventBus.subscribe(PlayerDespawned.class, this, this::onPlayerDespawned);
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eventBus.subscribe(PlayerSpawned.class, this, this::onPlayerSpawned);
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eventBus.subscribe(AnimationChanged.class, this, this::onAnimationChanged);
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eventBus.subscribe(PlayerAppearanceChanged.class, this, this::onAppearenceChanged, -1, EventScheduler.DEFAULT, EventScheduler.COMPUTATION);
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eventBus.subscribe(PlayerAppearanceChanged.class, this, this::onAppearenceChanged);
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}
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/**
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