Add option to choose interface (layoutable) overlay font
Closes #1716 Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
@@ -207,11 +207,22 @@ public interface RuneLiteConfig extends Config
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return FontType.SMALL;
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}
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@ConfigItem(
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keyName = "interfaceFontType",
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name = "Interface Overlay Font",
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description = "Configures what font type is used for in-game interface overlays such as panels, opponent info, clue scrolls etc.",
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position = 32
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)
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default FontType interfaceFontType()
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{
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return FontType.REGULAR;
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}
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@ConfigItem(
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keyName = "infoBoxVertical",
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name = "Display infoboxes vertically",
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description = "Toggles the infoboxes to display vertically",
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position = 32
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position = 33
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)
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default boolean infoBoxVertical()
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{
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@@ -222,7 +233,7 @@ public interface RuneLiteConfig extends Config
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keyName = "infoBoxWrap",
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name = "Infobox wrap count",
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description = "Configures the amount of infoboxes shown before wrapping",
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position = 33
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position = 34
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)
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default int infoBoxWrap()
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{
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@@ -233,7 +244,7 @@ public interface RuneLiteConfig extends Config
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keyName = "infoBoxSize",
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name = "Infobox size (px)",
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description = "Configures the size of each infobox in pixels",
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position = 34
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position = 35
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)
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default int infoBoxSize()
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{
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@@ -47,7 +47,6 @@ import net.runelite.client.input.KeyListener;
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import net.runelite.client.input.KeyManager;
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import net.runelite.client.input.MouseListener;
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import net.runelite.client.input.MouseManager;
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import net.runelite.client.ui.FontManager;
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@Singleton
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public class OverlayRenderer extends MouseListener implements KeyListener
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@@ -371,7 +370,7 @@ public class OverlayRenderer extends MouseListener implements KeyListener
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final OverlayPosition position = overlay.getPosition();
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// Set font based on configuration
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if (position == OverlayPosition.DYNAMIC)
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if (position == OverlayPosition.DYNAMIC || position == OverlayPosition.DETACHED)
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{
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subGraphics.setFont(runeLiteConfig.fontType().getFont());
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}
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@@ -381,7 +380,7 @@ public class OverlayRenderer extends MouseListener implements KeyListener
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}
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else
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{
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subGraphics.setFont(FontManager.getRunescapeFont());
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subGraphics.setFont(runeLiteConfig.interfaceFontType().getFont());
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}
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subGraphics.translate(point.x, point.y);
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