Update game tick event to run after packets have been processed
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@@ -95,9 +95,16 @@ public class Hooks
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private static Graphics2D stretchedGraphics;
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private static long lastCheck;
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private static boolean shouldProcessGameTick;
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public static void clientMainLoop(Client client, boolean arg1)
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{
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if (shouldProcessGameTick)
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{
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shouldProcessGameTick = false;
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eventBus.post(tick);
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}
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clientThread.invoke();
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long now = System.currentTimeMillis();
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@@ -403,7 +410,10 @@ public class Hooks
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public static void onNpcUpdate(boolean var0, PacketBuffer var1)
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{
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eventBus.post(tick);
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// The NPC update event seem to run every server tick,
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// but having the game tick event after all packets
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// have been processed is typically more useful.
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shouldProcessGameTick = true;
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}
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public static void onSetCombatInfo(Actor actor, int combatInfoId, int gameCycle, int var3, int var4, int healthRatio, int health)
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