Merge pull request #3949 from deathbeam/jad-fix

Make Fight Cave plugin more accurate
This commit is contained in:
Adam
2018-06-25 12:23:59 -04:00
committed by GitHub
2 changed files with 42 additions and 43 deletions

View File

@@ -52,7 +52,7 @@ public class FightCaveOverlay extends Overlay
private BufferedImage protectFromMissilesImg; private BufferedImage protectFromMissilesImg;
@Inject @Inject
FightCaveOverlay(Client client, FightCavePlugin plugin) private FightCaveOverlay(Client client, FightCavePlugin plugin)
{ {
setPosition(OverlayPosition.BOTTOM_RIGHT); setPosition(OverlayPosition.BOTTOM_RIGHT);
setPriority(OverlayPriority.HIGH); setPriority(OverlayPriority.HIGH);
@@ -63,7 +63,7 @@ public class FightCaveOverlay extends Overlay
@Override @Override
public Dimension render(Graphics2D graphics) public Dimension render(Graphics2D graphics)
{ {
JadAttack attack = plugin.getAttack(); final JadAttack attack = plugin.getAttack();
if (attack == null) if (attack == null)
{ {

View File

@@ -24,38 +24,37 @@
*/ */
package net.runelite.client.plugins.fightcave; package net.runelite.client.plugins.fightcave;
import java.time.temporal.ChronoUnit; import com.google.common.eventbus.Subscribe;
import javax.annotation.Nullable;
import javax.inject.Inject; import javax.inject.Inject;
import net.runelite.api.Client; import lombok.AccessLevel;
import net.runelite.api.GameState; import lombok.Getter;
import net.runelite.api.NPC; import net.runelite.api.NPC;
import net.runelite.api.Query; import net.runelite.api.NpcID;
import net.runelite.api.queries.NPCQuery; import net.runelite.api.events.AnimationChanged;
import net.runelite.api.events.NpcDespawned;
import net.runelite.api.events.NpcSpawned;
import net.runelite.client.plugins.Plugin; import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor; import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.task.Schedule;
import net.runelite.client.ui.overlay.OverlayManager; import net.runelite.client.ui.overlay.OverlayManager;
import net.runelite.client.util.QueryRunner;
@PluginDescriptor( @PluginDescriptor(
name = "Fight Cave" name = "Fight Cave"
) )
public class FightCavePlugin extends Plugin public class FightCavePlugin extends Plugin
{ {
@Inject
private Client client;
@Inject
private QueryRunner queryRunner;
@Inject @Inject
private OverlayManager overlayManager; private OverlayManager overlayManager;
@Inject @Inject
private FightCaveOverlay overlay; private FightCaveOverlay overlay;
@Getter(AccessLevel.PACKAGE)
@Nullable
private JadAttack attack; private JadAttack attack;
private NPC jad;
@Override @Override
protected void startUp() throws Exception protected void startUp() throws Exception
{ {
@@ -66,46 +65,46 @@ public class FightCavePlugin extends Plugin
protected void shutDown() throws Exception protected void shutDown() throws Exception
{ {
overlayManager.remove(overlay); overlayManager.remove(overlay);
jad = null;
attack = null;
} }
@Schedule( @Subscribe
period = 600, public void onNpcSpawned(final NpcSpawned event)
unit = ChronoUnit.MILLIS
)
public void update()
{ {
if (client.getGameState() != GameState.LOGGED_IN) final int id = event.getNpc().getId();
{
return;
}
NPC jad = findJad(); if (id == NpcID.TZTOKJAD || id == NpcID.TZTOKJAD_6506)
if (jad != null)
{ {
if (jad.getAnimation() == JadAttack.MAGIC.getAnimation()) jad = event.getNpc();
{
attack = JadAttack.MAGIC;
}
else if (jad.getAnimation() == JadAttack.RANGE.getAnimation())
{
attack = JadAttack.RANGE;
}
} }
else }
@Subscribe
public void onNpcDespawned(final NpcDespawned event)
{
if (jad == event.getNpc())
{ {
jad = null;
attack = null; attack = null;
} }
} }
private NPC findJad() @Subscribe
public void onAnimationChanged(final AnimationChanged event)
{ {
Query query = new NPCQuery().nameContains("TzTok-Jad"); if (event.getActor() != jad)
NPC[] result = queryRunner.runQuery(query); {
return result.length >= 1 ? result[0] : null; return;
} }
JadAttack getAttack() if (jad.getAnimation() == JadAttack.MAGIC.getAnimation())
{ {
return attack; attack = JadAttack.MAGIC;
}
else if (jad.getAnimation() == JadAttack.RANGE.getAnimation())
{
attack = JadAttack.RANGE;
}
} }
} }