death indicators: only set death mark after respawning in a known respawn location
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@@ -24,6 +24,7 @@
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*/
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package net.runelite.client.plugins.deathindicator;
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import com.google.common.collect.ImmutableSet;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Provides;
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import java.awt.image.BufferedImage;
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@@ -31,8 +32,10 @@ import java.io.IOException;
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import java.time.Duration;
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import java.time.Instant;
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import java.time.temporal.ChronoUnit;
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import java.util.Set;
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import javax.imageio.ImageIO;
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import javax.inject.Inject;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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@@ -52,8 +55,15 @@ import net.runelite.client.ui.overlay.worldmap.WorldMapPointManager;
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@PluginDescriptor(
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name = "Death Indicator"
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)
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@Slf4j
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public class DeathIndicatorPlugin extends Plugin
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{
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private static final Set<Integer> RESPAWN_REGIONS = ImmutableSet.of(
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12850, // Lumbridge
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11828, // Falador
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12342, // Edgeville
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11062 // Camelot
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);
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static BufferedImage BONES;
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@Inject
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@@ -72,6 +82,10 @@ public class DeathIndicatorPlugin extends Plugin
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private boolean hasRespawned = true;
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private WorldPoint lastDeath;
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private Instant lastDeathTime;
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private int lastDeathWorld;
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static
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{
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try
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@@ -150,36 +164,59 @@ public class DeathIndicatorPlugin extends Plugin
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hasRespawned = false;
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config.deathLocationX(client.getLocalPlayer().getWorldLocation().getX());
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config.deathLocationY(client.getLocalPlayer().getWorldLocation().getY());
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config.deathLocationPlane(client.getLocalPlayer().getWorldLocation().getPlane());
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config.deathWorld(client.getWorld());
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config.timeOfDeath(Instant.now());
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if (config.showDeathHintArrow())
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{
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client.setHintArrow(new WorldPoint(config.deathLocationX(), config.deathLocationY(), config.deathLocationPlane()));
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}
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if (config.showDeathOnWorldMap())
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{
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worldMapPointManager.removeIf(DeathWorldMapPoint.class::isInstance);
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worldMapPointManager.add(new DeathWorldMapPoint(new WorldPoint(config.deathLocationX(), config.deathLocationY(), config.deathLocationPlane())));
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}
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resetInfobox();
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lastDeath = client.getLocalPlayer().getWorldLocation();
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lastDeathWorld = client.getWorld();
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lastDeathTime = Instant.now();
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}
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@Subscribe
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public void onChatMessage(ChatMessage event)
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{
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if (event.getType() == ChatMessageType.SERVER)
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if (event.getType() != ChatMessageType.SERVER)
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{
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if (event.getMessage().equals("Oh dear, you are dead!"))
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{
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hasRespawned = true;
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}
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return;
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}
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if (lastDeath == null || !event.getMessage().equals("Oh dear, you are dead!"))
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{
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return;
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}
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// Check if player respawned in a death respawn location
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int region = client.getLocalPlayer().getWorldLocation().getRegionID();
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if (!RESPAWN_REGIONS.contains(region))
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{
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log.debug("Died, but did not respawn in a known respawn location: {}", region);
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lastDeath = null;
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lastDeathTime = null;
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return;
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}
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hasRespawned = true;
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// Save death to config
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config.deathLocationX(lastDeath.getX());
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config.deathLocationY(lastDeath.getY());
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config.deathLocationPlane(lastDeath.getPlane());
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config.timeOfDeath(lastDeathTime);
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config.deathWorld(lastDeathWorld);
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if (config.showDeathHintArrow())
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{
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client.setHintArrow(lastDeath);
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}
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if (config.showDeathOnWorldMap())
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{
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worldMapPointManager.removeIf(DeathWorldMapPoint.class::isInstance);
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worldMapPointManager.add(new DeathWorldMapPoint(lastDeath));
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}
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resetInfobox();
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lastDeath = null;
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lastDeathTime = null;
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}
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@Subscribe
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