plugin import
This commit is contained in:
@@ -0,0 +1,56 @@
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/*
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* Copyright (c) 2018, https://runelitepl.us
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* All rights reserved.
|
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*
|
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*/
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package net.runelite.client.plugins.autoprayerswitch;
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import net.runelite.api.widgets.WidgetInfo;
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public enum Prayer
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{
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PROTECT_FROM_MELEE(net.runelite.api.Prayer.PROTECT_FROM_MELEE, "Protect from Melee", WidgetInfo.PRAYER_PROTECT_FROM_MELEE.getId()), PROTECT_FROM_MAGIC(net.runelite.api.Prayer.PROTECT_FROM_MAGIC, "Protect from Magic", WidgetInfo.PRAYER_PROTECT_FROM_MAGIC.getId()), PROTECT_FROM_MISSILES(net.runelite.api.Prayer.PROTECT_FROM_MISSILES, "Protect from Missiles", WidgetInfo.PRAYER_PROTECT_FROM_MISSILES.getId());
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private final net.runelite.api.Prayer prayer;
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private final String name;
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private final int widgetId;
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private Prayer(net.runelite.api.Prayer prayer, String name, int widgetId)
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{
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this.prayer = prayer;this.name = name;this.widgetId = widgetId;
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}
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public net.runelite.api.Prayer getPrayer()
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{
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return this.prayer;
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}
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public String getName()
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{
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return this.name;
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}
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public int getWidgetId()
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{
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return this.widgetId;
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}
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}
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@@ -0,0 +1,33 @@
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/*
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* Copyright (c) 2018, https://runelitepl.us
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* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.autoprayerswitch;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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@ConfigGroup("switch")
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public abstract interface SwitchConfig
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extends Config
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{}
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@@ -0,0 +1,151 @@
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/*
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* Copyright (c) 2018, https://runelitepl.us
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.autoprayerswitch;
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import net.runelite.client.plugins.PluginType;
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import org.slf4j.LoggerFactory;
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import net.runelite.api.MenuAction;
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import net.runelite.api.Actor;
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import net.runelite.api.events.InteractingChanged;
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import net.runelite.api.kit.KitType;
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import net.runelite.api.events.GameTick;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.api.events.PlayerDespawned;
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import com.google.inject.Provides;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.api.Player;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import org.slf4j.Logger;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.plugins.Plugin;
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@PluginDescriptor(
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name="Switch Plugin",
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description="Automatically switches prayers based on opponents equipment",
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tags={"loudpacks", "prayer", "switches", "auto"},
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type = PluginType.PVP
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)
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public class SwitchPlugin
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extends Plugin
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{
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private static final Logger log = LoggerFactory.getLogger(SwitchPlugin.class);
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@Inject
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private Client client;
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@Inject
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private SwitchConfig config;
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private Player opponent;
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private Prayer prayer;
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@Provides
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SwitchConfig provideConfig(ConfigManager configManager)
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{
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return (SwitchConfig)configManager.getConfig(SwitchConfig.class);
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}
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protected void startUp() {}
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protected void shutDown()
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{
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if (this.prayer != null) {
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deactivatePrayer(this.prayer);
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}
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this.opponent = null;
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this.prayer = null;
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}
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@Subscribe
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public void onPlayerDespawned(PlayerDespawned event)
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{
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if (this.opponent == null) {
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return;
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}
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Player player = event.getPlayer();
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if (player.equals(this.opponent))
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{
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this.opponent = null;
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if (this.prayer != null) {
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deactivatePrayer(this.prayer);
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}
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}
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}
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@Subscribe
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public void onGameTick(GameTick event)
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{
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if (this.opponent == null) {
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return;
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}
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int weapon = this.opponent.getPlayerComposition().getEquipmentId(KitType.WEAPON);
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Prayer counterPrayer = WeaponMap.getMappingForID(weapon);
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if (counterPrayer != null) {
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activatePrayer(counterPrayer);
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}
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}
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@Subscribe
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public void onInteractingChanged(InteractingChanged event)
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{
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boolean inPvp = false;
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for (String option : this.client.getPlayerOptions()) {
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if ((option != null) && ((option.equals("Attack")) || (option.equals("Fight")))) {
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inPvp = true;
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}
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}
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if (!inPvp) {
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return;
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}
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Actor source = event.getSource();
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if (!(source instanceof Player)) {
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return;
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}
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Actor target = event.getTarget();
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if (!(target instanceof Player)) {
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return;
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}
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if (target != this.client.getLocalPlayer()) {
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return;
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}
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this.opponent = ((Player)source);
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}
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private void activatePrayer(Prayer prayer)
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{
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if (!this.client.isPrayerActive(prayer.getPrayer()))
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{
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// client.invokeMenuAction(-1, prayer.getWidgetId(), MenuAction.WIDGET_DEFAULT.getId(), 1, "Activate", "<col=ff9040>" + prayer.getName() + "</col>", 50, 50);
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this.prayer = prayer;
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}
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}
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private void deactivatePrayer(Prayer prayer)
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{
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if (this.client.isPrayerActive(prayer.getPrayer()))
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{
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//client.invokeMenuAction(-1, prayer.getWidgetId(), MenuAction.WIDGET_DEFAULT.getId(), 1, "Deactivate", "<col=ff9040>" + prayer.getName() + "</col>", 50, 50);
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this.prayer = null;
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}
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}
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}
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@@ -0,0 +1,135 @@
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/*
|
||||
* Copyright (c) 2018, https://runelitepl.us
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
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package net.runelite.client.plugins.autoprayerswitch;
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public enum WeaponMap
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{
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NONE(-1, Prayer.PROTECT_FROM_MELEE),
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DDS(5698, Prayer.PROTECT_FROM_MELEE),
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DDP(5680, Prayer.PROTECT_FROM_MELEE),
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DD(1215, Prayer.PROTECT_FROM_MELEE),
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DDPP(1231, Prayer.PROTECT_FROM_MELEE),
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WHIP(4151, Prayer.PROTECT_FROM_MELEE),
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D_SCIM(4587, Prayer.PROTECT_FROM_MELEE),
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TENTACLE(12006, Prayer.PROTECT_FROM_MELEE),
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AGS(11802, Prayer.PROTECT_FROM_MELEE),
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G_MAUL(4153, Prayer.PROTECT_FROM_MELEE),
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DWH(13576, Prayer.PROTECT_FROM_MELEE),
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D_CLAWS(13652, Prayer.PROTECT_FROM_MELEE),
|
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STAT_WH(22622, Prayer.PROTECT_FROM_MELEE),
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VEST_LS(22613, Prayer.PROTECT_FROM_MELEE),
|
||||
VEST_SPEAR(22610, Prayer.PROTECT_FROM_MELEE),
|
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BGS(11804, Prayer.PROTECT_FROM_MELEE),
|
||||
ZGS(11808, Prayer.PROTECT_FROM_MELEE),
|
||||
SGS(11806, Prayer.PROTECT_FROM_MELEE),
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||||
RAPIER(22324, Prayer.PROTECT_FROM_MELEE),
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||||
DMACE(1434, Prayer.PROTECT_FROM_MELEE),
|
||||
D2H(7158, Prayer.PROTECT_FROM_MELEE),
|
||||
DHAL(3204, Prayer.PROTECT_FROM_MELEE),
|
||||
DSPEAR(1249, Prayer.PROTECT_FROM_MELEE),
|
||||
DSPEARPP(5716, Prayer.PROTECT_FROM_MELEE),
|
||||
DSPEARP(1263, Prayer.PROTECT_FROM_MELEE),
|
||||
DSPEARPPP(5730, Prayer.PROTECT_FROM_MELEE),
|
||||
ELDER(21003, Prayer.PROTECT_FROM_MELEE),
|
||||
ELDER_2(21205, Prayer.PROTECT_FROM_MELEE),
|
||||
LEAF(20727, Prayer.PROTECT_FROM_MELEE),
|
||||
RUNE_CBOW(9185, Prayer.PROTECT_FROM_MISSILES),
|
||||
HEAVY_BAL(19481, Prayer.PROTECT_FROM_MISSILES),
|
||||
LIGHT_BAL(19478, Prayer.PROTECT_FROM_MISSILES),
|
||||
DRAG_CBOW(21902, Prayer.PROTECT_FROM_MISSILES),
|
||||
ACB(11785, Prayer.PROTECT_FROM_MISSILES),
|
||||
MOR_JAV(22636, Prayer.PROTECT_FROM_MISSILES),
|
||||
MOR_TA(22634, Prayer.PROTECT_FROM_MISSILES),
|
||||
DARK_BOW(11235, Prayer.PROTECT_FROM_MISSILES),
|
||||
DARK_BOW2(12765, Prayer.PROTECT_FROM_MISSILES),
|
||||
DARK_BOW3(12766, Prayer.PROTECT_FROM_MISSILES),
|
||||
DARK_BOW4(12767, Prayer.PROTECT_FROM_MISSILES),
|
||||
DARK_BOW5(12768, Prayer.PROTECT_FROM_MISSILES),
|
||||
BLOW_PIPE(12926, Prayer.PROTECT_FROM_MISSILES),
|
||||
MSB(861, Prayer.PROTECT_FROM_MISSILES),
|
||||
MSB2(20558, Prayer.PROTECT_FROM_MISSILES),
|
||||
MSB3(12788, Prayer.PROTECT_FROM_MISSILES),
|
||||
DK(22804, Prayer.PROTECT_FROM_MISSILES),
|
||||
DK2(22812, Prayer.PROTECT_FROM_MISSILES),
|
||||
DK3(22814, Prayer.PROTECT_FROM_MISSILES),
|
||||
DKP(22806, Prayer.PROTECT_FROM_MISSILES),
|
||||
DKP2(22808, Prayer.PROTECT_FROM_MISSILES),
|
||||
DKP3(22810, Prayer.PROTECT_FROM_MISSILES),
|
||||
RK(868, Prayer.PROTECT_FROM_MISSILES),
|
||||
RKP(876, Prayer.PROTECT_FROM_MISSILES),
|
||||
RKP2(5660, Prayer.PROTECT_FROM_MISSILES),
|
||||
RKP3(5667, Prayer.PROTECT_FROM_MISSILES),
|
||||
ANCIENT_STAFF(4675, Prayer.PROTECT_FROM_MAGIC),
|
||||
ZURIEL(22647, Prayer.PROTECT_FROM_MAGIC),
|
||||
MASTER_WAND(6914, Prayer.PROTECT_FROM_MAGIC),
|
||||
AHRIM(4710, Prayer.PROTECT_FROM_MAGIC),
|
||||
AHRIM_25(4865, Prayer.PROTECT_FROM_MAGIC),
|
||||
AHRIM_50(4864, Prayer.PROTECT_FROM_MAGIC),
|
||||
AHRIM_75(4863, Prayer.PROTECT_FROM_MAGIC),
|
||||
AHRIM_100(4862, Prayer.PROTECT_FROM_MAGIC),
|
||||
KODAI(21006, Prayer.PROTECT_FROM_MAGIC),
|
||||
TOXIC(12904, Prayer.PROTECT_FROM_MAGIC),
|
||||
STAFF_OF_DEAD(11791, Prayer.PROTECT_FROM_MAGIC),
|
||||
TOXIC_TRIDENT_U(12900, Prayer.PROTECT_FROM_MAGIC),
|
||||
TRIDENT_U(11908, Prayer.PROTECT_FROM_MAGIC),
|
||||
STAFF_LIGHT(22296, Prayer.PROTECT_FROM_MAGIC),
|
||||
WATER_BSTAFF(1395, Prayer.PROTECT_FROM_MAGIC),
|
||||
WATER_STAFF(1383, Prayer.PROTECT_FROM_MAGIC),
|
||||
WATER_MSTAFF(1403, Prayer.PROTECT_FROM_MAGIC),
|
||||
MUD(6562, Prayer.PROTECT_FROM_MAGIC),
|
||||
MUD2(6563, Prayer.PROTECT_FROM_MAGIC),
|
||||
MUD3(11998, Prayer.PROTECT_FROM_MAGIC),
|
||||
MUD4(12000, Prayer.PROTECT_FROM_MAGIC),
|
||||
MUD5(772, Prayer.PROTECT_FROM_MAGIC),
|
||||
MUD6(20736, Prayer.PROTECT_FROM_MAGIC),
|
||||
MUD7(20739, Prayer.PROTECT_FROM_MAGIC),
|
||||
MUD8(20736, Prayer.PROTECT_FROM_MAGIC),
|
||||
MUD9(20736, Prayer.PROTECT_FROM_MAGIC),
|
||||
MUD10(20736, Prayer.PROTECT_FROM_MAGIC),
|
||||
ZAM(2417, Prayer.PROTECT_FROM_MAGIC),
|
||||
GUTH(2416, Prayer.PROTECT_FROM_MAGIC),
|
||||
SARA(2415, Prayer.PROTECT_FROM_MAGIC),
|
||||
TOX(22292, Prayer.PROTECT_FROM_MAGIC),
|
||||
TOX2(12899, Prayer.PROTECT_FROM_MAGIC),
|
||||
TOX3(11907, Prayer.PROTECT_FROM_MAGIC),
|
||||
TOX4(22288, Prayer.PROTECT_FROM_MAGIC);
|
||||
|
||||
private final int id;
|
||||
private final Prayer prayer;
|
||||
|
||||
public static Prayer getMappingForID(final int id) {
|
||||
for (final WeaponMap map : values()) {
|
||||
if (map.id == id) {
|
||||
return map.prayer;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private WeaponMap(final int id, final Prayer prayer) {
|
||||
this.id = id;
|
||||
this.prayer = prayer;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright (c) 2018, https://runelitepl.us
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.autospec;
|
||||
|
||||
import net.runelite.client.config.Config;
|
||||
import net.runelite.client.config.ConfigGroup;
|
||||
import net.runelite.client.config.ConfigItem;
|
||||
|
||||
@ConfigGroup("autospecs")
|
||||
public abstract interface SpecConfig
|
||||
extends Config
|
||||
{
|
||||
@ConfigItem(keyName="toggle", name="Continuous Toggle", description="Continuously enabled special attack when supported weapons are equipped.")
|
||||
default boolean continuousToggle()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
/*
|
||||
* Copyright (c) 2018, https://runelitepl.us
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.autospec;
|
||||
|
||||
import com.google.common.collect.ImmutableMap;
|
||||
import com.google.common.collect.ImmutableMap.Builder;
|
||||
import com.google.inject.Provides;
|
||||
import javax.inject.Inject;
|
||||
import javax.inject.Singleton;
|
||||
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.api.MenuAction;
|
||||
import net.runelite.api.Player;
|
||||
import net.runelite.api.PlayerComposition;
|
||||
import net.runelite.api.VarPlayer;
|
||||
import net.runelite.api.events.GameTick;
|
||||
import net.runelite.api.events.MenuOptionClicked;
|
||||
import net.runelite.api.kit.KitType;
|
||||
import net.runelite.client.config.ConfigManager;
|
||||
import net.runelite.client.eventbus.Subscribe;
|
||||
import net.runelite.client.plugins.Plugin;
|
||||
import net.runelite.client.plugins.PluginDescriptor;
|
||||
import net.runelite.client.plugins.PluginType;
|
||||
|
||||
|
||||
@PluginDescriptor(
|
||||
name="Auto Spec",
|
||||
description="Automatically enables special attack when supported weapons are equipped",
|
||||
tags={"special", "pvp", "attack"},
|
||||
type = PluginType.PVP,
|
||||
enabledByDefault=false
|
||||
)
|
||||
@Slf4j
|
||||
@Singleton
|
||||
public class SpecPlugin
|
||||
extends Plugin
|
||||
{
|
||||
private static final ImmutableMap WEAPONS = ImmutableMap.builder().put(4153, 50).put(5698, 25).put(13652, 50).put(11802, 50).put(11806, 50).put(11804, 50).put(10887, 50).put(11235, 55).build();
|
||||
@Inject
|
||||
private Client client;
|
||||
@Inject
|
||||
private SpecConfig config;
|
||||
|
||||
@Provides
|
||||
SpecConfig getConfig(ConfigManager configManager)
|
||||
{
|
||||
return (SpecConfig)configManager.getConfig(SpecConfig.class);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameTick(GameTick event)
|
||||
{
|
||||
if (this.client.getGameState() != GameState.LOGGED_IN) {
|
||||
return;
|
||||
}
|
||||
if (!this.config.continuousToggle()) {
|
||||
return;
|
||||
}
|
||||
PlayerComposition composition = this.client.getLocalPlayer().getPlayerComposition();
|
||||
Integer cost = (Integer)WEAPONS.get(Integer.valueOf(composition.getEquipmentId(KitType.WEAPON)));
|
||||
if ((cost != null) && (!specialEnabled()) && (this.client.getVar(VarPlayer.SPECIAL_ATTACK_PERCENT) >= cost.intValue() * 10)) {
|
||||
enableSpecial();
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onMenuOptionClicked(MenuOptionClicked event)
|
||||
{
|
||||
if (this.client.getGameState() != GameState.LOGGED_IN) {
|
||||
return;
|
||||
}
|
||||
boolean equipped = event.getMenuOption().equals("Wield");
|
||||
if (!equipped) {
|
||||
return;
|
||||
}
|
||||
Integer cost = (Integer)WEAPONS.get(Integer.valueOf(event.getId()));
|
||||
if ((cost != null) && (!specialEnabled()) && (this.client.getVar(VarPlayer.SPECIAL_ATTACK_PERCENT) >= cost.intValue() * 10)) {
|
||||
enableSpecial();
|
||||
}
|
||||
}
|
||||
|
||||
private void enableSpecial()
|
||||
{
|
||||
//this.client.invokeMenuAction(-1, 38862883, MenuAction.WIDGET_DEFAULT.getId(), 1, "Use <col=00ff00>Special Attack</col>", "", 50, 50);
|
||||
}
|
||||
|
||||
private boolean specialEnabled()
|
||||
{
|
||||
return this.client.getVar(VarPlayer.SPECIAL_ATTACK_ENABLED) == 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,132 @@
|
||||
/*
|
||||
* Copyright (c) 2018, https://runelitepl.us
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.blackjack;
|
||||
|
||||
import com.google.inject.Binder;
|
||||
import lombok.Getter;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import net.runelite.api.*;
|
||||
import net.runelite.api.events.ChatMessage;
|
||||
import net.runelite.api.events.GameTick;
|
||||
import net.runelite.api.events.MenuEntryAdded;
|
||||
import net.runelite.client.eventbus.Subscribe;
|
||||
import net.runelite.client.plugins.Plugin;
|
||||
import net.runelite.client.plugins.PluginDescriptor;
|
||||
import net.runelite.client.plugins.PluginType;
|
||||
|
||||
import javax.inject.Inject;
|
||||
import javax.inject.Singleton;
|
||||
|
||||
/**
|
||||
* Authors gazivodag longstreet
|
||||
*/
|
||||
@PluginDescriptor(
|
||||
name = "Blackjack",
|
||||
description = "Uses chat messages and tick timers instead of animations to read",
|
||||
tags = {"blackjack", "thieving"},
|
||||
type = PluginType.UTILITY
|
||||
)
|
||||
@Singleton
|
||||
@Slf4j
|
||||
public class BlackjackPlugin extends Plugin {
|
||||
|
||||
@Inject
|
||||
Client client;
|
||||
|
||||
private static long timeSinceKnockout;
|
||||
private static long timeSinceAggro;
|
||||
|
||||
@Getter
|
||||
private static long currentGameTick;
|
||||
|
||||
@Override
|
||||
public void configure(Binder binder) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void startUp() throws Exception {
|
||||
currentGameTick = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void shutDown() throws Exception {
|
||||
currentGameTick = 0;
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameTick(GameTick gameTick) {
|
||||
currentGameTick++;
|
||||
}
|
||||
|
||||
|
||||
@Subscribe
|
||||
public void onChatMessage(ChatMessage chatMessage) {
|
||||
if (chatMessage.getType() == ChatMessageType.SPAM) {
|
||||
if (chatMessage.getMessage().equals("You smack the bandit over the head and render them unconscious.")) {
|
||||
timeSinceKnockout = getCurrentGameTick();
|
||||
}
|
||||
if (chatMessage.getMessage().equals("Your blow only glances off the bandit's head.")) {
|
||||
timeSinceAggro = getCurrentGameTick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onMenuEntryAdded(MenuEntryAdded menuEntryAdded) {
|
||||
String target = menuEntryAdded.getTarget().toLowerCase();
|
||||
if ((target.contains("bandit") | target.contains("menaphite thug"))) {
|
||||
Quest quest = Quest.THE_FEUD;
|
||||
if (quest.getState(client) == QuestState.FINISHED) {
|
||||
if (currentGameTick < (timeSinceKnockout + 4)) {
|
||||
stripSpecificEntries("pickpocket");
|
||||
}
|
||||
if (currentGameTick < (timeSinceAggro + 4)) {
|
||||
stripSpecificEntries("pickpocket");
|
||||
}
|
||||
stripSpecificEntries("knock-out");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void stripSpecificEntries(String exceptFor) {
|
||||
MenuEntry[] currentEntires = client.getMenuEntries();
|
||||
MenuEntry[] newEntries = new MenuEntry[2];
|
||||
|
||||
for (MenuEntry currentEntry : currentEntires) {
|
||||
if (currentEntry.getOption().toLowerCase().equals(exceptFor.toLowerCase())) {
|
||||
newEntries[1] = currentEntry;
|
||||
}
|
||||
if (currentEntry.getOption().toLowerCase().equals("lure")) {
|
||||
newEntries[0] = currentEntry;
|
||||
}
|
||||
}
|
||||
|
||||
if (newEntries[0] != null && newEntries[1] != null) {
|
||||
client.setMenuEntries(newEntries);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Fluffeh <berserkfluff@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.flinching;
|
||||
|
||||
import java.awt.Color;
|
||||
import net.runelite.client.config.Config;
|
||||
import net.runelite.client.config.ConfigGroup;
|
||||
import net.runelite.client.config.ConfigItem;
|
||||
|
||||
@ConfigGroup("flinching")
|
||||
public interface FlinchingConfig extends Config
|
||||
{
|
||||
@ConfigItem(
|
||||
|
||||
position = 0,
|
||||
keyName = "hexColorFlinch",
|
||||
name = "Overlay Color",
|
||||
description = "Color of flinching timer overlay"
|
||||
)
|
||||
default Color getFlinchOverlayColor()
|
||||
{
|
||||
return Color.CYAN;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
|
||||
position = 1,
|
||||
keyName = "flinchOverlaySize",
|
||||
name = "Overlay Diameter",
|
||||
description = "Flinch overlay timer diameter"
|
||||
)
|
||||
default int getFlinchOverlaySize()
|
||||
{
|
||||
return 30;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
|
||||
position = 2,
|
||||
keyName = "flinchDelay",
|
||||
name = "Flinch Timer Delay",
|
||||
description = "Shows the appropriate time to attack while flinching milliseconds"
|
||||
)
|
||||
default int getFlinchDelay()
|
||||
{
|
||||
return 5400;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
|
||||
position = 3,
|
||||
keyName = "flinchOnHitReceivedDelay",
|
||||
name = "Flinch Hit Received Delay",
|
||||
description = "Slightly longer delay after being attacked milliseconds"
|
||||
)
|
||||
default int getFlinchAttackedDelay()
|
||||
{
|
||||
return 6600;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
|
||||
position = 4,
|
||||
keyName = "flinchResetOnHit",
|
||||
name = "Reset on Hit",
|
||||
description = "Timer resets after every attack from your character"
|
||||
)
|
||||
default boolean getFlinchResetOnHit()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@ConfigItem(
|
||||
|
||||
position = 5,
|
||||
keyName = "flinchResetOnHitReceived",
|
||||
name = "Reset on Hit Received",
|
||||
description = "Timer resets when your character gets attacked"
|
||||
)
|
||||
default boolean getFlinchResetOnHitReceived()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Fluffeh <berserkfluff@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.flinching;
|
||||
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics2D;
|
||||
import java.util.Map;
|
||||
import javax.inject.Inject;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.Perspective;
|
||||
import net.runelite.api.Point;
|
||||
import net.runelite.api.coords.LocalPoint;
|
||||
import net.runelite.api.coords.WorldPoint;
|
||||
import net.runelite.client.ui.overlay.Overlay;
|
||||
import net.runelite.client.ui.overlay.OverlayLayer;
|
||||
import net.runelite.client.ui.overlay.OverlayPosition;
|
||||
import net.runelite.client.ui.overlay.components.ProgressPieComponent;
|
||||
|
||||
|
||||
public class FlinchingOverlay extends Overlay
|
||||
{
|
||||
private final Client client;
|
||||
private final FlinchingPlugin plugin;
|
||||
private final FlinchingConfig config;
|
||||
|
||||
private Color color;
|
||||
private Color borderColor;
|
||||
|
||||
private int overlaySize = 25;
|
||||
|
||||
@Inject
|
||||
FlinchingOverlay(Client client, FlinchingPlugin plugin, FlinchingConfig config)
|
||||
{
|
||||
setPosition(OverlayPosition.DYNAMIC);
|
||||
setLayer(OverlayLayer.ABOVE_SCENE);
|
||||
this.plugin = plugin;
|
||||
this.config = config;
|
||||
this.client = client;
|
||||
|
||||
overlaySize = this.config.getFlinchOverlaySize();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Dimension render(Graphics2D graphics)
|
||||
{
|
||||
drawOverlays(graphics);
|
||||
return null;
|
||||
}
|
||||
|
||||
public void updateConfig()
|
||||
{
|
||||
borderColor = config.getFlinchOverlayColor();
|
||||
color = new Color(borderColor.getRed(), borderColor.getGreen(), borderColor.getBlue(), 100);
|
||||
|
||||
overlaySize = config.getFlinchOverlaySize();
|
||||
}
|
||||
|
||||
private void drawOverlays(Graphics2D graphics)
|
||||
{
|
||||
for (Map.Entry<Integer, FlinchingTarget> entry : plugin.GetTargets().entrySet())
|
||||
{
|
||||
FlinchingTarget target = entry.getValue();
|
||||
|
||||
drawFlinchTimer(graphics, target.worldLocation, target.GetRemainingTimePercent());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void drawFlinchTimer(Graphics2D graphics, WorldPoint targetLocation, double fillAmount)
|
||||
{
|
||||
if (targetLocation.getPlane() != client.getPlane())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LocalPoint localLoc = LocalPoint.fromWorld(client, targetLocation);
|
||||
if (localLoc == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Point loc = Perspective.localToCanvas(client, localLoc, client.getPlane());
|
||||
|
||||
ProgressPieComponent pie = new ProgressPieComponent();
|
||||
pie.setDiameter(overlaySize);
|
||||
pie.setFill(color);
|
||||
pie.setBorderColor(borderColor);
|
||||
pie.setPosition(loc);
|
||||
pie.setProgress(fillAmount);
|
||||
pie.render(graphics);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,285 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Fluffeh <berserkfluff@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.flinching;
|
||||
|
||||
import net.runelite.client.eventbus.Subscribe;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.Player;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
import java.util.Map;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import net.runelite.api.events.GameTick;
|
||||
import net.runelite.client.plugins.Plugin;
|
||||
import net.runelite.client.plugins.PluginDescriptor;
|
||||
import net.runelite.client.plugins.PluginType;
|
||||
import net.runelite.client.ui.overlay.OverlayManager;
|
||||
import javax.inject.Inject;
|
||||
import net.runelite.api.Actor;
|
||||
import net.runelite.api.NPC;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.api.events.GameStateChanged;
|
||||
import net.runelite.api.events.NpcDespawned;
|
||||
import net.runelite.client.config.ConfigManager;
|
||||
import net.runelite.api.events.ConfigChanged;
|
||||
import net.runelite.api.events.HitsplatApplied;
|
||||
import com.google.inject.Provides;
|
||||
|
||||
|
||||
@Slf4j
|
||||
@PluginDescriptor(
|
||||
name = "Flinching Timer",
|
||||
description = "Time your attacks while flinching",
|
||||
tags = {"overlay", "flinching", "timers", "combat"},
|
||||
enabledByDefault = false,
|
||||
type = PluginType.UTILITY
|
||||
)
|
||||
public class FlinchingPlugin extends Plugin
|
||||
{
|
||||
@Inject
|
||||
private Client client;
|
||||
|
||||
@Inject
|
||||
private OverlayManager overlayManager;
|
||||
|
||||
@Inject
|
||||
private FlinchingConfig config;
|
||||
|
||||
@Inject
|
||||
private FlinchingOverlay overlay;
|
||||
|
||||
private int currentWorld = -1;
|
||||
|
||||
private int currentInteractingId = -1;
|
||||
private final Map<Integer, FlinchingTarget> flinchingTargets = new HashMap<Integer, FlinchingTarget>();
|
||||
|
||||
private boolean resetOnHit = true;
|
||||
private boolean resetOnHitReceived = true;
|
||||
|
||||
@Provides
|
||||
FlinchingConfig provideConfig(ConfigManager configManager)
|
||||
{
|
||||
return configManager.getConfig(FlinchingConfig.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void startUp()
|
||||
{
|
||||
overlayManager.add(overlay);
|
||||
|
||||
overlay.updateConfig();
|
||||
resetOnHit = config.getFlinchResetOnHit();
|
||||
resetOnHitReceived = config.getFlinchResetOnHitReceived();
|
||||
|
||||
ClearTargets();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void shutDown()
|
||||
{
|
||||
ClearTargets();
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onConfigChanged(ConfigChanged event)
|
||||
{
|
||||
if (event.getGroup().equals("flinching"))
|
||||
{
|
||||
overlay.updateConfig();
|
||||
resetOnHit = config.getFlinchResetOnHit();
|
||||
resetOnHitReceived = config.getFlinchResetOnHitReceived();
|
||||
|
||||
Iterator<Map.Entry<Integer, FlinchingTarget>> it = flinchingTargets.entrySet().iterator();
|
||||
while (it.hasNext())
|
||||
{
|
||||
FlinchingTarget target = it.next().getValue();
|
||||
if(target != null)
|
||||
{
|
||||
target.SetDelayTime(config.getFlinchDelay(), config.getFlinchAttackedDelay());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameStateChanged(GameStateChanged event)
|
||||
{
|
||||
if (event.getGameState() == GameState.LOGGED_IN)
|
||||
{
|
||||
if (currentWorld == -1)
|
||||
{
|
||||
currentWorld = client.getWorld();
|
||||
}
|
||||
else if (currentWorld != client.getWorld())
|
||||
{
|
||||
ClearTargets();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearTargets()
|
||||
{
|
||||
Iterator<Map.Entry<Integer, FlinchingTarget>> it = flinchingTargets.entrySet().iterator();
|
||||
|
||||
while (it.hasNext())
|
||||
{
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
private void onGameTick(GameTick tick)
|
||||
{
|
||||
if (client.getGameState() != GameState.LOGGED_IN)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
TickTargets();
|
||||
checkInteracting();
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onHitsplatApplied(HitsplatApplied hitsplatApplied)
|
||||
{
|
||||
Actor actor = hitsplatApplied.getActor();
|
||||
|
||||
if (actor instanceof NPC)
|
||||
{
|
||||
NPC hitTarget = (NPC) actor;
|
||||
|
||||
int hitId = hitTarget.getId();
|
||||
if(hitId == currentInteractingId)
|
||||
{
|
||||
if (!flinchingTargets.containsKey(hitId))
|
||||
{
|
||||
TargetGained(hitTarget);
|
||||
}
|
||||
else
|
||||
{
|
||||
FlinchingTarget currentTarget = flinchingTargets.get(hitId);
|
||||
if(currentTarget != null)
|
||||
{
|
||||
if(resetOnHit)
|
||||
{
|
||||
currentTarget.TargetHit();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(resetOnHitReceived && actor == client.getLocalPlayer())
|
||||
{
|
||||
PlayerHit();
|
||||
}
|
||||
}
|
||||
|
||||
private void checkInteracting()
|
||||
{
|
||||
Player localPlayer = client.getLocalPlayer();
|
||||
Actor interacting = localPlayer.getInteracting();
|
||||
|
||||
if (interacting instanceof NPC)
|
||||
{
|
||||
NPC newTarget = (NPC) interacting;
|
||||
currentInteractingId = newTarget.getId();
|
||||
|
||||
if(newTarget.getHealth() <= 0 || newTarget.isDead())
|
||||
{
|
||||
if (flinchingTargets.containsKey(currentInteractingId))
|
||||
{
|
||||
flinchingTargets.remove(currentInteractingId);
|
||||
currentInteractingId = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void TickTargets()
|
||||
{
|
||||
Iterator<Map.Entry<Integer, FlinchingTarget>> it = flinchingTargets.entrySet().iterator();
|
||||
|
||||
while (it.hasNext())
|
||||
{
|
||||
FlinchingTarget target = it.next().getValue();
|
||||
if(target != null)
|
||||
{
|
||||
target.Tick();
|
||||
if(target.isActive == false)
|
||||
{
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onNpcDespawned(NpcDespawned npcDespawned)
|
||||
{
|
||||
NPC actor = npcDespawned.getNpc();
|
||||
|
||||
int actorId = actor.getId();
|
||||
if (actor.isDead() && flinchingTargets.containsKey(actorId))
|
||||
{
|
||||
TargetLost(actorId);
|
||||
}
|
||||
}
|
||||
|
||||
private void TargetLost(int targetId)
|
||||
{
|
||||
flinchingTargets.remove(targetId);
|
||||
}
|
||||
|
||||
private void TargetGained(NPC _newTarget)
|
||||
{
|
||||
FlinchingTarget newTarget = new FlinchingTarget(_newTarget);
|
||||
newTarget.SetDelayTime(config.getFlinchDelay(), config.getFlinchAttackedDelay());
|
||||
flinchingTargets.put(_newTarget.getId(), newTarget);
|
||||
}
|
||||
|
||||
public void PlayerHit()
|
||||
{
|
||||
Iterator<Map.Entry<Integer, FlinchingTarget>> it = flinchingTargets.entrySet().iterator();
|
||||
while (it.hasNext())
|
||||
{
|
||||
FlinchingTarget target = it.next().getValue();
|
||||
if(target != null)
|
||||
{
|
||||
target.PlayerHit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Map<Integer, FlinchingTarget> GetTargets()
|
||||
{
|
||||
return(flinchingTargets);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Fluffeh <berserkfluff@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.flinching;
|
||||
|
||||
import java.time.Duration;
|
||||
import java.time.Instant;
|
||||
import lombok.Getter;
|
||||
import net.runelite.api.NPC;
|
||||
import net.runelite.api.coords.WorldPoint;
|
||||
|
||||
public class FlinchingTarget
|
||||
{
|
||||
private int currentDisplayLength = 5400;
|
||||
|
||||
private boolean usingHitDelay = false;
|
||||
|
||||
private int displayLength = 5400;
|
||||
private int displayHitReceivedLength = 6600;
|
||||
private Instant lastAttacked;
|
||||
|
||||
public boolean isActive = false;
|
||||
|
||||
@Getter
|
||||
private int objectId;
|
||||
private NPC targetObject;
|
||||
|
||||
@Getter
|
||||
public WorldPoint worldLocation;
|
||||
|
||||
public FlinchingTarget(NPC target)
|
||||
{
|
||||
isActive = true;
|
||||
|
||||
this.targetObject = target;
|
||||
this.lastAttacked = Instant.now();
|
||||
this.objectId = target.getId();
|
||||
this.worldLocation = target.getWorldLocation();
|
||||
}
|
||||
|
||||
public void TargetHit()
|
||||
{
|
||||
boolean shouldHit = true;
|
||||
if(usingHitDelay)
|
||||
{
|
||||
if(GetRemainingTime() > displayLength)
|
||||
{
|
||||
shouldHit = false;
|
||||
}
|
||||
}
|
||||
|
||||
if(shouldHit)
|
||||
{
|
||||
lastAttacked = Instant.now();
|
||||
|
||||
usingHitDelay = false;
|
||||
currentDisplayLength = displayLength;
|
||||
}
|
||||
}
|
||||
|
||||
public double GetRemainingTimePercent()
|
||||
{
|
||||
double remainingTime = GetRemainingTime();
|
||||
double timePercent = remainingTime / currentDisplayLength;
|
||||
if(timePercent < 0)
|
||||
{
|
||||
timePercent = 0;
|
||||
}
|
||||
else if(timePercent > 1)
|
||||
{
|
||||
timePercent = 1;
|
||||
}
|
||||
|
||||
return(timePercent);
|
||||
}
|
||||
|
||||
private double GetRemainingTime()
|
||||
{
|
||||
Duration duration = Duration.between(lastAttacked, Instant.now());
|
||||
return( (currentDisplayLength - ((double)duration.toMillis())));
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
if(targetObject == null)
|
||||
{
|
||||
isActive = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
worldLocation = targetObject.getWorldLocation();
|
||||
|
||||
double remainingTime = GetRemainingTime();
|
||||
if(remainingTime <= 0)
|
||||
{
|
||||
isActive = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDelayTime(int delayTime, int delayHitReceivedTime)
|
||||
{
|
||||
displayLength = delayTime;
|
||||
displayHitReceivedLength = delayHitReceivedTime;
|
||||
|
||||
if(usingHitDelay)
|
||||
{
|
||||
currentDisplayLength = displayHitReceivedLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentDisplayLength = displayLength;
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayerHit()
|
||||
{
|
||||
usingHitDelay = true;
|
||||
currentDisplayLength = displayHitReceivedLength;
|
||||
|
||||
lastAttacked = Instant.now();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package net.runelite.client.plugins.prayagainstplayer;
|
||||
|
||||
import net.runelite.api.Player;
|
||||
|
||||
/**
|
||||
* Contains a player object
|
||||
* When they attacked me
|
||||
* And (in milliseconds) when to expire the overlay around them
|
||||
*/
|
||||
public class PlayerContainer {
|
||||
|
||||
private Player player;
|
||||
private long whenTheyAttackedMe;
|
||||
private int millisToExpireHighlight;
|
||||
|
||||
public PlayerContainer(Player player, long whenTheyAttackedMe, int millisToExpireHighlight) {
|
||||
this.player = player;
|
||||
this.whenTheyAttackedMe = whenTheyAttackedMe;
|
||||
this.millisToExpireHighlight = millisToExpireHighlight;
|
||||
}
|
||||
|
||||
|
||||
//getters
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
public long getWhenTheyAttackedMe() {
|
||||
return whenTheyAttackedMe;
|
||||
}
|
||||
public int getMillisToExpireHighlight() { return millisToExpireHighlight; };
|
||||
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
/*
|
||||
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package net.runelite.client.plugins.prayagainstplayer;
|
||||
|
||||
import net.runelite.client.config.Config;
|
||||
import net.runelite.client.config.ConfigGroup;
|
||||
import net.runelite.client.config.ConfigItem;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
@ConfigGroup("prayagainstplayer")
|
||||
public interface PrayAgainstPlayerConfig extends Config {
|
||||
@ConfigItem(
|
||||
position = 0,
|
||||
keyName = "attackerPlayerColor",
|
||||
name = "Attacker color",
|
||||
description = "This is the color that will be used to highlight attackers."
|
||||
)
|
||||
default Color attackerPlayerColor() { return new Color(0xFF0006); }
|
||||
|
||||
@ConfigItem(
|
||||
position = 1,
|
||||
keyName = "potentialPlayerColor",
|
||||
name = "Potential Attacker color",
|
||||
description = "This is the color that will be used to highlight potential attackers."
|
||||
)
|
||||
default Color potentialPlayerColor() { return new Color(0xFFFF00); }
|
||||
|
||||
////
|
||||
@ConfigItem(
|
||||
position = 2,
|
||||
keyName = "attackerTargetTimeout",
|
||||
name = "Attacker Timeout",
|
||||
description = "Seconds until attacker is no longer highlighted."
|
||||
)
|
||||
default int attackerTargetTimeout() { return 10; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 3,
|
||||
keyName = "potentialTargetTimeout",
|
||||
name = "Potential Attacker Timeout",
|
||||
description = "Seconds until potential attacker is no longer highlighted."
|
||||
)
|
||||
default int potentialTargetTimeout() { return 10; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 4,
|
||||
keyName = "newSpawnTimeout",
|
||||
name = "New Player Timeout",
|
||||
description = "Seconds until logged in/spawned player is no longer highlighted."
|
||||
)
|
||||
default int newSpawnTimeout() { return 5; }
|
||||
////
|
||||
|
||||
////
|
||||
@ConfigItem(
|
||||
position = 5,
|
||||
keyName = "ignoreFriends",
|
||||
name = "Ignore Friends",
|
||||
description = "This lets you decide whether you want friends to be highlighted by this plugin."
|
||||
)
|
||||
default boolean ignoreFriends() { return true; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 6,
|
||||
keyName = "ignoreClanMates",
|
||||
name = "Ignore Clan Mates",
|
||||
description = "This lets you decide whether you want clan mates to be highlighted by this plugin."
|
||||
)
|
||||
default boolean ignoreClanMates() { return true; }
|
||||
////
|
||||
|
||||
@ConfigItem(
|
||||
position = 7,
|
||||
keyName = "markNewPlayer",
|
||||
name = "Mark new player as potential attacker",
|
||||
description = "Marks someone that logged in or teleported as a potential attacker for your safety\nDO NOT RUN THIS IN WORLD 1-2 GRAND EXCHANGE!"
|
||||
)
|
||||
default boolean markNewPlayer() { return false; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 8,
|
||||
keyName = "drawTargetPrayAgainst",
|
||||
name = "Draw what to pray on attacker",
|
||||
description = "Tells you what to pray from what weapon the attacker is holding"
|
||||
)
|
||||
default boolean drawTargetPrayAgainst() { return true; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 9,
|
||||
keyName = "drawPotentialTargetPrayAgainst",
|
||||
name = "Draw what to pray on potential attacker",
|
||||
description = "Tells you what to pray from what weapon the potential attacker is holding"
|
||||
)
|
||||
default boolean drawPotentialTargetPrayAgainst() { return true; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 10,
|
||||
keyName = "drawTargetPrayAgainstPrayerTab",
|
||||
name = "Draw what to pray from prayer tab",
|
||||
description = "Tells you what to pray from what weapon the attacker is holding from the prayer tab"
|
||||
)
|
||||
default boolean drawTargetPrayAgainstPrayerTab() { return false; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 11,
|
||||
keyName = "drawTargetsName",
|
||||
name = "Draw name on attacker",
|
||||
description = "Configures whether or not the attacker\'s name should be shown"
|
||||
)
|
||||
default boolean drawTargetsName() { return true; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 12,
|
||||
keyName = "drawPotentialTargetsName",
|
||||
name = "Draw name on potential attacker",
|
||||
description = "Configures whether or not the potential attacker\'s name should be shown"
|
||||
)
|
||||
default boolean drawPotentialTargetsName() { return true; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 13,
|
||||
keyName = "drawTargetHighlight",
|
||||
name = "Draw highlight around attacker",
|
||||
description = "Configures whether or not the attacker should be highlighted"
|
||||
)
|
||||
default boolean drawTargetHighlight() { return true; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 14,
|
||||
keyName = "drawPotentialTargetHighlight",
|
||||
name = "Draw highlight around potential attacker",
|
||||
description = "Configures whether or not the potential attacker should be highlighted"
|
||||
)
|
||||
default boolean drawPotentialTargetHighlight() { return true; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 15,
|
||||
keyName = "drawTargetTile",
|
||||
name = "Draw tile under attacker",
|
||||
description = "Configures whether or not the attacker\'s tile be highlighted"
|
||||
)
|
||||
default boolean drawTargetTile() { return false; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 16,
|
||||
keyName = "drawPotentialTargetTile",
|
||||
name = "Draw tile under potential attacker",
|
||||
description = "Configures whether or not the potential attacker\'s tile be highlighted"
|
||||
)
|
||||
default boolean drawPotentialTargetTile() { return false; }
|
||||
|
||||
@ConfigItem(
|
||||
position = 17,
|
||||
keyName = "drawUnknownWeapons",
|
||||
name = "Draw unknown weapons",
|
||||
description = "Configures whether or not the unknown weapons should be shown when a player equips one"
|
||||
)
|
||||
default boolean drawUnknownWeapons() { return false; }
|
||||
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
/*
|
||||
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package net.runelite.client.plugins.prayagainstplayer;
|
||||
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.ItemComposition;
|
||||
import net.runelite.api.Player;
|
||||
import net.runelite.api.kit.KitType;
|
||||
import net.runelite.client.ui.overlay.*;
|
||||
import net.runelite.client.util.Text;
|
||||
import net.runelite.api.Point;
|
||||
|
||||
import javax.inject.Inject;
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.util.ConcurrentModificationException;
|
||||
|
||||
class PrayAgainstPlayerOverlay extends Overlay {
|
||||
|
||||
private final PrayAgainstPlayerPlugin plugin;
|
||||
private final PrayAgainstPlayerConfig config;
|
||||
private final Client client;
|
||||
|
||||
@Inject
|
||||
private PrayAgainstPlayerOverlay(PrayAgainstPlayerPlugin plugin, PrayAgainstPlayerConfig config, Client client) {
|
||||
super(plugin);
|
||||
this.plugin = plugin;
|
||||
this.config = config;
|
||||
this.client = client;
|
||||
|
||||
setLayer(OverlayLayer.ABOVE_SCENE);
|
||||
setPosition(OverlayPosition.DYNAMIC);
|
||||
setPriority(OverlayPriority.HIGH);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Dimension render(Graphics2D graphics) {
|
||||
renderPotentialPlayers(graphics);
|
||||
renderAttackingPlayers(graphics);
|
||||
return null;
|
||||
}
|
||||
|
||||
private void renderPotentialPlayers(Graphics2D graphics) {
|
||||
if (plugin.getPotentialPlayersAttackingMe() == null || !plugin.getPotentialPlayersAttackingMe().isEmpty()) {
|
||||
try {
|
||||
for (PlayerContainer container : plugin.getPotentialPlayersAttackingMe()) {
|
||||
if ((System.currentTimeMillis() > (container.getWhenTheyAttackedMe() + container.getMillisToExpireHighlight())) && (container.getPlayer().getInteracting() != client.getLocalPlayer())) {
|
||||
plugin.removePlayerFromPotentialContainer(container);
|
||||
}
|
||||
if (config.drawPotentialTargetsName()) renderNameAboveHead(graphics, container.getPlayer(), config.potentialPlayerColor());
|
||||
if (config.drawPotentialTargetHighlight()) renderHighlightedPlayer(graphics, container.getPlayer(), config.potentialPlayerColor());
|
||||
if (config.drawPotentialTargetTile()) renderTileUnderPlayer(graphics, container.getPlayer(), config.potentialPlayerColor());
|
||||
if (config.drawPotentialTargetPrayAgainst()) renderPrayAgainstOnPlayer(graphics, container.getPlayer(), config.potentialPlayerColor());
|
||||
}
|
||||
} catch (ConcurrentModificationException e) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void renderAttackingPlayers(Graphics2D graphics) {
|
||||
if (plugin.getPlayersAttackingMe() == null || !plugin.getPlayersAttackingMe().isEmpty()) {
|
||||
try {
|
||||
for (PlayerContainer container : plugin.getPlayersAttackingMe()) {
|
||||
if ((System.currentTimeMillis() > (container.getWhenTheyAttackedMe() + container.getMillisToExpireHighlight())) && (container.getPlayer().getInteracting() != client.getLocalPlayer())) {
|
||||
plugin.removePlayerFromAttackerContainer(container);
|
||||
}
|
||||
|
||||
if (config.drawTargetsName()) renderNameAboveHead(graphics, container.getPlayer(), config.attackerPlayerColor());
|
||||
if (config.drawTargetHighlight()) renderHighlightedPlayer(graphics, container.getPlayer(), config.attackerPlayerColor());
|
||||
if (config.drawTargetTile()) renderTileUnderPlayer(graphics, container.getPlayer(), config.attackerPlayerColor());
|
||||
if (config.drawTargetPrayAgainst()) renderPrayAgainstOnPlayer(graphics, container.getPlayer(), config.attackerPlayerColor());
|
||||
}
|
||||
} catch (ConcurrentModificationException e) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void renderNameAboveHead(Graphics2D graphics, Player player, Color color) {
|
||||
final String name = Text.sanitize(player.getName());
|
||||
final int offset = player.getLogicalHeight() + 40;
|
||||
Point textLocation = player.getCanvasTextLocation(graphics, name, offset);
|
||||
if (textLocation != null) {
|
||||
OverlayUtil.renderTextLocation(graphics, textLocation, name, color);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderHighlightedPlayer(Graphics2D graphics, Player player, Color color) {
|
||||
try {
|
||||
OverlayUtil.renderPolygon(graphics, player.getConvexHull(), color);
|
||||
} catch (NullPointerException e) {
|
||||
}
|
||||
}
|
||||
|
||||
private void renderTileUnderPlayer(Graphics2D graphics, Player player, Color color) {
|
||||
Polygon poly = player.getCanvasTilePoly();
|
||||
OverlayUtil.renderPolygon(graphics, poly, color);
|
||||
}
|
||||
|
||||
private void renderPrayAgainstOnPlayer(Graphics2D graphics, Player player, Color color) {
|
||||
final int offset = (player.getLogicalHeight() / 2) + 75;
|
||||
BufferedImage icon;
|
||||
|
||||
switch (WeaponType.checkWeaponOnPlayer(client, player)) {
|
||||
case WEAPON_MELEE:
|
||||
icon = plugin.getProtectionIcon(WeaponType.WEAPON_MELEE);
|
||||
break;
|
||||
case WEAPON_MAGIC:
|
||||
icon = plugin.getProtectionIcon(WeaponType.WEAPON_MAGIC);
|
||||
break;
|
||||
case WEAPON_RANGED:
|
||||
icon = plugin.getProtectionIcon(WeaponType.WEAPON_RANGED);
|
||||
break;
|
||||
default:
|
||||
icon = null;
|
||||
break;
|
||||
}
|
||||
try {
|
||||
if (icon != null) {
|
||||
Point point = player.getCanvasImageLocation(icon, offset);
|
||||
OverlayUtil.renderImageLocation(graphics, point, icon);
|
||||
} else {
|
||||
if (config.drawUnknownWeapons()) {
|
||||
int itemId = player.getPlayerComposition().getEquipmentId(KitType.WEAPON);
|
||||
ItemComposition itemComposition = client.getItemDefinition(itemId);
|
||||
|
||||
final String str = itemComposition.getName().toUpperCase();
|
||||
Point point = player.getCanvasTextLocation(graphics, str, offset);
|
||||
OverlayUtil.renderTextLocation(graphics, point, str, color);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package net.runelite.client.plugins.prayagainstplayer;
|
||||
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.Player;
|
||||
import net.runelite.api.widgets.Widget;
|
||||
import net.runelite.api.widgets.WidgetInfo;
|
||||
import net.runelite.client.ui.overlay.*;
|
||||
|
||||
import javax.inject.Inject;
|
||||
import java.awt.*;
|
||||
import java.util.ConcurrentModificationException;
|
||||
|
||||
class PrayAgainstPlayerOverlayPrayerTab extends Overlay {
|
||||
|
||||
private final PrayAgainstPlayerPlugin plugin;
|
||||
private final PrayAgainstPlayerConfig config;
|
||||
private final Client client;
|
||||
|
||||
@Inject
|
||||
private PrayAgainstPlayerOverlayPrayerTab (PrayAgainstPlayerPlugin plugin, PrayAgainstPlayerConfig config, Client client) {
|
||||
super(plugin);
|
||||
this.plugin = plugin;
|
||||
this.config = config;
|
||||
this.client = client;
|
||||
|
||||
setPosition(OverlayPosition.DETACHED);
|
||||
setLayer(OverlayLayer.ALWAYS_ON_TOP);
|
||||
setPriority(OverlayPriority.MED);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Dimension render(Graphics2D graphics) {
|
||||
if (plugin.getPlayersAttackingMe() == null || !plugin.getPlayersAttackingMe().isEmpty()) {
|
||||
try {
|
||||
for (PlayerContainer container : plugin.getPlayersAttackingMe()) {
|
||||
if (plugin.getPlayersAttackingMe() != null && plugin.getPlayersAttackingMe().size() > 0) {
|
||||
//no reason to show you what prayers to pray in your prayer tab if multiple people are attacking you
|
||||
if ((plugin.getPlayersAttackingMe().size() == 1) && (config.drawTargetPrayAgainstPrayerTab())) {
|
||||
renderPrayerToClick(graphics, container.getPlayer());
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (ConcurrentModificationException e) {
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void renderPrayerToClick(Graphics2D graphics, Player player) {
|
||||
Widget PROTECT_FROM_MAGIC = client.getWidget(WidgetInfo.PRAYER_PROTECT_FROM_MAGIC);
|
||||
Widget PROTECT_FROM_RANGED = client.getWidget(WidgetInfo.PRAYER_PROTECT_FROM_MISSILES);
|
||||
Widget PROTECT_FROM_MELEE = client.getWidget(WidgetInfo.PRAYER_PROTECT_FROM_MELEE);
|
||||
Color color = Color.RED;
|
||||
if (PROTECT_FROM_MELEE.isHidden()) return;
|
||||
switch (WeaponType.checkWeaponOnPlayer(client, player)) {
|
||||
case WEAPON_MAGIC:
|
||||
OverlayUtil.renderPolygon(graphics, rectangleToPolygon(PROTECT_FROM_MAGIC.getBounds()), color);
|
||||
break;
|
||||
case WEAPON_MELEE:
|
||||
OverlayUtil.renderPolygon(graphics, rectangleToPolygon(PROTECT_FROM_MELEE.getBounds()), color);
|
||||
break;
|
||||
case WEAPON_RANGED:
|
||||
OverlayUtil.renderPolygon(graphics, rectangleToPolygon(PROTECT_FROM_RANGED.getBounds()), color);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static Polygon rectangleToPolygon(Rectangle rect) {
|
||||
int[] xpoints = {rect.x, rect.x + rect.width, rect.x + rect.width, rect.x};
|
||||
int[] ypoints = {rect.y, rect.y, rect.y + rect.height, rect.y + rect.height};
|
||||
return new Polygon(xpoints, ypoints, 4);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,329 @@
|
||||
/*
|
||||
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package net.runelite.client.plugins.prayagainstplayer;
|
||||
|
||||
import com.google.inject.Provides;
|
||||
import net.runelite.api.*;
|
||||
import net.runelite.api.events.*;
|
||||
import net.runelite.client.config.ConfigManager;
|
||||
import net.runelite.client.eventbus.Subscribe;
|
||||
import net.runelite.client.game.SpriteManager;
|
||||
import net.runelite.client.plugins.Plugin;
|
||||
import net.runelite.client.plugins.PluginDescriptor;
|
||||
import net.runelite.client.plugins.PluginType;
|
||||
import net.runelite.client.ui.overlay.OverlayManager;
|
||||
import net.runelite.client.util.ImageUtil;
|
||||
|
||||
import javax.inject.Inject;
|
||||
import java.awt.*;
|
||||
import java.awt.image.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
|
||||
@PluginDescriptor(
|
||||
name = "Pray Against Player",
|
||||
description = "Use plugin in PvP situations for best results!!",
|
||||
tags = {"highlight", "pvp", "overlay", "players"},
|
||||
type = PluginType.PVP
|
||||
)
|
||||
|
||||
/**
|
||||
* I am fully aware that there is plenty of overhead and is a MESS!
|
||||
* If you'd like to contribute please do!
|
||||
*/
|
||||
public class PrayAgainstPlayerPlugin extends Plugin {
|
||||
|
||||
private static final int[] PROTECTION_ICONS = {
|
||||
SpriteID.PRAYER_PROTECT_FROM_MISSILES,
|
||||
SpriteID.PRAYER_PROTECT_FROM_MELEE,
|
||||
SpriteID.PRAYER_PROTECT_FROM_MAGIC
|
||||
};
|
||||
private static final Dimension PROTECTION_ICON_DIMENSION = new Dimension(33, 33);
|
||||
private static final Color PROTECTION_ICON_OUTLINE_COLOR = new Color(33, 33, 33);
|
||||
public final BufferedImage[] ProtectionIcons = new BufferedImage[PROTECTION_ICONS.length];
|
||||
|
||||
private ArrayList<PlayerContainer> potentialPlayersAttackingMe;
|
||||
private ArrayList<PlayerContainer> playersAttackingMe;
|
||||
|
||||
@Inject
|
||||
private Client client;
|
||||
|
||||
@Inject
|
||||
private SpriteManager spriteManager;
|
||||
|
||||
@Inject
|
||||
private OverlayManager overlayManager;
|
||||
|
||||
@Inject
|
||||
private PrayAgainstPlayerOverlay overlay;
|
||||
|
||||
@Inject
|
||||
private PrayAgainstPlayerOverlayPrayerTab overlayPrayerTab;
|
||||
|
||||
@Inject
|
||||
private PrayAgainstPlayerConfig config;
|
||||
|
||||
@Provides
|
||||
PrayAgainstPlayerConfig provideConfig(ConfigManager configManager) {
|
||||
return configManager.getConfig(PrayAgainstPlayerConfig.class);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameStateChanged(GameStateChanged gameStateChanged) {
|
||||
if (gameStateChanged.getGameState() == GameState.LOGGED_IN) {
|
||||
loadProtectionIcons();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void startUp() {
|
||||
potentialPlayersAttackingMe = new ArrayList<>();
|
||||
playersAttackingMe = new ArrayList<>();
|
||||
overlayManager.add(overlay);
|
||||
overlayManager.add(overlayPrayerTab);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void shutDown() throws Exception {
|
||||
overlayManager.remove(overlay);
|
||||
overlayManager.remove(overlayPrayerTab);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
protected void onAnimationChanged(AnimationChanged animationChanged) {
|
||||
if ((animationChanged.getActor() instanceof Player) && (animationChanged.getActor().getInteracting() instanceof Player) && (animationChanged.getActor().getInteracting() == client.getLocalPlayer())) {
|
||||
Player sourcePlayer = (Player) animationChanged.getActor();
|
||||
|
||||
//is the client is a friend/clan and the config is set to ignore friends/clan dont add them to list
|
||||
if (client.isFriended(sourcePlayer.getName(), true) && config.ignoreFriends()) return;
|
||||
if (client.isClanMember(sourcePlayer.getName()) && config.ignoreClanMates()) return;
|
||||
|
||||
if ((sourcePlayer.getAnimation() != -1) && (!isBlockAnimation(sourcePlayer.getAnimation()))) {
|
||||
//if attacker attacks again, reset his timer so overlay doesn't go away
|
||||
if (findPlayerInAttackerList(sourcePlayer) != null) {
|
||||
resetPlayerFromAttackerContainerTimer(findPlayerInAttackerList(sourcePlayer));
|
||||
}
|
||||
//if he attacks and he was in the potential attackers list, remove him
|
||||
if (!potentialPlayersAttackingMe.isEmpty() && potentialPlayersAttackingMe.contains(findPlayerInPotentialList(sourcePlayer))) {
|
||||
removePlayerFromPotentialContainer(findPlayerInPotentialList(sourcePlayer));
|
||||
}
|
||||
//if he's not in the attackers list, add him
|
||||
if (findPlayerInAttackerList(sourcePlayer) == null) {
|
||||
PlayerContainer container = new PlayerContainer(sourcePlayer, System.currentTimeMillis(), (config.attackerTargetTimeout() * 1000));
|
||||
playersAttackingMe.add(container);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
protected void onInteractingChanged(InteractingChanged interactingChanged) {
|
||||
//if someone interacts with you, add them to the potential attackers list
|
||||
if ((interactingChanged.getSource() instanceof Player) && (interactingChanged.getTarget() instanceof Player)) {
|
||||
Player sourcePlayer = (Player) interactingChanged.getSource();
|
||||
Player targetPlayer = (Player) interactingChanged.getTarget();
|
||||
if ((targetPlayer == client.getLocalPlayer()) && (findPlayerInPotentialList(sourcePlayer) == null)) { //we're being interacted with
|
||||
|
||||
//is the client is a friend/clan and the config is set to ignore friends/clan dont add them to list
|
||||
if (client.isFriended(sourcePlayer.getName(), true) && config.ignoreFriends()) return;
|
||||
if (client.isClanMember(sourcePlayer.getName()) && config.ignoreClanMates()) return;
|
||||
|
||||
PlayerContainer container = new PlayerContainer(sourcePlayer, System.currentTimeMillis(), (config.potentialTargetTimeout() * 1000));
|
||||
potentialPlayersAttackingMe.add(container);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
protected void onPlayerDespawned(PlayerDespawned playerDespawned) {
|
||||
PlayerContainer container = findPlayerInAttackerList(playerDespawned.getPlayer());
|
||||
PlayerContainer container2 = findPlayerInPotentialList(playerDespawned.getPlayer());
|
||||
if (container != null) {
|
||||
playersAttackingMe.remove(container);
|
||||
}
|
||||
if (container2 != null) {
|
||||
potentialPlayersAttackingMe.remove(container2);
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
protected void onPlayerSpawned(PlayerSpawned playerSpawned) {
|
||||
if (config.markNewPlayer()) {
|
||||
Player p = playerSpawned.getPlayer();
|
||||
|
||||
if (client.isFriended(p.getName(), true) && config.ignoreFriends()) return;
|
||||
if (client.isClanMember(p.getName()) && config.ignoreClanMates()) return;
|
||||
|
||||
PlayerContainer container = findPlayerInPotentialList(p);
|
||||
if (container == null) {
|
||||
container = new PlayerContainer(p, System.currentTimeMillis(), (config.newSpawnTimeout() * 1000));
|
||||
potentialPlayersAttackingMe.add(container);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PlayerContainer findPlayerInAttackerList(Player player) {
|
||||
if (playersAttackingMe.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
for (int i = 0 ; i < playersAttackingMe.size() ; i++) {
|
||||
PlayerContainer container = playersAttackingMe.get(i);
|
||||
if (container.getPlayer() == player) {
|
||||
return container;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
PlayerContainer findPlayerInPotentialList(Player player) {
|
||||
if (potentialPlayersAttackingMe.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
for (int i = 0 ; i < potentialPlayersAttackingMe.size() ; i++) {
|
||||
PlayerContainer container = potentialPlayersAttackingMe.get(i);
|
||||
if (container.getPlayer() == player) {
|
||||
return container;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets player timer in case he attacks again, so his highlight doesn't go away so easily
|
||||
* @param container
|
||||
*/
|
||||
public void resetPlayerFromAttackerContainerTimer(PlayerContainer container) {
|
||||
removePlayerFromAttackerContainer(container);
|
||||
PlayerContainer newContainer = new PlayerContainer(container.getPlayer(), System.currentTimeMillis(), (config.attackerTargetTimeout() * 1000));
|
||||
playersAttackingMe.add(newContainer);
|
||||
}
|
||||
|
||||
|
||||
public void removePlayerFromPotentialContainer(PlayerContainer container) {
|
||||
if ((potentialPlayersAttackingMe != null) && (!potentialPlayersAttackingMe.isEmpty()) && (potentialPlayersAttackingMe.contains(container))) {
|
||||
potentialPlayersAttackingMe.remove(container);
|
||||
}
|
||||
}
|
||||
|
||||
public void removePlayerFromAttackerContainer(PlayerContainer container) {
|
||||
if ((playersAttackingMe != null) && (!playersAttackingMe.isEmpty()) && (playersAttackingMe.contains(container))) {
|
||||
playersAttackingMe.remove(container);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isBlockAnimation(int anim) {
|
||||
switch (anim) {
|
||||
case AnimationID.BLOCK_DEFENDER:
|
||||
case AnimationID.BLOCK_NO_SHIELD:
|
||||
case AnimationID.BLOCK_SHIELD:
|
||||
case AnimationID.BLOCK_SWORD:
|
||||
case AnimationID.BLOCK_UNARMED:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public ArrayList<PlayerContainer> getPotentialPlayersAttackingMe() { return potentialPlayersAttackingMe; }
|
||||
public ArrayList<PlayerContainer> getPlayersAttackingMe() { return playersAttackingMe; }
|
||||
|
||||
//All of the methods below are from the Zulrah plugin!!! Credits to it's respective owner
|
||||
private void loadProtectionIcons() {
|
||||
final IndexedSprite[] protectionIcons = {};
|
||||
final IndexedSprite[] newProtectionIcons = Arrays.copyOf(protectionIcons, PROTECTION_ICONS.length);
|
||||
int curPosition = 0;
|
||||
|
||||
for (int i = 0; i < PROTECTION_ICONS.length; i++, curPosition++)
|
||||
{
|
||||
final int resource = PROTECTION_ICONS[i];
|
||||
ProtectionIcons[i] = rgbaToIndexedBufferedImage(ProtectionIconFromSprite(spriteManager.getSprite(resource, 0)));
|
||||
newProtectionIcons[curPosition] = createIndexedSprite(client, ProtectionIcons[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private static IndexedSprite createIndexedSprite(final Client client, final BufferedImage bufferedImage) {
|
||||
final IndexColorModel indexedCM = (IndexColorModel) bufferedImage.getColorModel();
|
||||
|
||||
final int width = bufferedImage.getWidth();
|
||||
final int height = bufferedImage.getHeight();
|
||||
final byte[] pixels = ((DataBufferByte) bufferedImage.getRaster().getDataBuffer()).getData();
|
||||
final int[] palette = new int[indexedCM.getMapSize()];
|
||||
indexedCM.getRGBs(palette);
|
||||
|
||||
final IndexedSprite newIndexedSprite = client.createIndexedSprite();
|
||||
newIndexedSprite.setPixels(pixels);
|
||||
newIndexedSprite.setPalette(palette);
|
||||
newIndexedSprite.setWidth(width);
|
||||
newIndexedSprite.setHeight(height);
|
||||
newIndexedSprite.setOriginalWidth(width);
|
||||
newIndexedSprite.setOriginalHeight(height);
|
||||
newIndexedSprite.setOffsetX(0);
|
||||
newIndexedSprite.setOffsetY(0);
|
||||
return newIndexedSprite;
|
||||
}
|
||||
|
||||
private static BufferedImage rgbaToIndexedBufferedImage(final BufferedImage sourceBufferedImage) {
|
||||
final BufferedImage indexedImage = new BufferedImage(
|
||||
sourceBufferedImage.getWidth(),
|
||||
sourceBufferedImage.getHeight(),
|
||||
BufferedImage.TYPE_BYTE_INDEXED);
|
||||
|
||||
final ColorModel cm = indexedImage.getColorModel();
|
||||
final IndexColorModel icm = (IndexColorModel) cm;
|
||||
|
||||
final int size = icm.getMapSize();
|
||||
final byte[] reds = new byte[size];
|
||||
final byte[] greens = new byte[size];
|
||||
final byte[] blues = new byte[size];
|
||||
icm.getReds(reds);
|
||||
icm.getGreens(greens);
|
||||
icm.getBlues(blues);
|
||||
|
||||
final WritableRaster raster = indexedImage.getRaster();
|
||||
final int pixel = raster.getSample(0, 0, 0);
|
||||
final IndexColorModel resultIcm = new IndexColorModel(8, size, reds, greens, blues, pixel);
|
||||
final BufferedImage resultIndexedImage = new BufferedImage(resultIcm, raster, sourceBufferedImage.isAlphaPremultiplied(), null);
|
||||
resultIndexedImage.getGraphics().drawImage(sourceBufferedImage, 0, 0, null);
|
||||
return resultIndexedImage;
|
||||
}
|
||||
|
||||
private static BufferedImage ProtectionIconFromSprite(final BufferedImage freezeSprite) {
|
||||
final BufferedImage freezeCanvas = ImageUtil.resizeCanvas(freezeSprite, PROTECTION_ICON_DIMENSION.width, PROTECTION_ICON_DIMENSION.height);
|
||||
return ImageUtil.outlineImage(freezeCanvas, PROTECTION_ICON_OUTLINE_COLOR);
|
||||
}
|
||||
|
||||
BufferedImage getProtectionIcon(WeaponType weaponType) {
|
||||
switch (weaponType) {
|
||||
case WEAPON_RANGED:
|
||||
return ProtectionIcons[0];
|
||||
case WEAPON_MELEE:
|
||||
return ProtectionIcons[1];
|
||||
case WEAPON_MAGIC:
|
||||
return ProtectionIcons[2];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
/*
|
||||
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package net.runelite.client.plugins.prayagainstplayer;
|
||||
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.ItemComposition;
|
||||
import net.runelite.api.Player;
|
||||
import net.runelite.api.kit.KitType;
|
||||
|
||||
enum WeaponType {
|
||||
|
||||
WEAPON_MELEE,
|
||||
WEAPON_RANGED,
|
||||
WEAPON_MAGIC,
|
||||
WEAPON_UNKNOWN;
|
||||
|
||||
/**
|
||||
* im fully aware this could of been done better!!!
|
||||
* @param client
|
||||
* @param attacker
|
||||
* @return
|
||||
*/
|
||||
public static WeaponType checkWeaponOnPlayer (Client client, Player attacker) {
|
||||
int itemId = attacker.getPlayerComposition().getEquipmentId(KitType.WEAPON);
|
||||
ItemComposition itemComposition = client.getItemDefinition(itemId);
|
||||
String weaponNameGivenLowerCase = itemComposition.getName().toLowerCase();
|
||||
|
||||
if (itemId == -1) return WEAPON_MELEE;
|
||||
if (weaponNameGivenLowerCase == null || weaponNameGivenLowerCase.toLowerCase().contains("null")) return WEAPON_MELEE;
|
||||
|
||||
for (String meleeWeaponName : meleeWeaponNames) {
|
||||
if (weaponNameGivenLowerCase.contains(meleeWeaponName) && !weaponNameGivenLowerCase.contains("thrownaxe")) {
|
||||
return WEAPON_MELEE;
|
||||
}
|
||||
}
|
||||
|
||||
for (String rangedWeaponName : rangedWeaponNames) {
|
||||
if (weaponNameGivenLowerCase.contains(rangedWeaponName)) {
|
||||
return WEAPON_RANGED;
|
||||
}
|
||||
}
|
||||
|
||||
for (String magicWeaponName : magicWeaponNames) {
|
||||
if (weaponNameGivenLowerCase.contains(magicWeaponName)) {
|
||||
return WEAPON_MAGIC;
|
||||
}
|
||||
}
|
||||
|
||||
return WEAPON_UNKNOWN;
|
||||
|
||||
}
|
||||
|
||||
private static String[] meleeWeaponNames = {
|
||||
"sword",
|
||||
"scimitar",
|
||||
"dagger",
|
||||
"spear",
|
||||
"mace",
|
||||
"axe",
|
||||
"whip",
|
||||
"tentacle",
|
||||
"-ket-",
|
||||
"-xil-",
|
||||
"warhammer",
|
||||
"halberd",
|
||||
"claws",
|
||||
"hasta",
|
||||
"scythe",
|
||||
"maul",
|
||||
"anchor",
|
||||
"sabre",
|
||||
"excalibur",
|
||||
"machete",
|
||||
"dragon hunter lance",
|
||||
"event rpg",
|
||||
"silverlight",
|
||||
"darklight",
|
||||
"arclight",
|
||||
"flail",
|
||||
"granite hammer",
|
||||
"rapier",
|
||||
"bulwark"
|
||||
};
|
||||
|
||||
private static String[] rangedWeaponNames = {
|
||||
"bow",
|
||||
"blowpipe",
|
||||
"xil-ul",
|
||||
"knife",
|
||||
"dart",
|
||||
"thrownaxe",
|
||||
"chinchompa",
|
||||
"ballista"
|
||||
};
|
||||
|
||||
private static String[] magicWeaponNames = {
|
||||
"staff",
|
||||
"trident",
|
||||
"wand",
|
||||
"dawnbringer"
|
||||
};
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user