plugin import

This commit is contained in:
Kyleeld
2019-05-07 09:33:34 +01:00
committed by GitHub
parent 86416ab7f3
commit 01cc426193
17 changed files with 2265 additions and 0 deletions

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/*
* Copyright (c) 2018, https://runelitepl.us
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.autoprayerswitch;
import net.runelite.api.widgets.WidgetInfo;
public enum Prayer
{
PROTECT_FROM_MELEE(net.runelite.api.Prayer.PROTECT_FROM_MELEE, "Protect from Melee", WidgetInfo.PRAYER_PROTECT_FROM_MELEE.getId()), PROTECT_FROM_MAGIC(net.runelite.api.Prayer.PROTECT_FROM_MAGIC, "Protect from Magic", WidgetInfo.PRAYER_PROTECT_FROM_MAGIC.getId()), PROTECT_FROM_MISSILES(net.runelite.api.Prayer.PROTECT_FROM_MISSILES, "Protect from Missiles", WidgetInfo.PRAYER_PROTECT_FROM_MISSILES.getId());
private final net.runelite.api.Prayer prayer;
private final String name;
private final int widgetId;
private Prayer(net.runelite.api.Prayer prayer, String name, int widgetId)
{
this.prayer = prayer;this.name = name;this.widgetId = widgetId;
}
public net.runelite.api.Prayer getPrayer()
{
return this.prayer;
}
public String getName()
{
return this.name;
}
public int getWidgetId()
{
return this.widgetId;
}
}

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/*
* Copyright (c) 2018, https://runelitepl.us
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.autoprayerswitch;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
@ConfigGroup("switch")
public abstract interface SwitchConfig
extends Config
{}

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/*
* Copyright (c) 2018, https://runelitepl.us
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.autoprayerswitch;
import net.runelite.client.plugins.PluginType;
import org.slf4j.LoggerFactory;
import net.runelite.api.MenuAction;
import net.runelite.api.Actor;
import net.runelite.api.events.InteractingChanged;
import net.runelite.api.kit.KitType;
import net.runelite.api.events.GameTick;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.api.events.PlayerDespawned;
import com.google.inject.Provides;
import net.runelite.client.config.ConfigManager;
import net.runelite.api.Player;
import javax.inject.Inject;
import net.runelite.api.Client;
import org.slf4j.Logger;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.Plugin;
@PluginDescriptor(
name="Switch Plugin",
description="Automatically switches prayers based on opponents equipment",
tags={"loudpacks", "prayer", "switches", "auto"},
type = PluginType.PVP
)
public class SwitchPlugin
extends Plugin
{
private static final Logger log = LoggerFactory.getLogger(SwitchPlugin.class);
@Inject
private Client client;
@Inject
private SwitchConfig config;
private Player opponent;
private Prayer prayer;
@Provides
SwitchConfig provideConfig(ConfigManager configManager)
{
return (SwitchConfig)configManager.getConfig(SwitchConfig.class);
}
protected void startUp() {}
protected void shutDown()
{
if (this.prayer != null) {
deactivatePrayer(this.prayer);
}
this.opponent = null;
this.prayer = null;
}
@Subscribe
public void onPlayerDespawned(PlayerDespawned event)
{
if (this.opponent == null) {
return;
}
Player player = event.getPlayer();
if (player.equals(this.opponent))
{
this.opponent = null;
if (this.prayer != null) {
deactivatePrayer(this.prayer);
}
}
}
@Subscribe
public void onGameTick(GameTick event)
{
if (this.opponent == null) {
return;
}
int weapon = this.opponent.getPlayerComposition().getEquipmentId(KitType.WEAPON);
Prayer counterPrayer = WeaponMap.getMappingForID(weapon);
if (counterPrayer != null) {
activatePrayer(counterPrayer);
}
}
@Subscribe
public void onInteractingChanged(InteractingChanged event)
{
boolean inPvp = false;
for (String option : this.client.getPlayerOptions()) {
if ((option != null) && ((option.equals("Attack")) || (option.equals("Fight")))) {
inPvp = true;
}
}
if (!inPvp) {
return;
}
Actor source = event.getSource();
if (!(source instanceof Player)) {
return;
}
Actor target = event.getTarget();
if (!(target instanceof Player)) {
return;
}
if (target != this.client.getLocalPlayer()) {
return;
}
this.opponent = ((Player)source);
}
private void activatePrayer(Prayer prayer)
{
if (!this.client.isPrayerActive(prayer.getPrayer()))
{
// client.invokeMenuAction(-1, prayer.getWidgetId(), MenuAction.WIDGET_DEFAULT.getId(), 1, "Activate", "<col=ff9040>" + prayer.getName() + "</col>", 50, 50);
this.prayer = prayer;
}
}
private void deactivatePrayer(Prayer prayer)
{
if (this.client.isPrayerActive(prayer.getPrayer()))
{
//client.invokeMenuAction(-1, prayer.getWidgetId(), MenuAction.WIDGET_DEFAULT.getId(), 1, "Deactivate", "<col=ff9040>" + prayer.getName() + "</col>", 50, 50);
this.prayer = null;
}
}
}

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/*
* Copyright (c) 2018, https://runelitepl.us
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.autoprayerswitch;
public enum WeaponMap
{
NONE(-1, Prayer.PROTECT_FROM_MELEE),
DDS(5698, Prayer.PROTECT_FROM_MELEE),
DDP(5680, Prayer.PROTECT_FROM_MELEE),
DD(1215, Prayer.PROTECT_FROM_MELEE),
DDPP(1231, Prayer.PROTECT_FROM_MELEE),
WHIP(4151, Prayer.PROTECT_FROM_MELEE),
D_SCIM(4587, Prayer.PROTECT_FROM_MELEE),
TENTACLE(12006, Prayer.PROTECT_FROM_MELEE),
AGS(11802, Prayer.PROTECT_FROM_MELEE),
G_MAUL(4153, Prayer.PROTECT_FROM_MELEE),
DWH(13576, Prayer.PROTECT_FROM_MELEE),
D_CLAWS(13652, Prayer.PROTECT_FROM_MELEE),
STAT_WH(22622, Prayer.PROTECT_FROM_MELEE),
VEST_LS(22613, Prayer.PROTECT_FROM_MELEE),
VEST_SPEAR(22610, Prayer.PROTECT_FROM_MELEE),
BGS(11804, Prayer.PROTECT_FROM_MELEE),
ZGS(11808, Prayer.PROTECT_FROM_MELEE),
SGS(11806, Prayer.PROTECT_FROM_MELEE),
RAPIER(22324, Prayer.PROTECT_FROM_MELEE),
DMACE(1434, Prayer.PROTECT_FROM_MELEE),
D2H(7158, Prayer.PROTECT_FROM_MELEE),
DHAL(3204, Prayer.PROTECT_FROM_MELEE),
DSPEAR(1249, Prayer.PROTECT_FROM_MELEE),
DSPEARPP(5716, Prayer.PROTECT_FROM_MELEE),
DSPEARP(1263, Prayer.PROTECT_FROM_MELEE),
DSPEARPPP(5730, Prayer.PROTECT_FROM_MELEE),
ELDER(21003, Prayer.PROTECT_FROM_MELEE),
ELDER_2(21205, Prayer.PROTECT_FROM_MELEE),
LEAF(20727, Prayer.PROTECT_FROM_MELEE),
RUNE_CBOW(9185, Prayer.PROTECT_FROM_MISSILES),
HEAVY_BAL(19481, Prayer.PROTECT_FROM_MISSILES),
LIGHT_BAL(19478, Prayer.PROTECT_FROM_MISSILES),
DRAG_CBOW(21902, Prayer.PROTECT_FROM_MISSILES),
ACB(11785, Prayer.PROTECT_FROM_MISSILES),
MOR_JAV(22636, Prayer.PROTECT_FROM_MISSILES),
MOR_TA(22634, Prayer.PROTECT_FROM_MISSILES),
DARK_BOW(11235, Prayer.PROTECT_FROM_MISSILES),
DARK_BOW2(12765, Prayer.PROTECT_FROM_MISSILES),
DARK_BOW3(12766, Prayer.PROTECT_FROM_MISSILES),
DARK_BOW4(12767, Prayer.PROTECT_FROM_MISSILES),
DARK_BOW5(12768, Prayer.PROTECT_FROM_MISSILES),
BLOW_PIPE(12926, Prayer.PROTECT_FROM_MISSILES),
MSB(861, Prayer.PROTECT_FROM_MISSILES),
MSB2(20558, Prayer.PROTECT_FROM_MISSILES),
MSB3(12788, Prayer.PROTECT_FROM_MISSILES),
DK(22804, Prayer.PROTECT_FROM_MISSILES),
DK2(22812, Prayer.PROTECT_FROM_MISSILES),
DK3(22814, Prayer.PROTECT_FROM_MISSILES),
DKP(22806, Prayer.PROTECT_FROM_MISSILES),
DKP2(22808, Prayer.PROTECT_FROM_MISSILES),
DKP3(22810, Prayer.PROTECT_FROM_MISSILES),
RK(868, Prayer.PROTECT_FROM_MISSILES),
RKP(876, Prayer.PROTECT_FROM_MISSILES),
RKP2(5660, Prayer.PROTECT_FROM_MISSILES),
RKP3(5667, Prayer.PROTECT_FROM_MISSILES),
ANCIENT_STAFF(4675, Prayer.PROTECT_FROM_MAGIC),
ZURIEL(22647, Prayer.PROTECT_FROM_MAGIC),
MASTER_WAND(6914, Prayer.PROTECT_FROM_MAGIC),
AHRIM(4710, Prayer.PROTECT_FROM_MAGIC),
AHRIM_25(4865, Prayer.PROTECT_FROM_MAGIC),
AHRIM_50(4864, Prayer.PROTECT_FROM_MAGIC),
AHRIM_75(4863, Prayer.PROTECT_FROM_MAGIC),
AHRIM_100(4862, Prayer.PROTECT_FROM_MAGIC),
KODAI(21006, Prayer.PROTECT_FROM_MAGIC),
TOXIC(12904, Prayer.PROTECT_FROM_MAGIC),
STAFF_OF_DEAD(11791, Prayer.PROTECT_FROM_MAGIC),
TOXIC_TRIDENT_U(12900, Prayer.PROTECT_FROM_MAGIC),
TRIDENT_U(11908, Prayer.PROTECT_FROM_MAGIC),
STAFF_LIGHT(22296, Prayer.PROTECT_FROM_MAGIC),
WATER_BSTAFF(1395, Prayer.PROTECT_FROM_MAGIC),
WATER_STAFF(1383, Prayer.PROTECT_FROM_MAGIC),
WATER_MSTAFF(1403, Prayer.PROTECT_FROM_MAGIC),
MUD(6562, Prayer.PROTECT_FROM_MAGIC),
MUD2(6563, Prayer.PROTECT_FROM_MAGIC),
MUD3(11998, Prayer.PROTECT_FROM_MAGIC),
MUD4(12000, Prayer.PROTECT_FROM_MAGIC),
MUD5(772, Prayer.PROTECT_FROM_MAGIC),
MUD6(20736, Prayer.PROTECT_FROM_MAGIC),
MUD7(20739, Prayer.PROTECT_FROM_MAGIC),
MUD8(20736, Prayer.PROTECT_FROM_MAGIC),
MUD9(20736, Prayer.PROTECT_FROM_MAGIC),
MUD10(20736, Prayer.PROTECT_FROM_MAGIC),
ZAM(2417, Prayer.PROTECT_FROM_MAGIC),
GUTH(2416, Prayer.PROTECT_FROM_MAGIC),
SARA(2415, Prayer.PROTECT_FROM_MAGIC),
TOX(22292, Prayer.PROTECT_FROM_MAGIC),
TOX2(12899, Prayer.PROTECT_FROM_MAGIC),
TOX3(11907, Prayer.PROTECT_FROM_MAGIC),
TOX4(22288, Prayer.PROTECT_FROM_MAGIC);
private final int id;
private final Prayer prayer;
public static Prayer getMappingForID(final int id) {
for (final WeaponMap map : values()) {
if (map.id == id) {
return map.prayer;
}
}
return null;
}
private WeaponMap(final int id, final Prayer prayer) {
this.id = id;
this.prayer = prayer;
}
}

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/*
* Copyright (c) 2018, https://runelitepl.us
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.autospec;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
@ConfigGroup("autospecs")
public abstract interface SpecConfig
extends Config
{
@ConfigItem(keyName="toggle", name="Continuous Toggle", description="Continuously enabled special attack when supported weapons are equipped.")
default boolean continuousToggle()
{
return false;
}
}

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/*
* Copyright (c) 2018, https://runelitepl.us
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.autospec;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableMap.Builder;
import com.google.inject.Provides;
import javax.inject.Inject;
import javax.inject.Singleton;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.MenuAction;
import net.runelite.api.Player;
import net.runelite.api.PlayerComposition;
import net.runelite.api.VarPlayer;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.MenuOptionClicked;
import net.runelite.api.kit.KitType;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.PluginType;
@PluginDescriptor(
name="Auto Spec",
description="Automatically enables special attack when supported weapons are equipped",
tags={"special", "pvp", "attack"},
type = PluginType.PVP,
enabledByDefault=false
)
@Slf4j
@Singleton
public class SpecPlugin
extends Plugin
{
private static final ImmutableMap WEAPONS = ImmutableMap.builder().put(4153, 50).put(5698, 25).put(13652, 50).put(11802, 50).put(11806, 50).put(11804, 50).put(10887, 50).put(11235, 55).build();
@Inject
private Client client;
@Inject
private SpecConfig config;
@Provides
SpecConfig getConfig(ConfigManager configManager)
{
return (SpecConfig)configManager.getConfig(SpecConfig.class);
}
@Subscribe
public void onGameTick(GameTick event)
{
if (this.client.getGameState() != GameState.LOGGED_IN) {
return;
}
if (!this.config.continuousToggle()) {
return;
}
PlayerComposition composition = this.client.getLocalPlayer().getPlayerComposition();
Integer cost = (Integer)WEAPONS.get(Integer.valueOf(composition.getEquipmentId(KitType.WEAPON)));
if ((cost != null) && (!specialEnabled()) && (this.client.getVar(VarPlayer.SPECIAL_ATTACK_PERCENT) >= cost.intValue() * 10)) {
enableSpecial();
}
}
@Subscribe
public void onMenuOptionClicked(MenuOptionClicked event)
{
if (this.client.getGameState() != GameState.LOGGED_IN) {
return;
}
boolean equipped = event.getMenuOption().equals("Wield");
if (!equipped) {
return;
}
Integer cost = (Integer)WEAPONS.get(Integer.valueOf(event.getId()));
if ((cost != null) && (!specialEnabled()) && (this.client.getVar(VarPlayer.SPECIAL_ATTACK_PERCENT) >= cost.intValue() * 10)) {
enableSpecial();
}
}
private void enableSpecial()
{
//this.client.invokeMenuAction(-1, 38862883, MenuAction.WIDGET_DEFAULT.getId(), 1, "Use <col=00ff00>Special Attack</col>", "", 50, 50);
}
private boolean specialEnabled()
{
return this.client.getVar(VarPlayer.SPECIAL_ATTACK_ENABLED) == 1;
}
}

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/*
* Copyright (c) 2018, https://runelitepl.us
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.blackjack;
import com.google.inject.Binder;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.*;
import net.runelite.api.events.ChatMessage;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.MenuEntryAdded;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.PluginType;
import javax.inject.Inject;
import javax.inject.Singleton;
/**
* Authors gazivodag longstreet
*/
@PluginDescriptor(
name = "Blackjack",
description = "Uses chat messages and tick timers instead of animations to read",
tags = {"blackjack", "thieving"},
type = PluginType.UTILITY
)
@Singleton
@Slf4j
public class BlackjackPlugin extends Plugin {
@Inject
Client client;
private static long timeSinceKnockout;
private static long timeSinceAggro;
@Getter
private static long currentGameTick;
@Override
public void configure(Binder binder) {
}
@Override
protected void startUp() throws Exception {
currentGameTick = 0;
}
@Override
protected void shutDown() throws Exception {
currentGameTick = 0;
}
@Subscribe
public void onGameTick(GameTick gameTick) {
currentGameTick++;
}
@Subscribe
public void onChatMessage(ChatMessage chatMessage) {
if (chatMessage.getType() == ChatMessageType.SPAM) {
if (chatMessage.getMessage().equals("You smack the bandit over the head and render them unconscious.")) {
timeSinceKnockout = getCurrentGameTick();
}
if (chatMessage.getMessage().equals("Your blow only glances off the bandit's head.")) {
timeSinceAggro = getCurrentGameTick();
}
}
}
@Subscribe
public void onMenuEntryAdded(MenuEntryAdded menuEntryAdded) {
String target = menuEntryAdded.getTarget().toLowerCase();
if ((target.contains("bandit") | target.contains("menaphite thug"))) {
Quest quest = Quest.THE_FEUD;
if (quest.getState(client) == QuestState.FINISHED) {
if (currentGameTick < (timeSinceKnockout + 4)) {
stripSpecificEntries("pickpocket");
}
if (currentGameTick < (timeSinceAggro + 4)) {
stripSpecificEntries("pickpocket");
}
stripSpecificEntries("knock-out");
}
}
}
private void stripSpecificEntries(String exceptFor) {
MenuEntry[] currentEntires = client.getMenuEntries();
MenuEntry[] newEntries = new MenuEntry[2];
for (MenuEntry currentEntry : currentEntires) {
if (currentEntry.getOption().toLowerCase().equals(exceptFor.toLowerCase())) {
newEntries[1] = currentEntry;
}
if (currentEntry.getOption().toLowerCase().equals("lure")) {
newEntries[0] = currentEntry;
}
}
if (newEntries[0] != null && newEntries[1] != null) {
client.setMenuEntries(newEntries);
}
}
}

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/*
* Copyright (c) 2018, Fluffeh <berserkfluff@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.flinching;
import java.awt.Color;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
@ConfigGroup("flinching")
public interface FlinchingConfig extends Config
{
@ConfigItem(
position = 0,
keyName = "hexColorFlinch",
name = "Overlay Color",
description = "Color of flinching timer overlay"
)
default Color getFlinchOverlayColor()
{
return Color.CYAN;
}
@ConfigItem(
position = 1,
keyName = "flinchOverlaySize",
name = "Overlay Diameter",
description = "Flinch overlay timer diameter"
)
default int getFlinchOverlaySize()
{
return 30;
}
@ConfigItem(
position = 2,
keyName = "flinchDelay",
name = "Flinch Timer Delay",
description = "Shows the appropriate time to attack while flinching milliseconds"
)
default int getFlinchDelay()
{
return 5400;
}
@ConfigItem(
position = 3,
keyName = "flinchOnHitReceivedDelay",
name = "Flinch Hit Received Delay",
description = "Slightly longer delay after being attacked milliseconds"
)
default int getFlinchAttackedDelay()
{
return 6600;
}
@ConfigItem(
position = 4,
keyName = "flinchResetOnHit",
name = "Reset on Hit",
description = "Timer resets after every attack from your character"
)
default boolean getFlinchResetOnHit()
{
return true;
}
@ConfigItem(
position = 5,
keyName = "flinchResetOnHitReceived",
name = "Reset on Hit Received",
description = "Timer resets when your character gets attacked"
)
default boolean getFlinchResetOnHitReceived()
{
return true;
}
}

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/*
* Copyright (c) 2018, Fluffeh <berserkfluff@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.flinching;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.util.Map;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.Perspective;
import net.runelite.api.Point;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldPoint;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.components.ProgressPieComponent;
public class FlinchingOverlay extends Overlay
{
private final Client client;
private final FlinchingPlugin plugin;
private final FlinchingConfig config;
private Color color;
private Color borderColor;
private int overlaySize = 25;
@Inject
FlinchingOverlay(Client client, FlinchingPlugin plugin, FlinchingConfig config)
{
setPosition(OverlayPosition.DYNAMIC);
setLayer(OverlayLayer.ABOVE_SCENE);
this.plugin = plugin;
this.config = config;
this.client = client;
overlaySize = this.config.getFlinchOverlaySize();
}
@Override
public Dimension render(Graphics2D graphics)
{
drawOverlays(graphics);
return null;
}
public void updateConfig()
{
borderColor = config.getFlinchOverlayColor();
color = new Color(borderColor.getRed(), borderColor.getGreen(), borderColor.getBlue(), 100);
overlaySize = config.getFlinchOverlaySize();
}
private void drawOverlays(Graphics2D graphics)
{
for (Map.Entry<Integer, FlinchingTarget> entry : plugin.GetTargets().entrySet())
{
FlinchingTarget target = entry.getValue();
drawFlinchTimer(graphics, target.worldLocation, target.GetRemainingTimePercent());
}
}
private void drawFlinchTimer(Graphics2D graphics, WorldPoint targetLocation, double fillAmount)
{
if (targetLocation.getPlane() != client.getPlane())
{
return;
}
LocalPoint localLoc = LocalPoint.fromWorld(client, targetLocation);
if (localLoc == null)
{
return;
}
Point loc = Perspective.localToCanvas(client, localLoc, client.getPlane());
ProgressPieComponent pie = new ProgressPieComponent();
pie.setDiameter(overlaySize);
pie.setFill(color);
pie.setBorderColor(borderColor);
pie.setPosition(loc);
pie.setProgress(fillAmount);
pie.render(graphics);
}
}

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/*
* Copyright (c) 2018, Fluffeh <berserkfluff@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.flinching;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.api.Client;
import net.runelite.api.Player;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.events.GameTick;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.PluginType;
import net.runelite.client.ui.overlay.OverlayManager;
import javax.inject.Inject;
import net.runelite.api.Actor;
import net.runelite.api.NPC;
import net.runelite.api.GameState;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.NpcDespawned;
import net.runelite.client.config.ConfigManager;
import net.runelite.api.events.ConfigChanged;
import net.runelite.api.events.HitsplatApplied;
import com.google.inject.Provides;
@Slf4j
@PluginDescriptor(
name = "Flinching Timer",
description = "Time your attacks while flinching",
tags = {"overlay", "flinching", "timers", "combat"},
enabledByDefault = false,
type = PluginType.UTILITY
)
public class FlinchingPlugin extends Plugin
{
@Inject
private Client client;
@Inject
private OverlayManager overlayManager;
@Inject
private FlinchingConfig config;
@Inject
private FlinchingOverlay overlay;
private int currentWorld = -1;
private int currentInteractingId = -1;
private final Map<Integer, FlinchingTarget> flinchingTargets = new HashMap<Integer, FlinchingTarget>();
private boolean resetOnHit = true;
private boolean resetOnHitReceived = true;
@Provides
FlinchingConfig provideConfig(ConfigManager configManager)
{
return configManager.getConfig(FlinchingConfig.class);
}
@Override
protected void startUp()
{
overlayManager.add(overlay);
overlay.updateConfig();
resetOnHit = config.getFlinchResetOnHit();
resetOnHitReceived = config.getFlinchResetOnHitReceived();
ClearTargets();
}
@Override
protected void shutDown()
{
ClearTargets();
}
@Subscribe
public void onConfigChanged(ConfigChanged event)
{
if (event.getGroup().equals("flinching"))
{
overlay.updateConfig();
resetOnHit = config.getFlinchResetOnHit();
resetOnHitReceived = config.getFlinchResetOnHitReceived();
Iterator<Map.Entry<Integer, FlinchingTarget>> it = flinchingTargets.entrySet().iterator();
while (it.hasNext())
{
FlinchingTarget target = it.next().getValue();
if(target != null)
{
target.SetDelayTime(config.getFlinchDelay(), config.getFlinchAttackedDelay());
}
}
}
}
@Subscribe
public void onGameStateChanged(GameStateChanged event)
{
if (event.getGameState() == GameState.LOGGED_IN)
{
if (currentWorld == -1)
{
currentWorld = client.getWorld();
}
else if (currentWorld != client.getWorld())
{
ClearTargets();
}
}
}
private void ClearTargets()
{
Iterator<Map.Entry<Integer, FlinchingTarget>> it = flinchingTargets.entrySet().iterator();
while (it.hasNext())
{
it.remove();
}
}
@Subscribe
private void onGameTick(GameTick tick)
{
if (client.getGameState() != GameState.LOGGED_IN)
{
}
else
{
TickTargets();
checkInteracting();
}
}
@Subscribe
public void onHitsplatApplied(HitsplatApplied hitsplatApplied)
{
Actor actor = hitsplatApplied.getActor();
if (actor instanceof NPC)
{
NPC hitTarget = (NPC) actor;
int hitId = hitTarget.getId();
if(hitId == currentInteractingId)
{
if (!flinchingTargets.containsKey(hitId))
{
TargetGained(hitTarget);
}
else
{
FlinchingTarget currentTarget = flinchingTargets.get(hitId);
if(currentTarget != null)
{
if(resetOnHit)
{
currentTarget.TargetHit();
}
}
}
}
}
else if(resetOnHitReceived && actor == client.getLocalPlayer())
{
PlayerHit();
}
}
private void checkInteracting()
{
Player localPlayer = client.getLocalPlayer();
Actor interacting = localPlayer.getInteracting();
if (interacting instanceof NPC)
{
NPC newTarget = (NPC) interacting;
currentInteractingId = newTarget.getId();
if(newTarget.getHealth() <= 0 || newTarget.isDead())
{
if (flinchingTargets.containsKey(currentInteractingId))
{
flinchingTargets.remove(currentInteractingId);
currentInteractingId = -1;
}
}
}
}
private void TickTargets()
{
Iterator<Map.Entry<Integer, FlinchingTarget>> it = flinchingTargets.entrySet().iterator();
while (it.hasNext())
{
FlinchingTarget target = it.next().getValue();
if(target != null)
{
target.Tick();
if(target.isActive == false)
{
it.remove();
}
}
else
{
it.remove();
}
}
}
@Subscribe
public void onNpcDespawned(NpcDespawned npcDespawned)
{
NPC actor = npcDespawned.getNpc();
int actorId = actor.getId();
if (actor.isDead() && flinchingTargets.containsKey(actorId))
{
TargetLost(actorId);
}
}
private void TargetLost(int targetId)
{
flinchingTargets.remove(targetId);
}
private void TargetGained(NPC _newTarget)
{
FlinchingTarget newTarget = new FlinchingTarget(_newTarget);
newTarget.SetDelayTime(config.getFlinchDelay(), config.getFlinchAttackedDelay());
flinchingTargets.put(_newTarget.getId(), newTarget);
}
public void PlayerHit()
{
Iterator<Map.Entry<Integer, FlinchingTarget>> it = flinchingTargets.entrySet().iterator();
while (it.hasNext())
{
FlinchingTarget target = it.next().getValue();
if(target != null)
{
target.PlayerHit();
}
}
}
public Map<Integer, FlinchingTarget> GetTargets()
{
return(flinchingTargets);
}
}

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/*
* Copyright (c) 2018, Fluffeh <berserkfluff@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.flinching;
import java.time.Duration;
import java.time.Instant;
import lombok.Getter;
import net.runelite.api.NPC;
import net.runelite.api.coords.WorldPoint;
public class FlinchingTarget
{
private int currentDisplayLength = 5400;
private boolean usingHitDelay = false;
private int displayLength = 5400;
private int displayHitReceivedLength = 6600;
private Instant lastAttacked;
public boolean isActive = false;
@Getter
private int objectId;
private NPC targetObject;
@Getter
public WorldPoint worldLocation;
public FlinchingTarget(NPC target)
{
isActive = true;
this.targetObject = target;
this.lastAttacked = Instant.now();
this.objectId = target.getId();
this.worldLocation = target.getWorldLocation();
}
public void TargetHit()
{
boolean shouldHit = true;
if(usingHitDelay)
{
if(GetRemainingTime() > displayLength)
{
shouldHit = false;
}
}
if(shouldHit)
{
lastAttacked = Instant.now();
usingHitDelay = false;
currentDisplayLength = displayLength;
}
}
public double GetRemainingTimePercent()
{
double remainingTime = GetRemainingTime();
double timePercent = remainingTime / currentDisplayLength;
if(timePercent < 0)
{
timePercent = 0;
}
else if(timePercent > 1)
{
timePercent = 1;
}
return(timePercent);
}
private double GetRemainingTime()
{
Duration duration = Duration.between(lastAttacked, Instant.now());
return( (currentDisplayLength - ((double)duration.toMillis())));
}
public void Tick()
{
if(targetObject == null)
{
isActive = false;
}
else
{
worldLocation = targetObject.getWorldLocation();
double remainingTime = GetRemainingTime();
if(remainingTime <= 0)
{
isActive = false;
}
}
}
public void SetDelayTime(int delayTime, int delayHitReceivedTime)
{
displayLength = delayTime;
displayHitReceivedLength = delayHitReceivedTime;
if(usingHitDelay)
{
currentDisplayLength = displayHitReceivedLength;
}
else
{
currentDisplayLength = displayLength;
}
}
public void PlayerHit()
{
usingHitDelay = true;
currentDisplayLength = displayHitReceivedLength;
lastAttacked = Instant.now();
}
}

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/*
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.prayagainstplayer;
import net.runelite.api.Player;
/**
* Contains a player object
* When they attacked me
* And (in milliseconds) when to expire the overlay around them
*/
public class PlayerContainer {
private Player player;
private long whenTheyAttackedMe;
private int millisToExpireHighlight;
public PlayerContainer(Player player, long whenTheyAttackedMe, int millisToExpireHighlight) {
this.player = player;
this.whenTheyAttackedMe = whenTheyAttackedMe;
this.millisToExpireHighlight = millisToExpireHighlight;
}
//getters
public Player getPlayer() {
return player;
}
public long getWhenTheyAttackedMe() {
return whenTheyAttackedMe;
}
public int getMillisToExpireHighlight() { return millisToExpireHighlight; };
}

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/*
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.prayagainstplayer;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
import java.awt.*;
@ConfigGroup("prayagainstplayer")
public interface PrayAgainstPlayerConfig extends Config {
@ConfigItem(
position = 0,
keyName = "attackerPlayerColor",
name = "Attacker color",
description = "This is the color that will be used to highlight attackers."
)
default Color attackerPlayerColor() { return new Color(0xFF0006); }
@ConfigItem(
position = 1,
keyName = "potentialPlayerColor",
name = "Potential Attacker color",
description = "This is the color that will be used to highlight potential attackers."
)
default Color potentialPlayerColor() { return new Color(0xFFFF00); }
////
@ConfigItem(
position = 2,
keyName = "attackerTargetTimeout",
name = "Attacker Timeout",
description = "Seconds until attacker is no longer highlighted."
)
default int attackerTargetTimeout() { return 10; }
@ConfigItem(
position = 3,
keyName = "potentialTargetTimeout",
name = "Potential Attacker Timeout",
description = "Seconds until potential attacker is no longer highlighted."
)
default int potentialTargetTimeout() { return 10; }
@ConfigItem(
position = 4,
keyName = "newSpawnTimeout",
name = "New Player Timeout",
description = "Seconds until logged in/spawned player is no longer highlighted."
)
default int newSpawnTimeout() { return 5; }
////
////
@ConfigItem(
position = 5,
keyName = "ignoreFriends",
name = "Ignore Friends",
description = "This lets you decide whether you want friends to be highlighted by this plugin."
)
default boolean ignoreFriends() { return true; }
@ConfigItem(
position = 6,
keyName = "ignoreClanMates",
name = "Ignore Clan Mates",
description = "This lets you decide whether you want clan mates to be highlighted by this plugin."
)
default boolean ignoreClanMates() { return true; }
////
@ConfigItem(
position = 7,
keyName = "markNewPlayer",
name = "Mark new player as potential attacker",
description = "Marks someone that logged in or teleported as a potential attacker for your safety\nDO NOT RUN THIS IN WORLD 1-2 GRAND EXCHANGE!"
)
default boolean markNewPlayer() { return false; }
@ConfigItem(
position = 8,
keyName = "drawTargetPrayAgainst",
name = "Draw what to pray on attacker",
description = "Tells you what to pray from what weapon the attacker is holding"
)
default boolean drawTargetPrayAgainst() { return true; }
@ConfigItem(
position = 9,
keyName = "drawPotentialTargetPrayAgainst",
name = "Draw what to pray on potential attacker",
description = "Tells you what to pray from what weapon the potential attacker is holding"
)
default boolean drawPotentialTargetPrayAgainst() { return true; }
@ConfigItem(
position = 10,
keyName = "drawTargetPrayAgainstPrayerTab",
name = "Draw what to pray from prayer tab",
description = "Tells you what to pray from what weapon the attacker is holding from the prayer tab"
)
default boolean drawTargetPrayAgainstPrayerTab() { return false; }
@ConfigItem(
position = 11,
keyName = "drawTargetsName",
name = "Draw name on attacker",
description = "Configures whether or not the attacker\'s name should be shown"
)
default boolean drawTargetsName() { return true; }
@ConfigItem(
position = 12,
keyName = "drawPotentialTargetsName",
name = "Draw name on potential attacker",
description = "Configures whether or not the potential attacker\'s name should be shown"
)
default boolean drawPotentialTargetsName() { return true; }
@ConfigItem(
position = 13,
keyName = "drawTargetHighlight",
name = "Draw highlight around attacker",
description = "Configures whether or not the attacker should be highlighted"
)
default boolean drawTargetHighlight() { return true; }
@ConfigItem(
position = 14,
keyName = "drawPotentialTargetHighlight",
name = "Draw highlight around potential attacker",
description = "Configures whether or not the potential attacker should be highlighted"
)
default boolean drawPotentialTargetHighlight() { return true; }
@ConfigItem(
position = 15,
keyName = "drawTargetTile",
name = "Draw tile under attacker",
description = "Configures whether or not the attacker\'s tile be highlighted"
)
default boolean drawTargetTile() { return false; }
@ConfigItem(
position = 16,
keyName = "drawPotentialTargetTile",
name = "Draw tile under potential attacker",
description = "Configures whether or not the potential attacker\'s tile be highlighted"
)
default boolean drawPotentialTargetTile() { return false; }
@ConfigItem(
position = 17,
keyName = "drawUnknownWeapons",
name = "Draw unknown weapons",
description = "Configures whether or not the unknown weapons should be shown when a player equips one"
)
default boolean drawUnknownWeapons() { return false; }
}

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/*
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.prayagainstplayer;
import net.runelite.api.Client;
import net.runelite.api.ItemComposition;
import net.runelite.api.Player;
import net.runelite.api.kit.KitType;
import net.runelite.client.ui.overlay.*;
import net.runelite.client.util.Text;
import net.runelite.api.Point;
import javax.inject.Inject;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.util.ConcurrentModificationException;
class PrayAgainstPlayerOverlay extends Overlay {
private final PrayAgainstPlayerPlugin plugin;
private final PrayAgainstPlayerConfig config;
private final Client client;
@Inject
private PrayAgainstPlayerOverlay(PrayAgainstPlayerPlugin plugin, PrayAgainstPlayerConfig config, Client client) {
super(plugin);
this.plugin = plugin;
this.config = config;
this.client = client;
setLayer(OverlayLayer.ABOVE_SCENE);
setPosition(OverlayPosition.DYNAMIC);
setPriority(OverlayPriority.HIGH);
}
@Override
public Dimension render(Graphics2D graphics) {
renderPotentialPlayers(graphics);
renderAttackingPlayers(graphics);
return null;
}
private void renderPotentialPlayers(Graphics2D graphics) {
if (plugin.getPotentialPlayersAttackingMe() == null || !plugin.getPotentialPlayersAttackingMe().isEmpty()) {
try {
for (PlayerContainer container : plugin.getPotentialPlayersAttackingMe()) {
if ((System.currentTimeMillis() > (container.getWhenTheyAttackedMe() + container.getMillisToExpireHighlight())) && (container.getPlayer().getInteracting() != client.getLocalPlayer())) {
plugin.removePlayerFromPotentialContainer(container);
}
if (config.drawPotentialTargetsName()) renderNameAboveHead(graphics, container.getPlayer(), config.potentialPlayerColor());
if (config.drawPotentialTargetHighlight()) renderHighlightedPlayer(graphics, container.getPlayer(), config.potentialPlayerColor());
if (config.drawPotentialTargetTile()) renderTileUnderPlayer(graphics, container.getPlayer(), config.potentialPlayerColor());
if (config.drawPotentialTargetPrayAgainst()) renderPrayAgainstOnPlayer(graphics, container.getPlayer(), config.potentialPlayerColor());
}
} catch (ConcurrentModificationException e) {
}
}
}
private void renderAttackingPlayers(Graphics2D graphics) {
if (plugin.getPlayersAttackingMe() == null || !plugin.getPlayersAttackingMe().isEmpty()) {
try {
for (PlayerContainer container : plugin.getPlayersAttackingMe()) {
if ((System.currentTimeMillis() > (container.getWhenTheyAttackedMe() + container.getMillisToExpireHighlight())) && (container.getPlayer().getInteracting() != client.getLocalPlayer())) {
plugin.removePlayerFromAttackerContainer(container);
}
if (config.drawTargetsName()) renderNameAboveHead(graphics, container.getPlayer(), config.attackerPlayerColor());
if (config.drawTargetHighlight()) renderHighlightedPlayer(graphics, container.getPlayer(), config.attackerPlayerColor());
if (config.drawTargetTile()) renderTileUnderPlayer(graphics, container.getPlayer(), config.attackerPlayerColor());
if (config.drawTargetPrayAgainst()) renderPrayAgainstOnPlayer(graphics, container.getPlayer(), config.attackerPlayerColor());
}
} catch (ConcurrentModificationException e) {
}
}
}
private void renderNameAboveHead(Graphics2D graphics, Player player, Color color) {
final String name = Text.sanitize(player.getName());
final int offset = player.getLogicalHeight() + 40;
Point textLocation = player.getCanvasTextLocation(graphics, name, offset);
if (textLocation != null) {
OverlayUtil.renderTextLocation(graphics, textLocation, name, color);
}
}
private void renderHighlightedPlayer(Graphics2D graphics, Player player, Color color) {
try {
OverlayUtil.renderPolygon(graphics, player.getConvexHull(), color);
} catch (NullPointerException e) {
}
}
private void renderTileUnderPlayer(Graphics2D graphics, Player player, Color color) {
Polygon poly = player.getCanvasTilePoly();
OverlayUtil.renderPolygon(graphics, poly, color);
}
private void renderPrayAgainstOnPlayer(Graphics2D graphics, Player player, Color color) {
final int offset = (player.getLogicalHeight() / 2) + 75;
BufferedImage icon;
switch (WeaponType.checkWeaponOnPlayer(client, player)) {
case WEAPON_MELEE:
icon = plugin.getProtectionIcon(WeaponType.WEAPON_MELEE);
break;
case WEAPON_MAGIC:
icon = plugin.getProtectionIcon(WeaponType.WEAPON_MAGIC);
break;
case WEAPON_RANGED:
icon = plugin.getProtectionIcon(WeaponType.WEAPON_RANGED);
break;
default:
icon = null;
break;
}
try {
if (icon != null) {
Point point = player.getCanvasImageLocation(icon, offset);
OverlayUtil.renderImageLocation(graphics, point, icon);
} else {
if (config.drawUnknownWeapons()) {
int itemId = player.getPlayerComposition().getEquipmentId(KitType.WEAPON);
ItemComposition itemComposition = client.getItemDefinition(itemId);
final String str = itemComposition.getName().toUpperCase();
Point point = player.getCanvasTextLocation(graphics, str, offset);
OverlayUtil.renderTextLocation(graphics, point, str, color);
}
}
} catch (Exception e) {
}
}
}

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/*
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.prayagainstplayer;
import net.runelite.api.Client;
import net.runelite.api.Player;
import net.runelite.api.widgets.Widget;
import net.runelite.api.widgets.WidgetInfo;
import net.runelite.client.ui.overlay.*;
import javax.inject.Inject;
import java.awt.*;
import java.util.ConcurrentModificationException;
class PrayAgainstPlayerOverlayPrayerTab extends Overlay {
private final PrayAgainstPlayerPlugin plugin;
private final PrayAgainstPlayerConfig config;
private final Client client;
@Inject
private PrayAgainstPlayerOverlayPrayerTab (PrayAgainstPlayerPlugin plugin, PrayAgainstPlayerConfig config, Client client) {
super(plugin);
this.plugin = plugin;
this.config = config;
this.client = client;
setPosition(OverlayPosition.DETACHED);
setLayer(OverlayLayer.ALWAYS_ON_TOP);
setPriority(OverlayPriority.MED);
}
@Override
public Dimension render(Graphics2D graphics) {
if (plugin.getPlayersAttackingMe() == null || !plugin.getPlayersAttackingMe().isEmpty()) {
try {
for (PlayerContainer container : plugin.getPlayersAttackingMe()) {
if (plugin.getPlayersAttackingMe() != null && plugin.getPlayersAttackingMe().size() > 0) {
//no reason to show you what prayers to pray in your prayer tab if multiple people are attacking you
if ((plugin.getPlayersAttackingMe().size() == 1) && (config.drawTargetPrayAgainstPrayerTab())) {
renderPrayerToClick(graphics, container.getPlayer());
}
}
}
} catch (ConcurrentModificationException e) {
}
}
return null;
}
private void renderPrayerToClick(Graphics2D graphics, Player player) {
Widget PROTECT_FROM_MAGIC = client.getWidget(WidgetInfo.PRAYER_PROTECT_FROM_MAGIC);
Widget PROTECT_FROM_RANGED = client.getWidget(WidgetInfo.PRAYER_PROTECT_FROM_MISSILES);
Widget PROTECT_FROM_MELEE = client.getWidget(WidgetInfo.PRAYER_PROTECT_FROM_MELEE);
Color color = Color.RED;
if (PROTECT_FROM_MELEE.isHidden()) return;
switch (WeaponType.checkWeaponOnPlayer(client, player)) {
case WEAPON_MAGIC:
OverlayUtil.renderPolygon(graphics, rectangleToPolygon(PROTECT_FROM_MAGIC.getBounds()), color);
break;
case WEAPON_MELEE:
OverlayUtil.renderPolygon(graphics, rectangleToPolygon(PROTECT_FROM_MELEE.getBounds()), color);
break;
case WEAPON_RANGED:
OverlayUtil.renderPolygon(graphics, rectangleToPolygon(PROTECT_FROM_RANGED.getBounds()), color);
break;
default:
break;
}
}
private static Polygon rectangleToPolygon(Rectangle rect) {
int[] xpoints = {rect.x, rect.x + rect.width, rect.x + rect.width, rect.x};
int[] ypoints = {rect.y, rect.y, rect.y + rect.height, rect.y + rect.height};
return new Polygon(xpoints, ypoints, 4);
}
}

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/*
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.prayagainstplayer;
import com.google.inject.Provides;
import net.runelite.api.*;
import net.runelite.api.events.*;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.game.SpriteManager;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.PluginType;
import net.runelite.client.ui.overlay.OverlayManager;
import net.runelite.client.util.ImageUtil;
import javax.inject.Inject;
import java.awt.*;
import java.awt.image.*;
import java.util.ArrayList;
import java.util.Arrays;
@PluginDescriptor(
name = "Pray Against Player",
description = "Use plugin in PvP situations for best results!!",
tags = {"highlight", "pvp", "overlay", "players"},
type = PluginType.PVP
)
/**
* I am fully aware that there is plenty of overhead and is a MESS!
* If you'd like to contribute please do!
*/
public class PrayAgainstPlayerPlugin extends Plugin {
private static final int[] PROTECTION_ICONS = {
SpriteID.PRAYER_PROTECT_FROM_MISSILES,
SpriteID.PRAYER_PROTECT_FROM_MELEE,
SpriteID.PRAYER_PROTECT_FROM_MAGIC
};
private static final Dimension PROTECTION_ICON_DIMENSION = new Dimension(33, 33);
private static final Color PROTECTION_ICON_OUTLINE_COLOR = new Color(33, 33, 33);
public final BufferedImage[] ProtectionIcons = new BufferedImage[PROTECTION_ICONS.length];
private ArrayList<PlayerContainer> potentialPlayersAttackingMe;
private ArrayList<PlayerContainer> playersAttackingMe;
@Inject
private Client client;
@Inject
private SpriteManager spriteManager;
@Inject
private OverlayManager overlayManager;
@Inject
private PrayAgainstPlayerOverlay overlay;
@Inject
private PrayAgainstPlayerOverlayPrayerTab overlayPrayerTab;
@Inject
private PrayAgainstPlayerConfig config;
@Provides
PrayAgainstPlayerConfig provideConfig(ConfigManager configManager) {
return configManager.getConfig(PrayAgainstPlayerConfig.class);
}
@Subscribe
public void onGameStateChanged(GameStateChanged gameStateChanged) {
if (gameStateChanged.getGameState() == GameState.LOGGED_IN) {
loadProtectionIcons();
}
}
@Override
protected void startUp() {
potentialPlayersAttackingMe = new ArrayList<>();
playersAttackingMe = new ArrayList<>();
overlayManager.add(overlay);
overlayManager.add(overlayPrayerTab);
}
@Override
protected void shutDown() throws Exception {
overlayManager.remove(overlay);
overlayManager.remove(overlayPrayerTab);
}
@Subscribe
protected void onAnimationChanged(AnimationChanged animationChanged) {
if ((animationChanged.getActor() instanceof Player) && (animationChanged.getActor().getInteracting() instanceof Player) && (animationChanged.getActor().getInteracting() == client.getLocalPlayer())) {
Player sourcePlayer = (Player) animationChanged.getActor();
//is the client is a friend/clan and the config is set to ignore friends/clan dont add them to list
if (client.isFriended(sourcePlayer.getName(), true) && config.ignoreFriends()) return;
if (client.isClanMember(sourcePlayer.getName()) && config.ignoreClanMates()) return;
if ((sourcePlayer.getAnimation() != -1) && (!isBlockAnimation(sourcePlayer.getAnimation()))) {
//if attacker attacks again, reset his timer so overlay doesn't go away
if (findPlayerInAttackerList(sourcePlayer) != null) {
resetPlayerFromAttackerContainerTimer(findPlayerInAttackerList(sourcePlayer));
}
//if he attacks and he was in the potential attackers list, remove him
if (!potentialPlayersAttackingMe.isEmpty() && potentialPlayersAttackingMe.contains(findPlayerInPotentialList(sourcePlayer))) {
removePlayerFromPotentialContainer(findPlayerInPotentialList(sourcePlayer));
}
//if he's not in the attackers list, add him
if (findPlayerInAttackerList(sourcePlayer) == null) {
PlayerContainer container = new PlayerContainer(sourcePlayer, System.currentTimeMillis(), (config.attackerTargetTimeout() * 1000));
playersAttackingMe.add(container);
}
}
}
}
@Subscribe
protected void onInteractingChanged(InteractingChanged interactingChanged) {
//if someone interacts with you, add them to the potential attackers list
if ((interactingChanged.getSource() instanceof Player) && (interactingChanged.getTarget() instanceof Player)) {
Player sourcePlayer = (Player) interactingChanged.getSource();
Player targetPlayer = (Player) interactingChanged.getTarget();
if ((targetPlayer == client.getLocalPlayer()) && (findPlayerInPotentialList(sourcePlayer) == null)) { //we're being interacted with
//is the client is a friend/clan and the config is set to ignore friends/clan dont add them to list
if (client.isFriended(sourcePlayer.getName(), true) && config.ignoreFriends()) return;
if (client.isClanMember(sourcePlayer.getName()) && config.ignoreClanMates()) return;
PlayerContainer container = new PlayerContainer(sourcePlayer, System.currentTimeMillis(), (config.potentialTargetTimeout() * 1000));
potentialPlayersAttackingMe.add(container);
}
}
}
@Subscribe
protected void onPlayerDespawned(PlayerDespawned playerDespawned) {
PlayerContainer container = findPlayerInAttackerList(playerDespawned.getPlayer());
PlayerContainer container2 = findPlayerInPotentialList(playerDespawned.getPlayer());
if (container != null) {
playersAttackingMe.remove(container);
}
if (container2 != null) {
potentialPlayersAttackingMe.remove(container2);
}
}
@Subscribe
protected void onPlayerSpawned(PlayerSpawned playerSpawned) {
if (config.markNewPlayer()) {
Player p = playerSpawned.getPlayer();
if (client.isFriended(p.getName(), true) && config.ignoreFriends()) return;
if (client.isClanMember(p.getName()) && config.ignoreClanMates()) return;
PlayerContainer container = findPlayerInPotentialList(p);
if (container == null) {
container = new PlayerContainer(p, System.currentTimeMillis(), (config.newSpawnTimeout() * 1000));
potentialPlayersAttackingMe.add(container);
}
}
}
PlayerContainer findPlayerInAttackerList(Player player) {
if (playersAttackingMe.isEmpty()) {
return null;
}
for (int i = 0 ; i < playersAttackingMe.size() ; i++) {
PlayerContainer container = playersAttackingMe.get(i);
if (container.getPlayer() == player) {
return container;
}
}
return null;
}
PlayerContainer findPlayerInPotentialList(Player player) {
if (potentialPlayersAttackingMe.isEmpty()) {
return null;
}
for (int i = 0 ; i < potentialPlayersAttackingMe.size() ; i++) {
PlayerContainer container = potentialPlayersAttackingMe.get(i);
if (container.getPlayer() == player) {
return container;
}
}
return null;
}
/**
* Resets player timer in case he attacks again, so his highlight doesn't go away so easily
* @param container
*/
public void resetPlayerFromAttackerContainerTimer(PlayerContainer container) {
removePlayerFromAttackerContainer(container);
PlayerContainer newContainer = new PlayerContainer(container.getPlayer(), System.currentTimeMillis(), (config.attackerTargetTimeout() * 1000));
playersAttackingMe.add(newContainer);
}
public void removePlayerFromPotentialContainer(PlayerContainer container) {
if ((potentialPlayersAttackingMe != null) && (!potentialPlayersAttackingMe.isEmpty()) && (potentialPlayersAttackingMe.contains(container))) {
potentialPlayersAttackingMe.remove(container);
}
}
public void removePlayerFromAttackerContainer(PlayerContainer container) {
if ((playersAttackingMe != null) && (!playersAttackingMe.isEmpty()) && (playersAttackingMe.contains(container))) {
playersAttackingMe.remove(container);
}
}
private boolean isBlockAnimation(int anim) {
switch (anim) {
case AnimationID.BLOCK_DEFENDER:
case AnimationID.BLOCK_NO_SHIELD:
case AnimationID.BLOCK_SHIELD:
case AnimationID.BLOCK_SWORD:
case AnimationID.BLOCK_UNARMED:
return true;
default:
return false;
}
}
public ArrayList<PlayerContainer> getPotentialPlayersAttackingMe() { return potentialPlayersAttackingMe; }
public ArrayList<PlayerContainer> getPlayersAttackingMe() { return playersAttackingMe; }
//All of the methods below are from the Zulrah plugin!!! Credits to it's respective owner
private void loadProtectionIcons() {
final IndexedSprite[] protectionIcons = {};
final IndexedSprite[] newProtectionIcons = Arrays.copyOf(protectionIcons, PROTECTION_ICONS.length);
int curPosition = 0;
for (int i = 0; i < PROTECTION_ICONS.length; i++, curPosition++)
{
final int resource = PROTECTION_ICONS[i];
ProtectionIcons[i] = rgbaToIndexedBufferedImage(ProtectionIconFromSprite(spriteManager.getSprite(resource, 0)));
newProtectionIcons[curPosition] = createIndexedSprite(client, ProtectionIcons[i]);
}
}
private static IndexedSprite createIndexedSprite(final Client client, final BufferedImage bufferedImage) {
final IndexColorModel indexedCM = (IndexColorModel) bufferedImage.getColorModel();
final int width = bufferedImage.getWidth();
final int height = bufferedImage.getHeight();
final byte[] pixels = ((DataBufferByte) bufferedImage.getRaster().getDataBuffer()).getData();
final int[] palette = new int[indexedCM.getMapSize()];
indexedCM.getRGBs(palette);
final IndexedSprite newIndexedSprite = client.createIndexedSprite();
newIndexedSprite.setPixels(pixels);
newIndexedSprite.setPalette(palette);
newIndexedSprite.setWidth(width);
newIndexedSprite.setHeight(height);
newIndexedSprite.setOriginalWidth(width);
newIndexedSprite.setOriginalHeight(height);
newIndexedSprite.setOffsetX(0);
newIndexedSprite.setOffsetY(0);
return newIndexedSprite;
}
private static BufferedImage rgbaToIndexedBufferedImage(final BufferedImage sourceBufferedImage) {
final BufferedImage indexedImage = new BufferedImage(
sourceBufferedImage.getWidth(),
sourceBufferedImage.getHeight(),
BufferedImage.TYPE_BYTE_INDEXED);
final ColorModel cm = indexedImage.getColorModel();
final IndexColorModel icm = (IndexColorModel) cm;
final int size = icm.getMapSize();
final byte[] reds = new byte[size];
final byte[] greens = new byte[size];
final byte[] blues = new byte[size];
icm.getReds(reds);
icm.getGreens(greens);
icm.getBlues(blues);
final WritableRaster raster = indexedImage.getRaster();
final int pixel = raster.getSample(0, 0, 0);
final IndexColorModel resultIcm = new IndexColorModel(8, size, reds, greens, blues, pixel);
final BufferedImage resultIndexedImage = new BufferedImage(resultIcm, raster, sourceBufferedImage.isAlphaPremultiplied(), null);
resultIndexedImage.getGraphics().drawImage(sourceBufferedImage, 0, 0, null);
return resultIndexedImage;
}
private static BufferedImage ProtectionIconFromSprite(final BufferedImage freezeSprite) {
final BufferedImage freezeCanvas = ImageUtil.resizeCanvas(freezeSprite, PROTECTION_ICON_DIMENSION.width, PROTECTION_ICON_DIMENSION.height);
return ImageUtil.outlineImage(freezeCanvas, PROTECTION_ICON_OUTLINE_COLOR);
}
BufferedImage getProtectionIcon(WeaponType weaponType) {
switch (weaponType) {
case WEAPON_RANGED:
return ProtectionIcons[0];
case WEAPON_MELEE:
return ProtectionIcons[1];
case WEAPON_MAGIC:
return ProtectionIcons[2];
}
return null;
}
}

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/*
* Copyright (c) 2019, gazivodag <https://github.com/gazivodag>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.prayagainstplayer;
import net.runelite.api.Client;
import net.runelite.api.ItemComposition;
import net.runelite.api.Player;
import net.runelite.api.kit.KitType;
enum WeaponType {
WEAPON_MELEE,
WEAPON_RANGED,
WEAPON_MAGIC,
WEAPON_UNKNOWN;
/**
* im fully aware this could of been done better!!!
* @param client
* @param attacker
* @return
*/
public static WeaponType checkWeaponOnPlayer (Client client, Player attacker) {
int itemId = attacker.getPlayerComposition().getEquipmentId(KitType.WEAPON);
ItemComposition itemComposition = client.getItemDefinition(itemId);
String weaponNameGivenLowerCase = itemComposition.getName().toLowerCase();
if (itemId == -1) return WEAPON_MELEE;
if (weaponNameGivenLowerCase == null || weaponNameGivenLowerCase.toLowerCase().contains("null")) return WEAPON_MELEE;
for (String meleeWeaponName : meleeWeaponNames) {
if (weaponNameGivenLowerCase.contains(meleeWeaponName) && !weaponNameGivenLowerCase.contains("thrownaxe")) {
return WEAPON_MELEE;
}
}
for (String rangedWeaponName : rangedWeaponNames) {
if (weaponNameGivenLowerCase.contains(rangedWeaponName)) {
return WEAPON_RANGED;
}
}
for (String magicWeaponName : magicWeaponNames) {
if (weaponNameGivenLowerCase.contains(magicWeaponName)) {
return WEAPON_MAGIC;
}
}
return WEAPON_UNKNOWN;
}
private static String[] meleeWeaponNames = {
"sword",
"scimitar",
"dagger",
"spear",
"mace",
"axe",
"whip",
"tentacle",
"-ket-",
"-xil-",
"warhammer",
"halberd",
"claws",
"hasta",
"scythe",
"maul",
"anchor",
"sabre",
"excalibur",
"machete",
"dragon hunter lance",
"event rpg",
"silverlight",
"darklight",
"arclight",
"flail",
"granite hammer",
"rapier",
"bulwark"
};
private static String[] rangedWeaponNames = {
"bow",
"blowpipe",
"xil-ul",
"knife",
"dart",
"thrownaxe",
"chinchompa",
"ballista"
};
private static String[] magicWeaponNames = {
"staff",
"trident",
"wand",
"dawnbringer"
};
}