Add mappings for checkClick, mouseCanvasHoverX/Y
- Add mappings to use checkClick, mouseCanvasHover X and Y from runescape-client - Add methods to set them to runelite-api Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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@@ -368,6 +368,23 @@ public interface Client extends GameEngine
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*/
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*/
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int getMouseCurrentButton();
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int getMouseCurrentButton();
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/**
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* Schedules checking of current region tile for next frame, so ${@link Client#getSelectedSceneTile()} ()} will
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* return actual value.
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*
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* @param checkClick when true next frame selected region tile will be updated
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*/
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void setCheckClick(boolean checkClick);
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/**
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* Sets current mouse hover position. This value is automatically updated only when right-clicking in game.
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* Setting this value together with ${@link Client#setCheckClick(boolean)} will update ${@link Client#getSelectedSceneTile()} ()}
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* for next frame.
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*
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* @param position current mouse hover position
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*/
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void setMouseCanvasHoverPosition(Point position);
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/**
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/**
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* Gets the currently selected tile (ie. last right clicked tile).
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* Gets the currently selected tile (ie. last right clicked tile).
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*
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*
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@@ -237,6 +237,14 @@ public abstract class RSClientMixin implements RSClient
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return AccountType.NORMAL;
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return AccountType.NORMAL;
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}
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}
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@Inject
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@Override
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public void setMouseCanvasHoverPosition(final Point position)
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{
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setMouseCanvasHoverPositionX(position.getX());
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setMouseCanvasHoverPositionY(position.getY());
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}
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@Inject
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@Inject
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@Override
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@Override
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public Tile getSelectedSceneTile()
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public Tile getSelectedSceneTile()
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@@ -129,6 +129,16 @@ public interface RSClient extends RSGameEngine, Client
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@Import("gameState")
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@Import("gameState")
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int getRSGameState();
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int getRSGameState();
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@Import("checkClick")
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@Override
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void setCheckClick(boolean checkClick);
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@Import("mouseX2")
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void setMouseCanvasHoverPositionX(int x);
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@Import("mouseY2")
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void setMouseCanvasHoverPositionY(int y);
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@Import("mouseCurrentButton")
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@Import("mouseCurrentButton")
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@Override
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@Override
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int getMouseCurrentButton();
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int getMouseCurrentButton();
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