runelite-api: add sprite ids class
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runelite-api/src/main/java/net/runelite/api/SpriteID.java
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58
runelite-api/src/main/java/net/runelite/api/SpriteID.java
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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// Note: This class is not complete: these sprites were manually gathered
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// through the cache and widget inspector. Please add sprites as you happen to use them.
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public final class SpriteID
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{
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public static final int EMOTE_YES = 700;
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public static final int EMOTE_NO = 701;
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public static final int EMOTE_THINK = 702;
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public static final int EMOTE_BOW = 703;
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public static final int EMOTE_ANGRY = 704;
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public static final int EMOTE_CRY = 705;
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public static final int EMOTE_LAUGH = 706;
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public static final int EMOTE_CHEER = 707;
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public static final int EMOTE_WAVE = 708;
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public static final int EMOTE_BECKON = 709;
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public static final int EMOTE_DANCE = 710;
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public static final int EMOTE_CLAP = 711;
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public static final int EMOTE_PANIC = 712;
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public static final int EMOTE_JIG = 713;
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public static final int EMOTE_SPIN = 714;
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public static final int EMOTE_HEADBANG = 715;
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public static final int EMOTE_JUMP_FOR_JOY = 716;
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public static final int EMOTE_RASPBERRY = 717;
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public static final int EMOTE_YAWN = 718;
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public static final int EMOTE_SALUTE = 719;
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public static final int EMOTE_SHRUG = 720;
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public static final int EMOTE_BLOW_KISS = 721;
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public static final int EMOTE_GOBLIN_SALUTE = 727;
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public static final int EMOTE_SLAP_HEAD = 729;
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public static final int EMOTE_STOMP = 730;
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public static final int EMOTE_FLAP = 731;
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public static final int EMOTE_PUSH_UP = 1204;
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}
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