add these things
This commit is contained in:
@@ -0,0 +1,128 @@
|
||||
package com.openosrs.client.engine;
|
||||
|
||||
import com.openosrs.client.core.ClientCore;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
/**
|
||||
* RenderingEngine - Handles game rendering and graphics.
|
||||
*
|
||||
* This engine is minimal for agent-focused gameplay, providing just enough
|
||||
* rendering to maintain compatibility while prioritizing performance.
|
||||
*/
|
||||
public class RenderingEngine {
|
||||
private static final Logger logger = LoggerFactory.getLogger(RenderingEngine.class);
|
||||
|
||||
private final ClientCore clientCore;
|
||||
private final AtomicBoolean initialized = new AtomicBoolean(false);
|
||||
private final AtomicBoolean headlessMode = new AtomicBoolean(true); // Default to headless for agents
|
||||
|
||||
private long frameCount = 0;
|
||||
private long lastFpsUpdate = 0;
|
||||
private double currentFps = 0;
|
||||
|
||||
public RenderingEngine(ClientCore clientCore) {
|
||||
this.clientCore = clientCore;
|
||||
}
|
||||
|
||||
public void initialize() {
|
||||
if (initialized.get()) {
|
||||
logger.warn("RenderingEngine already initialized");
|
||||
return;
|
||||
}
|
||||
|
||||
logger.info("Initializing RenderingEngine (headless={})", headlessMode.get());
|
||||
|
||||
try {
|
||||
if (!headlessMode.get()) {
|
||||
initializeGraphics();
|
||||
} else {
|
||||
logger.info("Running in headless mode - no graphics initialization");
|
||||
}
|
||||
|
||||
initialized.set(true);
|
||||
logger.info("RenderingEngine initialized");
|
||||
|
||||
} catch (Exception e) {
|
||||
logger.error("Failed to initialize RenderingEngine", e);
|
||||
throw new RuntimeException("RenderingEngine initialization failed", e);
|
||||
}
|
||||
}
|
||||
|
||||
private void initializeGraphics() {
|
||||
// Initialize OpenGL context, create window, etc.
|
||||
// For now, this is a placeholder for future graphics implementation
|
||||
logger.debug("Graphics context would be initialized here");
|
||||
}
|
||||
|
||||
public void shutdown() {
|
||||
if (!initialized.get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
logger.info("Shutting down RenderingEngine");
|
||||
|
||||
try {
|
||||
if (!headlessMode.get()) {
|
||||
cleanupGraphics();
|
||||
}
|
||||
|
||||
initialized.set(false);
|
||||
logger.info("RenderingEngine shutdown complete");
|
||||
|
||||
} catch (Exception e) {
|
||||
logger.error("Error during RenderingEngine shutdown", e);
|
||||
}
|
||||
}
|
||||
|
||||
private void cleanupGraphics() {
|
||||
// Cleanup OpenGL resources, destroy window, etc.
|
||||
logger.debug("Graphics resources would be cleaned up here");
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a frame (called each game tick).
|
||||
*/
|
||||
public void render() {
|
||||
if (!initialized.get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
frameCount++;
|
||||
|
||||
try {
|
||||
if (!headlessMode.get()) {
|
||||
renderFrame();
|
||||
} else {
|
||||
// In headless mode, just update FPS counter
|
||||
updateFpsCounter();
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
logger.error("Error during frame render", e);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderFrame() {
|
||||
// Actual rendering would happen here
|
||||
// For now, just update FPS
|
||||
updateFpsCounter();
|
||||
}
|
||||
|
||||
private void updateFpsCounter() {
|
||||
long now = System.currentTimeMillis();
|
||||
if (now - lastFpsUpdate >= 1000) {
|
||||
currentFps = frameCount;
|
||||
frameCount = 0;
|
||||
lastFpsUpdate = now;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isInitialized() { return initialized.get(); }
|
||||
public boolean isHeadless() { return headlessMode.get(); }
|
||||
public void setHeadless(boolean headless) { headlessMode.set(headless); }
|
||||
public double getCurrentFps() { return currentFps; }
|
||||
public long getFrameCount() { return frameCount; }
|
||||
}
|
||||
Reference in New Issue
Block a user