128 lines
3.9 KiB
Java
128 lines
3.9 KiB
Java
package com.openosrs.client.engine;
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import com.openosrs.client.core.ClientCore;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.concurrent.atomic.AtomicBoolean;
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/**
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* RenderingEngine - Handles game rendering and graphics.
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*
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* This engine is minimal for agent-focused gameplay, providing just enough
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* rendering to maintain compatibility while prioritizing performance.
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*/
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public class RenderingEngine {
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private static final Logger logger = LoggerFactory.getLogger(RenderingEngine.class);
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private final ClientCore clientCore;
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private final AtomicBoolean initialized = new AtomicBoolean(false);
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private final AtomicBoolean headlessMode = new AtomicBoolean(true); // Default to headless for agents
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private long frameCount = 0;
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private long lastFpsUpdate = 0;
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private double currentFps = 0;
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public RenderingEngine(ClientCore clientCore) {
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this.clientCore = clientCore;
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}
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public void initialize() {
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if (initialized.get()) {
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logger.warn("RenderingEngine already initialized");
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return;
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}
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logger.info("Initializing RenderingEngine (headless={})", headlessMode.get());
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try {
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if (!headlessMode.get()) {
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initializeGraphics();
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} else {
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logger.info("Running in headless mode - no graphics initialization");
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}
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initialized.set(true);
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logger.info("RenderingEngine initialized");
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} catch (Exception e) {
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logger.error("Failed to initialize RenderingEngine", e);
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throw new RuntimeException("RenderingEngine initialization failed", e);
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}
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}
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private void initializeGraphics() {
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// Initialize OpenGL context, create window, etc.
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// For now, this is a placeholder for future graphics implementation
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logger.debug("Graphics context would be initialized here");
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}
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public void shutdown() {
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if (!initialized.get()) {
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return;
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}
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logger.info("Shutting down RenderingEngine");
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try {
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if (!headlessMode.get()) {
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cleanupGraphics();
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}
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initialized.set(false);
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logger.info("RenderingEngine shutdown complete");
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} catch (Exception e) {
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logger.error("Error during RenderingEngine shutdown", e);
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}
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}
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private void cleanupGraphics() {
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// Cleanup OpenGL resources, destroy window, etc.
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logger.debug("Graphics resources would be cleaned up here");
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}
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/**
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* Render a frame (called each game tick).
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*/
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public void render() {
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if (!initialized.get()) {
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return;
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}
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frameCount++;
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try {
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if (!headlessMode.get()) {
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renderFrame();
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} else {
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// In headless mode, just update FPS counter
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updateFpsCounter();
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}
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} catch (Exception e) {
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logger.error("Error during frame render", e);
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}
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}
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private void renderFrame() {
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// Actual rendering would happen here
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// For now, just update FPS
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updateFpsCounter();
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}
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private void updateFpsCounter() {
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long now = System.currentTimeMillis();
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if (now - lastFpsUpdate >= 1000) {
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currentFps = frameCount;
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frameCount = 0;
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lastFpsUpdate = now;
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}
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}
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public boolean isInitialized() { return initialized.get(); }
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public boolean isHeadless() { return headlessMode.get(); }
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public void setHeadless(boolean headless) { headlessMode.set(headless); }
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public double getCurrentFps() { return currentFps; }
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public long getFrameCount() { return frameCount; }
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} |