Files
runelite/runelite-api/src/main/java/net/runelite/api/ProjectileID.java
Justin 92a4d718af Added COX Olm attacking projectile IDs (#293)
* Added COX Olm attacking projectile IDs

added OLM_MAGE_ATTACK and OLM_RANGE_ATTACK ids

* no hardcoded projectiles

removed two hardcoded projectiles for olm attacks
2019-05-18 11:43:09 -04:00

105 lines
4.0 KiB
Java

/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
/**
* Utility class used for mapping projectile IDs.
* <p>
* Note: This class is not complete and may be missing mapped IDs.
*/
public class ProjectileID
{
public static final int CANNONBALL = 53;
public static final int GRANITE_CANNONBALL = 1443;
public static final int TELEKINETIC_SPELL = 143;
public static final int LIZARDMAN_SHAMAN_AOE = 1293;
public static final int CRAZY_ARCHAEOLOGIST_AOE = 1260;
public static final int ICE_DEMON_RANGED_AOE = 1324;
public static final int ICE_DEMON_ICE_BARRAGE_AOE = 366;
public static final int VASA_AWAKEN_AOE = 1327;
public static final int VASA_RANGED_AOE = 1329;
public static final int TEKTON_METEOR_AOE = 660;
public static final int OLM_FALLING_CRYSTAL = 1357;
public static final int OLM_BURNING = 1349;
public static final int OLM_FALLING_CRYSTAL_TRAIL = 1352;
public static final int OLM_ACID_TRAIL = 1354;
public static final int OLM_FIRE_LINE = 1347;
public static final int OLM_MAGE_ATTACK = 1339;
public static final int OLM_RANGE_ATTACK = 1340;
public static final int VORKATH_BOMB_AOE = 1481;
public static final int VORKATH_POISON_POOL_AOE = 1483;
public static final int VORKATH_TICK_FIRE_AOE = 1482;
public static final int VORKATH_SPAWN_AOE = 1484;
public static final int ADDY_DRAG_POISON = 1486;
public static final int GALVEK_MINE = 1495;
public static final int GALVEK_BOMB = 1491;
public static final int DAWN_FREEZE = 1445;
public static final int DUSK_CEILING = 1435;
public static final int VETION_LIGHTNING = 280;
public static final int CHAOS_FANATIC_AOE = 551;
public static final int CORPOREAL_BEAST_AOE = 315;
public static final int CORPOREAL_BEAST_DARK_CORE_AOE = 319;
public static final int WINTERTODT_SNOW_FALL_AOE = 1310;
public static final int DEMONIC_GORILLA_RANGED = 1302;
public static final int DEMONIC_GORILLA_MAGIC = 1304;
public static final int DEMONIC_GORILLA_BOULDER = 856;
public static final int XARPUS_ACID = 1555;
public static final int CERB_FIRE = 1247;
/**
* missing: marble gargoyle, superior dark beast
*/
/**
* non AOE, regular projectiles
*/
public static final int VORKATH_DRAGONBREATH = 393;
public static final int VORKATH_RANGED = 1477;
public static final int VORKATH_MAGIC = 1479;
public static final int VORKATH_PRAYER_DISABLE = 1471;
public static final int VORKATH_VENOM = 1470;
public static final int VORKATH_ICE = 350;
public static final int HYDRA_MAGIC = 1662;
public static final int HYDRA_RANGED = 1663;
public static final int HYDRA_POISON = 1644;
public static final int HYDRA_LIGHTNING = 1664;
public static final int HYDRA_LIGHTNING_2 = 1665;
public static final int DRAKE_BREATH = 1637;
}