Files
runelite/runescape-client/src/main/java/ModelData.java
2020-03-26 14:17:06 +00:00

1746 lines
45 KiB
Java

import net.runelite.mapping.Export;
import net.runelite.mapping.Implements;
import net.runelite.mapping.ObfuscatedName;
import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("ea")
@Implements("ModelData")
public class ModelData extends Entity {
@ObfuscatedName("as")
static int[] field1576;
@ObfuscatedName("am")
static int[] field1601;
@ObfuscatedName("au")
static int field1588;
@ObfuscatedName("ao")
@Export("ModelData_sine")
static int[] ModelData_sine;
@ObfuscatedName("aq")
@Export("ModelData_cosine")
static int[] ModelData_cosine;
@ObfuscatedName("x")
@Export("verticesCount")
int verticesCount;
@ObfuscatedName("m")
@Export("verticesX")
int[] verticesX;
@ObfuscatedName("k")
@Export("verticesY")
int[] verticesY;
@ObfuscatedName("d")
@Export("verticesZ")
int[] verticesZ;
@ObfuscatedName("w")
@Export("faceCount")
int faceCount;
@ObfuscatedName("v")
@Export("indices1")
int[] indices1;
@ObfuscatedName("q")
@Export("indices2")
int[] indices2;
@ObfuscatedName("z")
@Export("indices3")
int[] indices3;
@ObfuscatedName("t")
@Export("faceRenderTypes")
byte[] faceRenderTypes;
@ObfuscatedName("e")
@Export("faceRenderPriorities")
byte[] faceRenderPriorities;
@ObfuscatedName("s")
@Export("faceAlphas")
byte[] faceAlphas;
@ObfuscatedName("p")
@Export("textureCoords")
byte[] textureCoords;
@ObfuscatedName("n")
@Export("faceColors")
short[] faceColors;
@ObfuscatedName("u")
@Export("faceTextures")
short[] faceTextures;
@ObfuscatedName("h")
@Export("priority")
byte priority;
@ObfuscatedName("g")
@Export("textureTriangleCount")
int textureTriangleCount;
@ObfuscatedName("i")
@Export("textureRenderTypes")
byte[] textureRenderTypes;
@ObfuscatedName("a")
@Export("texTriangleX")
short[] texTriangleX;
@ObfuscatedName("b")
@Export("texTriangleY")
short[] texTriangleY;
@ObfuscatedName("l")
@Export("texTriangleZ")
short[] texTriangleZ;
@ObfuscatedName("r")
@Export("vertexSkins")
int[] vertexSkins;
@ObfuscatedName("o")
@Export("faceSkins")
int[] faceSkins;
@ObfuscatedName("c")
@Export("vertexLabels")
int[][] vertexLabels;
@ObfuscatedName("j")
@Export("faceLabelsAlpha")
int[][] faceLabelsAlpha;
@ObfuscatedName("y")
@ObfuscatedSignature(
signature = "[Ler;"
)
@Export("faceNormals")
FaceNormal[] faceNormals;
@ObfuscatedName("f")
@ObfuscatedSignature(
signature = "[Len;"
)
@Export("vertexNormals")
VertexNormal[] vertexNormals;
@ObfuscatedName("ae")
@ObfuscatedSignature(
signature = "[Len;"
)
VertexNormal[] field1591;
@ObfuscatedName("an")
@Export("ambient")
public short ambient;
@ObfuscatedName("ai")
@Export("contrast")
public short contrast;
@ObfuscatedName("ap")
@Export("isBoundsCalculated")
boolean isBoundsCalculated;
@ObfuscatedName("ab")
int field1567;
@ObfuscatedName("ar")
int field1595;
@ObfuscatedName("af")
int field1597;
@ObfuscatedName("at")
int field1594;
@ObfuscatedName("al")
int field1599;
static {
field1576 = new int[10000];
field1601 = new int[10000];
field1588 = 0;
ModelData_sine = Rasterizer3D.Rasterizer3D_sine;
ModelData_cosine = Rasterizer3D.Rasterizer3D_cosine;
}
ModelData() {
this.verticesCount = 0;
this.faceCount = 0;
this.priority = 0;
this.isBoundsCalculated = false;
}
@ObfuscatedSignature(
signature = "([Lea;I)V"
)
public ModelData(ModelData[] var1, int var2) {
this.verticesCount = 0;
this.faceCount = 0;
this.priority = 0;
this.isBoundsCalculated = false;
boolean var3 = false;
boolean var4 = false;
boolean var5 = false;
boolean var6 = false;
boolean var7 = false;
boolean var8 = false;
this.verticesCount = 0;
this.faceCount = 0;
this.textureTriangleCount = 0;
this.priority = -1;
int var9;
ModelData var10;
for (var9 = 0; var9 < var2; ++var9) {
var10 = var1[var9];
if (var10 != null) {
this.verticesCount += var10.verticesCount;
this.faceCount += var10.faceCount;
this.textureTriangleCount += var10.textureTriangleCount;
if (var10.faceRenderPriorities != null) {
var4 = true;
} else {
if (this.priority == -1) {
this.priority = var10.priority;
}
if (this.priority != var10.priority) {
var4 = true;
}
}
var3 |= var10.faceRenderTypes != null;
var5 |= var10.faceAlphas != null;
var6 |= var10.faceSkins != null;
var7 |= var10.faceTextures != null;
var8 |= var10.textureCoords != null;
}
}
this.verticesX = new int[this.verticesCount];
this.verticesY = new int[this.verticesCount];
this.verticesZ = new int[this.verticesCount];
this.vertexSkins = new int[this.verticesCount];
this.indices1 = new int[this.faceCount];
this.indices2 = new int[this.faceCount];
this.indices3 = new int[this.faceCount];
if (var3) {
this.faceRenderTypes = new byte[this.faceCount];
}
if (var4) {
this.faceRenderPriorities = new byte[this.faceCount];
}
if (var5) {
this.faceAlphas = new byte[this.faceCount];
}
if (var6) {
this.faceSkins = new int[this.faceCount];
}
if (var7) {
this.faceTextures = new short[this.faceCount];
}
if (var8) {
this.textureCoords = new byte[this.faceCount];
}
this.faceColors = new short[this.faceCount];
if (this.textureTriangleCount > 0) {
this.textureRenderTypes = new byte[this.textureTriangleCount];
this.texTriangleX = new short[this.textureTriangleCount];
this.texTriangleY = new short[this.textureTriangleCount];
this.texTriangleZ = new short[this.textureTriangleCount];
}
this.verticesCount = 0;
this.faceCount = 0;
this.textureTriangleCount = 0;
for (var9 = 0; var9 < var2; ++var9) {
var10 = var1[var9];
if (var10 != null) {
int var11;
for (var11 = 0; var11 < var10.faceCount; ++var11) {
if (var3 && var10.faceRenderTypes != null) {
this.faceRenderTypes[this.faceCount] = var10.faceRenderTypes[var11];
}
if (var4) {
if (var10.faceRenderPriorities != null) {
this.faceRenderPriorities[this.faceCount] = var10.faceRenderPriorities[var11];
} else {
this.faceRenderPriorities[this.faceCount] = var10.priority;
}
}
if (var5 && var10.faceAlphas != null) {
this.faceAlphas[this.faceCount] = var10.faceAlphas[var11];
}
if (var6 && var10.faceSkins != null) {
this.faceSkins[this.faceCount] = var10.faceSkins[var11];
}
if (var7) {
if (var10.faceTextures != null) {
this.faceTextures[this.faceCount] = var10.faceTextures[var11];
} else {
this.faceTextures[this.faceCount] = -1;
}
}
if (var8) {
if (var10.textureCoords != null && var10.textureCoords[var11] != -1) {
this.textureCoords[this.faceCount] = (byte)(this.textureTriangleCount + var10.textureCoords[var11]);
} else {
this.textureCoords[this.faceCount] = -1;
}
}
this.faceColors[this.faceCount] = var10.faceColors[var11];
this.indices1[this.faceCount] = this.method2884(var10, var10.indices1[var11]);
this.indices2[this.faceCount] = this.method2884(var10, var10.indices2[var11]);
this.indices3[this.faceCount] = this.method2884(var10, var10.indices3[var11]);
++this.faceCount;
}
for (var11 = 0; var11 < var10.textureTriangleCount; ++var11) {
byte var12 = this.textureRenderTypes[this.textureTriangleCount] = var10.textureRenderTypes[var11];
if (var12 == 0) {
this.texTriangleX[this.textureTriangleCount] = (short)this.method2884(var10, var10.texTriangleX[var11]);
this.texTriangleY[this.textureTriangleCount] = (short)this.method2884(var10, var10.texTriangleY[var11]);
this.texTriangleZ[this.textureTriangleCount] = (short)this.method2884(var10, var10.texTriangleZ[var11]);
}
++this.textureTriangleCount;
}
}
}
}
ModelData(byte[] var1) {
this.verticesCount = 0;
this.faceCount = 0;
this.priority = 0;
this.isBoundsCalculated = false;
if (var1[var1.length - 1] == -1 && var1[var1.length - 2] == -1) {
this.method2894(var1);
} else {
this.method2882(var1);
}
}
@ObfuscatedSignature(
signature = "(Lea;ZZZZ)V",
garbageValue = "1"
)
public ModelData(ModelData var1, boolean var2, boolean var3, boolean var4, boolean var5) {
this.verticesCount = 0;
this.faceCount = 0;
this.priority = 0;
this.isBoundsCalculated = false;
this.verticesCount = var1.verticesCount;
this.faceCount = var1.faceCount;
this.textureTriangleCount = var1.textureTriangleCount;
int var6;
if (var2) {
this.verticesX = var1.verticesX;
this.verticesY = var1.verticesY;
this.verticesZ = var1.verticesZ;
} else {
this.verticesX = new int[this.verticesCount];
this.verticesY = new int[this.verticesCount];
this.verticesZ = new int[this.verticesCount];
for (var6 = 0; var6 < this.verticesCount; ++var6) {
this.verticesX[var6] = var1.verticesX[var6];
this.verticesY[var6] = var1.verticesY[var6];
this.verticesZ[var6] = var1.verticesZ[var6];
}
}
if (var3) {
this.faceColors = var1.faceColors;
} else {
this.faceColors = new short[this.faceCount];
for (var6 = 0; var6 < this.faceCount; ++var6) {
this.faceColors[var6] = var1.faceColors[var6];
}
}
if (!var4 && var1.faceTextures != null) {
this.faceTextures = new short[this.faceCount];
for (var6 = 0; var6 < this.faceCount; ++var6) {
this.faceTextures[var6] = var1.faceTextures[var6];
}
} else {
this.faceTextures = var1.faceTextures;
}
this.faceAlphas = var1.faceAlphas;
this.indices1 = var1.indices1;
this.indices2 = var1.indices2;
this.indices3 = var1.indices3;
this.faceRenderTypes = var1.faceRenderTypes;
this.faceRenderPriorities = var1.faceRenderPriorities;
this.textureCoords = var1.textureCoords;
this.priority = var1.priority;
this.textureRenderTypes = var1.textureRenderTypes;
this.texTriangleX = var1.texTriangleX;
this.texTriangleY = var1.texTriangleY;
this.texTriangleZ = var1.texTriangleZ;
this.vertexSkins = var1.vertexSkins;
this.faceSkins = var1.faceSkins;
this.vertexLabels = var1.vertexLabels;
this.faceLabelsAlpha = var1.faceLabelsAlpha;
this.vertexNormals = var1.vertexNormals;
this.faceNormals = var1.faceNormals;
this.field1591 = var1.field1591;
this.ambient = var1.ambient;
this.contrast = var1.contrast;
}
@ObfuscatedName("m")
void method2894(byte[] var1) {
Buffer var2 = new Buffer(var1);
Buffer var3 = new Buffer(var1);
Buffer var4 = new Buffer(var1);
Buffer var5 = new Buffer(var1);
Buffer var6 = new Buffer(var1);
Buffer var7 = new Buffer(var1);
Buffer var8 = new Buffer(var1);
var2.offset = var1.length - 23;
int var9 = var2.readUnsignedShort();
int var10 = var2.readUnsignedShort();
int var11 = var2.readUnsignedByte();
int var12 = var2.readUnsignedByte();
int var13 = var2.readUnsignedByte();
int var14 = var2.readUnsignedByte();
int var15 = var2.readUnsignedByte();
int var16 = var2.readUnsignedByte();
int var17 = var2.readUnsignedByte();
int var18 = var2.readUnsignedShort();
int var19 = var2.readUnsignedShort();
int var20 = var2.readUnsignedShort();
int var21 = var2.readUnsignedShort();
int var22 = var2.readUnsignedShort();
int var23 = 0;
int var24 = 0;
int var25 = 0;
int var26;
if (var11 > 0) {
this.textureRenderTypes = new byte[var11];
var2.offset = 0;
for (var26 = 0; var26 < var11; ++var26) {
byte var27 = this.textureRenderTypes[var26] = var2.readByte();
if (var27 == 0) {
++var23;
}
if (var27 >= 1 && var27 <= 3) {
++var24;
}
if (var27 == 2) {
++var25;
}
}
}
var26 = var11 + var9;
int var28 = var26;
if (var12 == 1) {
var26 += var10;
}
int var29 = var26;
var26 += var10;
int var30 = var26;
if (var13 == 255) {
var26 += var10;
}
int var31 = var26;
if (var15 == 1) {
var26 += var10;
}
int var32 = var26;
if (var17 == 1) {
var26 += var9;
}
int var33 = var26;
if (var14 == 1) {
var26 += var10;
}
int var34 = var26;
var26 += var21;
int var35 = var26;
if (var16 == 1) {
var26 += var10 * 2;
}
int var36 = var26;
var26 += var22;
int var37 = var26;
var26 += var10 * 2;
int var38 = var26;
var26 += var18;
int var39 = var26;
var26 += var19;
int var40 = var26;
var26 += var20;
int var41 = var26;
var26 += var23 * 6;
int var42 = var26;
var26 += var24 * 6;
int var43 = var26;
var26 += var24 * 6;
int var44 = var26;
var26 += var24 * 2;
int var45 = var26;
var26 += var24;
int var46 = var26;
var26 += var24 * 2 + var25 * 2;
this.verticesCount = var9;
this.faceCount = var10;
this.textureTriangleCount = var11;
this.verticesX = new int[var9];
this.verticesY = new int[var9];
this.verticesZ = new int[var9];
this.indices1 = new int[var10];
this.indices2 = new int[var10];
this.indices3 = new int[var10];
if (var17 == 1) {
this.vertexSkins = new int[var9];
}
if (var12 == 1) {
this.faceRenderTypes = new byte[var10];
}
if (var13 == 255) {
this.faceRenderPriorities = new byte[var10];
} else {
this.priority = (byte)var13;
}
if (var14 == 1) {
this.faceAlphas = new byte[var10];
}
if (var15 == 1) {
this.faceSkins = new int[var10];
}
if (var16 == 1) {
this.faceTextures = new short[var10];
}
if (var16 == 1 && var11 > 0) {
this.textureCoords = new byte[var10];
}
this.faceColors = new short[var10];
if (var11 > 0) {
this.texTriangleX = new short[var11];
this.texTriangleY = new short[var11];
this.texTriangleZ = new short[var11];
}
var2.offset = var11;
var3.offset = var38;
var4.offset = var39;
var5.offset = var40;
var6.offset = var32;
int var48 = 0;
int var49 = 0;
int var50 = 0;
int var51;
int var52;
int var53;
int var54;
int var55;
for (var51 = 0; var51 < var9; ++var51) {
var52 = var2.readUnsignedByte();
var53 = 0;
if ((var52 & 1) != 0) {
var53 = var3.readShortSmart();
}
var54 = 0;
if ((var52 & 2) != 0) {
var54 = var4.readShortSmart();
}
var55 = 0;
if ((var52 & 4) != 0) {
var55 = var5.readShortSmart();
}
this.verticesX[var51] = var48 + var53;
this.verticesY[var51] = var49 + var54;
this.verticesZ[var51] = var50 + var55;
var48 = this.verticesX[var51];
var49 = this.verticesY[var51];
var50 = this.verticesZ[var51];
if (var17 == 1) {
this.vertexSkins[var51] = var6.readUnsignedByte();
}
}
var2.offset = var37;
var3.offset = var28;
var4.offset = var30;
var5.offset = var33;
var6.offset = var31;
var7.offset = var35;
var8.offset = var36;
for (var51 = 0; var51 < var10; ++var51) {
this.faceColors[var51] = (short)var2.readUnsignedShort();
if (var12 == 1) {
this.faceRenderTypes[var51] = var3.readByte();
}
if (var13 == 255) {
this.faceRenderPriorities[var51] = var4.readByte();
}
if (var14 == 1) {
this.faceAlphas[var51] = var5.readByte();
}
if (var15 == 1) {
this.faceSkins[var51] = var6.readUnsignedByte();
}
if (var16 == 1) {
this.faceTextures[var51] = (short)(var7.readUnsignedShort() - 1);
}
if (this.textureCoords != null && this.faceTextures[var51] != -1) {
this.textureCoords[var51] = (byte)(var8.readUnsignedByte() - 1);
}
}
var2.offset = var34;
var3.offset = var29;
var51 = 0;
var52 = 0;
var53 = 0;
var54 = 0;
int var56;
for (var55 = 0; var55 < var10; ++var55) {
var56 = var3.readUnsignedByte();
if (var56 == 1) {
var51 = var2.readShortSmart() + var54;
var52 = var2.readShortSmart() + var51;
var53 = var2.readShortSmart() + var52;
var54 = var53;
this.indices1[var55] = var51;
this.indices2[var55] = var52;
this.indices3[var55] = var53;
}
if (var56 == 2) {
var52 = var53;
var53 = var2.readShortSmart() + var54;
var54 = var53;
this.indices1[var55] = var51;
this.indices2[var55] = var52;
this.indices3[var55] = var53;
}
if (var56 == 3) {
var51 = var53;
var53 = var2.readShortSmart() + var54;
var54 = var53;
this.indices1[var55] = var51;
this.indices2[var55] = var52;
this.indices3[var55] = var53;
}
if (var56 == 4) {
int var57 = var51;
var51 = var52;
var52 = var57;
var53 = var2.readShortSmart() + var54;
var54 = var53;
this.indices1[var55] = var51;
this.indices2[var55] = var57;
this.indices3[var55] = var53;
}
}
var2.offset = var41;
var3.offset = var42;
var4.offset = var43;
var5.offset = var44;
var6.offset = var45;
var7.offset = var46;
for (var55 = 0; var55 < var11; ++var55) {
var56 = this.textureRenderTypes[var55] & 255;
if (var56 == 0) {
this.texTriangleX[var55] = (short)var2.readUnsignedShort();
this.texTriangleY[var55] = (short)var2.readUnsignedShort();
this.texTriangleZ[var55] = (short)var2.readUnsignedShort();
}
}
var2.offset = var26;
var55 = var2.readUnsignedByte();
if (var55 != 0) {
new ModelData0();
var2.readUnsignedShort();
var2.readUnsignedShort();
var2.readUnsignedShort();
var2.readInt();
}
}
@ObfuscatedName("k")
void method2882(byte[] var1) {
boolean var2 = false;
boolean var3 = false;
Buffer var4 = new Buffer(var1);
Buffer var5 = new Buffer(var1);
Buffer var6 = new Buffer(var1);
Buffer var7 = new Buffer(var1);
Buffer var8 = new Buffer(var1);
var4.offset = var1.length - 18;
int var9 = var4.readUnsignedShort();
int var10 = var4.readUnsignedShort();
int var11 = var4.readUnsignedByte();
int var12 = var4.readUnsignedByte();
int var13 = var4.readUnsignedByte();
int var14 = var4.readUnsignedByte();
int var15 = var4.readUnsignedByte();
int var16 = var4.readUnsignedByte();
int var17 = var4.readUnsignedShort();
int var18 = var4.readUnsignedShort();
int var19 = var4.readUnsignedShort();
int var20 = var4.readUnsignedShort();
byte var21 = 0;
int var45 = var21 + var9;
int var23 = var45;
var45 += var10;
int var24 = var45;
if (var13 == 255) {
var45 += var10;
}
int var25 = var45;
if (var15 == 1) {
var45 += var10;
}
int var26 = var45;
if (var12 == 1) {
var45 += var10;
}
int var27 = var45;
if (var16 == 1) {
var45 += var9;
}
int var28 = var45;
if (var14 == 1) {
var45 += var10;
}
int var29 = var45;
var45 += var20;
int var30 = var45;
var45 += var10 * 2;
int var31 = var45;
var45 += var11 * 6;
int var32 = var45;
var45 += var17;
int var33 = var45;
var45 += var18;
int var10000 = var45 + var19;
this.verticesCount = var9;
this.faceCount = var10;
this.textureTriangleCount = var11;
this.verticesX = new int[var9];
this.verticesY = new int[var9];
this.verticesZ = new int[var9];
this.indices1 = new int[var10];
this.indices2 = new int[var10];
this.indices3 = new int[var10];
if (var11 > 0) {
this.textureRenderTypes = new byte[var11];
this.texTriangleX = new short[var11];
this.texTriangleY = new short[var11];
this.texTriangleZ = new short[var11];
}
if (var16 == 1) {
this.vertexSkins = new int[var9];
}
if (var12 == 1) {
this.faceRenderTypes = new byte[var10];
this.textureCoords = new byte[var10];
this.faceTextures = new short[var10];
}
if (var13 == 255) {
this.faceRenderPriorities = new byte[var10];
} else {
this.priority = (byte)var13;
}
if (var14 == 1) {
this.faceAlphas = new byte[var10];
}
if (var15 == 1) {
this.faceSkins = new int[var10];
}
this.faceColors = new short[var10];
var4.offset = var21;
var5.offset = var32;
var6.offset = var33;
var7.offset = var45;
var8.offset = var27;
int var35 = 0;
int var36 = 0;
int var37 = 0;
int var38;
int var39;
int var40;
int var41;
int var42;
for (var38 = 0; var38 < var9; ++var38) {
var39 = var4.readUnsignedByte();
var40 = 0;
if ((var39 & 1) != 0) {
var40 = var5.readShortSmart();
}
var41 = 0;
if ((var39 & 2) != 0) {
var41 = var6.readShortSmart();
}
var42 = 0;
if ((var39 & 4) != 0) {
var42 = var7.readShortSmart();
}
this.verticesX[var38] = var35 + var40;
this.verticesY[var38] = var36 + var41;
this.verticesZ[var38] = var37 + var42;
var35 = this.verticesX[var38];
var36 = this.verticesY[var38];
var37 = this.verticesZ[var38];
if (var16 == 1) {
this.vertexSkins[var38] = var8.readUnsignedByte();
}
}
var4.offset = var30;
var5.offset = var26;
var6.offset = var24;
var7.offset = var28;
var8.offset = var25;
for (var38 = 0; var38 < var10; ++var38) {
this.faceColors[var38] = (short)var4.readUnsignedShort();
if (var12 == 1) {
var39 = var5.readUnsignedByte();
if ((var39 & 1) == 1) {
this.faceRenderTypes[var38] = 1;
var2 = true;
} else {
this.faceRenderTypes[var38] = 0;
}
if ((var39 & 2) == 2) {
this.textureCoords[var38] = (byte)(var39 >> 2);
this.faceTextures[var38] = this.faceColors[var38];
this.faceColors[var38] = 127;
if (this.faceTextures[var38] != -1) {
var3 = true;
}
} else {
this.textureCoords[var38] = -1;
this.faceTextures[var38] = -1;
}
}
if (var13 == 255) {
this.faceRenderPriorities[var38] = var6.readByte();
}
if (var14 == 1) {
this.faceAlphas[var38] = var7.readByte();
}
if (var15 == 1) {
this.faceSkins[var38] = var8.readUnsignedByte();
}
}
var4.offset = var29;
var5.offset = var23;
var38 = 0;
var39 = 0;
var40 = 0;
var41 = 0;
int var43;
int var44;
for (var42 = 0; var42 < var10; ++var42) {
var43 = var5.readUnsignedByte();
if (var43 == 1) {
var38 = var4.readShortSmart() + var41;
var39 = var4.readShortSmart() + var38;
var40 = var4.readShortSmart() + var39;
var41 = var40;
this.indices1[var42] = var38;
this.indices2[var42] = var39;
this.indices3[var42] = var40;
}
if (var43 == 2) {
var39 = var40;
var40 = var4.readShortSmart() + var41;
var41 = var40;
this.indices1[var42] = var38;
this.indices2[var42] = var39;
this.indices3[var42] = var40;
}
if (var43 == 3) {
var38 = var40;
var40 = var4.readShortSmart() + var41;
var41 = var40;
this.indices1[var42] = var38;
this.indices2[var42] = var39;
this.indices3[var42] = var40;
}
if (var43 == 4) {
var44 = var38;
var38 = var39;
var39 = var44;
var40 = var4.readShortSmart() + var41;
var41 = var40;
this.indices1[var42] = var38;
this.indices2[var42] = var44;
this.indices3[var42] = var40;
}
}
var4.offset = var31;
for (var42 = 0; var42 < var11; ++var42) {
this.textureRenderTypes[var42] = 0;
this.texTriangleX[var42] = (short)var4.readUnsignedShort();
this.texTriangleY[var42] = (short)var4.readUnsignedShort();
this.texTriangleZ[var42] = (short)var4.readUnsignedShort();
}
if (this.textureCoords != null) {
boolean var46 = false;
for (var43 = 0; var43 < var10; ++var43) {
var44 = this.textureCoords[var43] & 255;
if (var44 != 255) {
if (this.indices1[var43] == (this.texTriangleX[var44] & '\uffff') && this.indices2[var43] == (this.texTriangleY[var44] & '\uffff') && this.indices3[var43] == (this.texTriangleZ[var44] & '\uffff')) {
this.textureCoords[var43] = -1;
} else {
var46 = true;
}
}
}
if (!var46) {
this.textureCoords = null;
}
}
if (!var3) {
this.faceTextures = null;
}
if (!var2) {
this.faceRenderTypes = null;
}
}
@ObfuscatedName("d")
@ObfuscatedSignature(
signature = "(Lea;I)I"
)
final int method2884(ModelData var1, int var2) {
int var3 = -1;
int var4 = var1.verticesX[var2];
int var5 = var1.verticesY[var2];
int var6 = var1.verticesZ[var2];
for (int var7 = 0; var7 < this.verticesCount; ++var7) {
if (var4 == this.verticesX[var7] && var5 == this.verticesY[var7] && var6 == this.verticesZ[var7]) {
var3 = var7;
break;
}
}
if (var3 == -1) {
this.verticesX[this.verticesCount] = var4;
this.verticesY[this.verticesCount] = var5;
this.verticesZ[this.verticesCount] = var6;
if (var1.vertexSkins != null) {
this.vertexSkins[this.verticesCount] = var1.vertexSkins[var2];
}
var3 = this.verticesCount++;
}
return var3;
}
@ObfuscatedName("w")
@ObfuscatedSignature(
signature = "()Lea;"
)
public ModelData method2885() {
ModelData var1 = new ModelData();
if (this.faceRenderTypes != null) {
var1.faceRenderTypes = new byte[this.faceCount];
for (int var2 = 0; var2 < this.faceCount; ++var2) {
var1.faceRenderTypes[var2] = this.faceRenderTypes[var2];
}
}
var1.verticesCount = this.verticesCount;
var1.faceCount = this.faceCount;
var1.textureTriangleCount = this.textureTriangleCount;
var1.verticesX = this.verticesX;
var1.verticesY = this.verticesY;
var1.verticesZ = this.verticesZ;
var1.indices1 = this.indices1;
var1.indices2 = this.indices2;
var1.indices3 = this.indices3;
var1.faceRenderPriorities = this.faceRenderPriorities;
var1.faceAlphas = this.faceAlphas;
var1.textureCoords = this.textureCoords;
var1.faceColors = this.faceColors;
var1.faceTextures = this.faceTextures;
var1.priority = this.priority;
var1.textureRenderTypes = this.textureRenderTypes;
var1.texTriangleX = this.texTriangleX;
var1.texTriangleY = this.texTriangleY;
var1.texTriangleZ = this.texTriangleZ;
var1.vertexSkins = this.vertexSkins;
var1.faceSkins = this.faceSkins;
var1.vertexLabels = this.vertexLabels;
var1.faceLabelsAlpha = this.faceLabelsAlpha;
var1.vertexNormals = this.vertexNormals;
var1.faceNormals = this.faceNormals;
var1.ambient = this.ambient;
var1.contrast = this.contrast;
return var1;
}
@ObfuscatedName("v")
@ObfuscatedSignature(
signature = "([[IIIIZI)Lea;"
)
public ModelData method2886(int[][] var1, int var2, int var3, int var4, boolean var5, int var6) {
this.calculateBounds();
int var7 = var2 + this.field1595;
int var8 = var2 + this.field1597;
int var9 = var4 + this.field1599;
int var10 = var4 + this.field1594;
if (var7 >= 0 && var8 + 128 >> 7 < var1.length && var9 >= 0 && var10 + 128 >> 7 < var1[0].length) {
var7 >>= 7;
var8 = var8 + 127 >> 7;
var9 >>= 7;
var10 = var10 + 127 >> 7;
if (var3 == var1[var7][var9] && var3 == var1[var8][var9] && var3 == var1[var7][var10] && var3 == var1[var8][var10]) {
return this;
} else {
ModelData var11 = new ModelData();
var11.verticesCount = this.verticesCount;
var11.faceCount = this.faceCount;
var11.textureTriangleCount = this.textureTriangleCount;
var11.verticesX = this.verticesX;
var11.verticesZ = this.verticesZ;
var11.indices1 = this.indices1;
var11.indices2 = this.indices2;
var11.indices3 = this.indices3;
var11.faceRenderTypes = this.faceRenderTypes;
var11.faceRenderPriorities = this.faceRenderPriorities;
var11.faceAlphas = this.faceAlphas;
var11.textureCoords = this.textureCoords;
var11.faceColors = this.faceColors;
var11.faceTextures = this.faceTextures;
var11.priority = this.priority;
var11.textureRenderTypes = this.textureRenderTypes;
var11.texTriangleX = this.texTriangleX;
var11.texTriangleY = this.texTriangleY;
var11.texTriangleZ = this.texTriangleZ;
var11.vertexSkins = this.vertexSkins;
var11.faceSkins = this.faceSkins;
var11.vertexLabels = this.vertexLabels;
var11.faceLabelsAlpha = this.faceLabelsAlpha;
var11.ambient = this.ambient;
var11.contrast = this.contrast;
var11.verticesY = new int[var11.verticesCount];
int var12;
int var13;
int var14;
int var15;
int var16;
int var17;
int var18;
int var19;
int var20;
int var21;
if (var6 == 0) {
for (var12 = 0; var12 < var11.verticesCount; ++var12) {
var13 = var2 + this.verticesX[var12];
var14 = var4 + this.verticesZ[var12];
var15 = var13 & 127;
var16 = var14 & 127;
var17 = var13 >> 7;
var18 = var14 >> 7;
var19 = var1[var17][var18] * (128 - var15) + var1[var17 + 1][var18] * var15 >> 7;
var20 = var1[var17][var18 + 1] * (128 - var15) + var15 * var1[var17 + 1][var18 + 1] >> 7;
var21 = var19 * (128 - var16) + var20 * var16 >> 7;
var11.verticesY[var12] = var21 + this.verticesY[var12] - var3;
}
} else {
for (var12 = 0; var12 < var11.verticesCount; ++var12) {
var13 = (-this.verticesY[var12] << 16) / super.height;
if (var13 < var6) {
var14 = var2 + this.verticesX[var12];
var15 = var4 + this.verticesZ[var12];
var16 = var14 & 127;
var17 = var15 & 127;
var18 = var14 >> 7;
var19 = var15 >> 7;
var20 = var1[var18][var19] * (128 - var16) + var1[var18 + 1][var19] * var16 >> 7;
var21 = var1[var18][var19 + 1] * (128 - var16) + var16 * var1[var18 + 1][var19 + 1] >> 7;
int var22 = var20 * (128 - var17) + var21 * var17 >> 7;
var11.verticesY[var12] = (var6 - var13) * (var22 - var3) / var6 + this.verticesY[var12];
}
}
}
var11.invalidate();
return var11;
}
} else {
return this;
}
}
@ObfuscatedName("q")
void method2901() {
int[] var1;
int var2;
int var10002;
int var3;
int var4;
if (this.vertexSkins != null) {
var1 = new int[256];
var2 = 0;
for (var3 = 0; var3 < this.verticesCount; ++var3) {
var4 = this.vertexSkins[var3];
var10002 = var1[var4]++;
if (var4 > var2) {
var2 = var4;
}
}
this.vertexLabels = new int[var2 + 1][];
for (var3 = 0; var3 <= var2; ++var3) {
this.vertexLabels[var3] = new int[var1[var3]];
var1[var3] = 0;
}
for (var3 = 0; var3 < this.verticesCount; this.vertexLabels[var4][var1[var4]++] = var3++) {
var4 = this.vertexSkins[var3];
}
this.vertexSkins = null;
}
if (this.faceSkins != null) {
var1 = new int[256];
var2 = 0;
for (var3 = 0; var3 < this.faceCount; ++var3) {
var4 = this.faceSkins[var3];
var10002 = var1[var4]++;
if (var4 > var2) {
var2 = var4;
}
}
this.faceLabelsAlpha = new int[var2 + 1][];
for (var3 = 0; var3 <= var2; ++var3) {
this.faceLabelsAlpha[var3] = new int[var1[var3]];
var1[var3] = 0;
}
for (var3 = 0; var3 < this.faceCount; this.faceLabelsAlpha[var4][var1[var4]++] = var3++) {
var4 = this.faceSkins[var3];
}
this.faceSkins = null;
}
}
@ObfuscatedName("z")
public void method2888() {
for (int var1 = 0; var1 < this.verticesCount; ++var1) {
int var2 = this.verticesX[var1];
this.verticesX[var1] = this.verticesZ[var1];
this.verticesZ[var1] = -var2;
}
this.invalidate();
}
@ObfuscatedName("e")
public void method2889() {
for (int var1 = 0; var1 < this.verticesCount; ++var1) {
this.verticesX[var1] = -this.verticesX[var1];
this.verticesZ[var1] = -this.verticesZ[var1];
}
this.invalidate();
}
@ObfuscatedName("s")
public void method2910() {
for (int var1 = 0; var1 < this.verticesCount; ++var1) {
int var2 = this.verticesZ[var1];
this.verticesZ[var1] = this.verticesX[var1];
this.verticesX[var1] = -var2;
}
this.invalidate();
}
@ObfuscatedName("p")
public void method2891(int var1) {
int var2 = ModelData_sine[var1];
int var3 = ModelData_cosine[var1];
for (int var4 = 0; var4 < this.verticesCount; ++var4) {
int var5 = var2 * this.verticesZ[var4] + var3 * this.verticesX[var4] >> 16;
this.verticesZ[var4] = var3 * this.verticesZ[var4] - var2 * this.verticesX[var4] >> 16;
this.verticesX[var4] = var5;
}
this.invalidate();
}
@ObfuscatedName("n")
@Export("changeOffset")
public void changeOffset(int var1, int var2, int var3) {
for (int var4 = 0; var4 < this.verticesCount; ++var4) {
int[] var10000 = this.verticesX;
var10000[var4] += var1;
var10000 = this.verticesY;
var10000[var4] += var2;
var10000 = this.verticesZ;
var10000[var4] += var3;
}
this.invalidate();
}
@ObfuscatedName("u")
@Export("recolor")
public void recolor(short var1, short var2) {
for (int var3 = 0; var3 < this.faceCount; ++var3) {
if (this.faceColors[var3] == var1) {
this.faceColors[var3] = var2;
}
}
}
@ObfuscatedName("h")
@Export("retexture")
public void retexture(short var1, short var2) {
if (this.faceTextures != null) {
for (int var3 = 0; var3 < this.faceCount; ++var3) {
if (this.faceTextures[var3] == var1) {
this.faceTextures[var3] = var2;
}
}
}
}
@ObfuscatedName("g")
public void method2895() {
int var1;
for (var1 = 0; var1 < this.verticesCount; ++var1) {
this.verticesZ[var1] = -this.verticesZ[var1];
}
for (var1 = 0; var1 < this.faceCount; ++var1) {
int var2 = this.indices1[var1];
this.indices1[var1] = this.indices3[var1];
this.indices3[var1] = var2;
}
this.invalidate();
}
@ObfuscatedName("i")
@Export("resize")
public void resize(int var1, int var2, int var3) {
for (int var4 = 0; var4 < this.verticesCount; ++var4) {
this.verticesX[var4] = this.verticesX[var4] * var1 / 128;
this.verticesY[var4] = var2 * this.verticesY[var4] / 128;
this.verticesZ[var4] = var3 * this.verticesZ[var4] / 128;
}
this.invalidate();
}
@ObfuscatedName("a")
@Export("calculateVertexNormals")
public void calculateVertexNormals() {
if (this.vertexNormals == null) {
this.vertexNormals = new VertexNormal[this.verticesCount];
int var1;
for (var1 = 0; var1 < this.verticesCount; ++var1) {
this.vertexNormals[var1] = new VertexNormal();
}
for (var1 = 0; var1 < this.faceCount; ++var1) {
int var2 = this.indices1[var1];
int var3 = this.indices2[var1];
int var4 = this.indices3[var1];
int var5 = this.verticesX[var3] - this.verticesX[var2];
int var6 = this.verticesY[var3] - this.verticesY[var2];
int var7 = this.verticesZ[var3] - this.verticesZ[var2];
int var8 = this.verticesX[var4] - this.verticesX[var2];
int var9 = this.verticesY[var4] - this.verticesY[var2];
int var10 = this.verticesZ[var4] - this.verticesZ[var2];
int var11 = var6 * var10 - var9 * var7;
int var12 = var7 * var8 - var10 * var5;
int var13;
for (var13 = var5 * var9 - var8 * var6; var11 > 8192 || var12 > 8192 || var13 > 8192 || var11 < -8192 || var12 < -8192 || var13 < -8192; var13 >>= 1) {
var11 >>= 1;
var12 >>= 1;
}
int var14 = (int)Math.sqrt((double)(var11 * var11 + var12 * var12 + var13 * var13));
if (var14 <= 0) {
var14 = 1;
}
var11 = var11 * 256 / var14;
var12 = var12 * 256 / var14;
var13 = var13 * 256 / var14;
byte var15;
if (this.faceRenderTypes == null) {
var15 = 0;
} else {
var15 = this.faceRenderTypes[var1];
}
if (var15 == 0) {
VertexNormal var16 = this.vertexNormals[var2];
var16.x += var11;
var16.y += var12;
var16.z += var13;
++var16.magnitude;
var16 = this.vertexNormals[var3];
var16.x += var11;
var16.y += var12;
var16.z += var13;
++var16.magnitude;
var16 = this.vertexNormals[var4];
var16.x += var11;
var16.y += var12;
var16.z += var13;
++var16.magnitude;
} else if (var15 == 1) {
if (this.faceNormals == null) {
this.faceNormals = new FaceNormal[this.faceCount];
}
FaceNormal var17 = this.faceNormals[var1] = new FaceNormal();
var17.x = var11;
var17.y = var12;
var17.z = var13;
}
}
}
}
@ObfuscatedName("o")
@Export("invalidate")
void invalidate() {
this.vertexNormals = null;
this.field1591 = null;
this.faceNormals = null;
this.isBoundsCalculated = false;
}
@ObfuscatedName("c")
@Export("calculateBounds")
void calculateBounds() {
if (!this.isBoundsCalculated) {
super.height = 0;
this.field1567 = 0;
this.field1595 = 999999;
this.field1597 = -999999;
this.field1594 = -99999;
this.field1599 = 99999;
for (int var1 = 0; var1 < this.verticesCount; ++var1) {
int var2 = this.verticesX[var1];
int var3 = this.verticesY[var1];
int var4 = this.verticesZ[var1];
if (var2 < this.field1595) {
this.field1595 = var2;
}
if (var2 > this.field1597) {
this.field1597 = var2;
}
if (var4 < this.field1599) {
this.field1599 = var4;
}
if (var4 > this.field1594) {
this.field1594 = var4;
}
if (-var3 > super.height) {
super.height = -var3;
}
if (var3 > this.field1567) {
this.field1567 = var3;
}
}
this.isBoundsCalculated = true;
}
}
@ObfuscatedName("ae")
@ObfuscatedSignature(
signature = "(IIIII)Lel;"
)
@Export("toModel")
public final Model toModel(int var1, int var2, int var3, int var4, int var5) {
this.calculateVertexNormals();
int var6 = (int)Math.sqrt((double)(var5 * var5 + var3 * var3 + var4 * var4));
int var7 = var6 * var2 >> 8;
Model var8 = new Model();
var8.faceColors1 = new int[this.faceCount];
var8.faceColors2 = new int[this.faceCount];
var8.faceColors3 = new int[this.faceCount];
if (this.textureTriangleCount > 0 && this.textureCoords != null) {
int[] var9 = new int[this.textureTriangleCount];
int var10;
for (var10 = 0; var10 < this.faceCount; ++var10) {
if (this.textureCoords[var10] != -1) {
++var9[this.textureCoords[var10] & 255];
}
}
var8.field1698 = 0;
for (var10 = 0; var10 < this.textureTriangleCount; ++var10) {
if (var9[var10] > 0 && this.textureRenderTypes[var10] == 0) {
++var8.field1698;
}
}
var8.field1685 = new int[var8.field1698];
var8.field1704 = new int[var8.field1698];
var8.field1705 = new int[var8.field1698];
var10 = 0;
int var11;
for (var11 = 0; var11 < this.textureTriangleCount; ++var11) {
if (var9[var11] > 0 && this.textureRenderTypes[var11] == 0) {
var8.field1685[var10] = this.texTriangleX[var11] & '\uffff';
var8.field1704[var10] = this.texTriangleY[var11] & '\uffff';
var8.field1705[var10] = this.texTriangleZ[var11] & '\uffff';
var9[var11] = var10++;
} else {
var9[var11] = -1;
}
}
var8.field1699 = new byte[this.faceCount];
for (var11 = 0; var11 < this.faceCount; ++var11) {
if (this.textureCoords[var11] != -1) {
var8.field1699[var11] = (byte)var9[this.textureCoords[var11] & 255];
} else {
var8.field1699[var11] = -1;
}
}
}
for (int var16 = 0; var16 < this.faceCount; ++var16) {
byte var17;
if (this.faceRenderTypes == null) {
var17 = 0;
} else {
var17 = this.faceRenderTypes[var16];
}
byte var18;
if (this.faceAlphas == null) {
var18 = 0;
} else {
var18 = this.faceAlphas[var16];
}
short var12;
if (this.faceTextures == null) {
var12 = -1;
} else {
var12 = this.faceTextures[var16];
}
if (var18 == -2) {
var17 = 3;
}
if (var18 == -1) {
var17 = 2;
}
VertexNormal var13;
int var14;
FaceNormal var19;
if (var12 == -1) {
if (var17 != 0) {
if (var17 == 1) {
var19 = this.faceNormals[var16];
var14 = (var4 * var19.y + var5 * var19.z + var3 * var19.x) / (var7 / 2 + var7) + var1;
var8.faceColors1[var16] = method2902(this.faceColors[var16] & '\uffff', var14);
var8.faceColors3[var16] = -1;
} else if (var17 == 3) {
var8.faceColors1[var16] = 128;
var8.faceColors3[var16] = -1;
} else {
var8.faceColors3[var16] = -2;
}
} else {
int var15 = this.faceColors[var16] & '\uffff';
if (this.field1591 != null && this.field1591[this.indices1[var16]] != null) {
var13 = this.field1591[this.indices1[var16]];
} else {
var13 = this.vertexNormals[this.indices1[var16]];
}
var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1;
var8.faceColors1[var16] = method2902(var15, var14);
if (this.field1591 != null && this.field1591[this.indices2[var16]] != null) {
var13 = this.field1591[this.indices2[var16]];
} else {
var13 = this.vertexNormals[this.indices2[var16]];
}
var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1;
var8.faceColors2[var16] = method2902(var15, var14);
if (this.field1591 != null && this.field1591[this.indices3[var16]] != null) {
var13 = this.field1591[this.indices3[var16]];
} else {
var13 = this.vertexNormals[this.indices3[var16]];
}
var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1;
var8.faceColors3[var16] = method2902(var15, var14);
}
} else if (var17 != 0) {
if (var17 == 1) {
var19 = this.faceNormals[var16];
var14 = (var4 * var19.y + var5 * var19.z + var3 * var19.x) / (var7 / 2 + var7) + var1;
var8.faceColors1[var16] = method2938(var14);
var8.faceColors3[var16] = -1;
} else {
var8.faceColors3[var16] = -2;
}
} else {
if (this.field1591 != null && this.field1591[this.indices1[var16]] != null) {
var13 = this.field1591[this.indices1[var16]];
} else {
var13 = this.vertexNormals[this.indices1[var16]];
}
var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1;
var8.faceColors1[var16] = method2938(var14);
if (this.field1591 != null && this.field1591[this.indices2[var16]] != null) {
var13 = this.field1591[this.indices2[var16]];
} else {
var13 = this.vertexNormals[this.indices2[var16]];
}
var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1;
var8.faceColors2[var16] = method2938(var14);
if (this.field1591 != null && this.field1591[this.indices3[var16]] != null) {
var13 = this.field1591[this.indices3[var16]];
} else {
var13 = this.vertexNormals[this.indices3[var16]];
}
var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1;
var8.faceColors3[var16] = method2938(var14);
}
}
this.method2901();
var8.verticesCount = this.verticesCount;
var8.verticesX = this.verticesX;
var8.verticesY = this.verticesY;
var8.verticesZ = this.verticesZ;
var8.indicesCount = this.faceCount;
var8.indices1 = this.indices1;
var8.indices2 = this.indices2;
var8.indices3 = this.indices3;
var8.faceRenderPriorities = this.faceRenderPriorities;
var8.faceAlphas = this.faceAlphas;
var8.field1701 = this.priority;
var8.vertexLabels = this.vertexLabels;
var8.faceLabelsAlpha = this.faceLabelsAlpha;
var8.faceTextures = this.faceTextures;
return var8;
}
@ObfuscatedName("x")
@ObfuscatedSignature(
signature = "(Liy;II)Lea;"
)
@Export("ModelData_get")
public static ModelData ModelData_get(AbstractArchive var0, int var1, int var2) {
byte[] var3 = var0.takeFile(var1, var2);
return var3 == null ? null : new ModelData(var3);
}
@ObfuscatedName("f")
@ObfuscatedSignature(
signature = "(Lea;Lea;IIIZ)V"
)
static void method2890(ModelData var0, ModelData var1, int var2, int var3, int var4, boolean var5) {
var0.calculateBounds();
var0.calculateVertexNormals();
var1.calculateBounds();
var1.calculateVertexNormals();
++field1588;
int var6 = 0;
int[] var7 = var1.verticesX;
int var8 = var1.verticesCount;
int var9;
for (var9 = 0; var9 < var0.verticesCount; ++var9) {
VertexNormal var10 = var0.vertexNormals[var9];
if (var10.magnitude != 0) {
int var11 = var0.verticesY[var9] - var3;
if (var11 <= var1.field1567) {
int var12 = var0.verticesX[var9] - var2;
if (var12 >= var1.field1595 && var12 <= var1.field1597) {
int var13 = var0.verticesZ[var9] - var4;
if (var13 >= var1.field1599 && var13 <= var1.field1594) {
for (int var14 = 0; var14 < var8; ++var14) {
VertexNormal var15 = var1.vertexNormals[var14];
if (var12 == var7[var14] && var13 == var1.verticesZ[var14] && var11 == var1.verticesY[var14] && var15.magnitude != 0) {
if (var0.field1591 == null) {
var0.field1591 = new VertexNormal[var0.verticesCount];
}
if (var1.field1591 == null) {
var1.field1591 = new VertexNormal[var8];
}
VertexNormal var16 = var0.field1591[var9];
if (var16 == null) {
var16 = var0.field1591[var9] = new VertexNormal(var10);
}
VertexNormal var17 = var1.field1591[var14];
if (var17 == null) {
var17 = var1.field1591[var14] = new VertexNormal(var15);
}
var16.x += var15.x;
var16.y += var15.y;
var16.z += var15.z;
var16.magnitude += var15.magnitude;
var17.x += var10.x;
var17.y += var10.y;
var17.z += var10.z;
var17.magnitude += var10.magnitude;
++var6;
field1576[var9] = field1588;
field1601[var14] = field1588;
}
}
}
}
}
}
}
if (var6 >= 3 && var5) {
for (var9 = 0; var9 < var0.faceCount; ++var9) {
if (field1576[var0.indices1[var9]] == field1588 && field1576[var0.indices2[var9]] == field1588 && field1576[var0.indices3[var9]] == field1588) {
if (var0.faceRenderTypes == null) {
var0.faceRenderTypes = new byte[var0.faceCount];
}
var0.faceRenderTypes[var9] = 2;
}
}
for (var9 = 0; var9 < var1.faceCount; ++var9) {
if (field1588 == field1601[var1.indices1[var9]] && field1588 == field1601[var1.indices2[var9]] && field1588 == field1601[var1.indices3[var9]]) {
if (var1.faceRenderTypes == null) {
var1.faceRenderTypes = new byte[var1.faceCount];
}
var1.faceRenderTypes[var9] = 2;
}
}
}
}
@ObfuscatedName("an")
static final int method2902(int var0, int var1) {
var1 = (var0 & 127) * var1 >> 7;
if (var1 < 2) {
var1 = 2;
} else if (var1 > 126) {
var1 = 126;
}
return (var0 & 65408) + var1;
}
@ObfuscatedName("ai")
static final int method2938(int var0) {
if (var0 < 2) {
var0 = 2;
} else if (var0 > 126) {
var0 = 126;
}
return var0;
}
}