Files
runelite/runelite-mixins/src/main/java/net/runelite/mixins/RSTileMixin.java
2018-04-28 11:36:43 -04:00

390 lines
11 KiB
Java

/*
* Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.mixins;
import net.runelite.api.Actor;
import net.runelite.api.CollisionDataFlag;
import net.runelite.api.DecorativeObject;
import net.runelite.api.GameObject;
import net.runelite.api.GameState;
import net.runelite.api.GroundObject;
import net.runelite.api.Point;
import net.runelite.api.Tile;
import net.runelite.api.WallObject;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.events.DecorativeObjectChanged;
import net.runelite.api.events.DecorativeObjectDespawned;
import net.runelite.api.events.DecorativeObjectSpawned;
import net.runelite.api.events.GameObjectChanged;
import net.runelite.api.events.GameObjectDespawned;
import net.runelite.api.events.GameObjectSpawned;
import net.runelite.api.events.GroundObjectChanged;
import net.runelite.api.events.GroundObjectDespawned;
import net.runelite.api.events.GroundObjectSpawned;
import net.runelite.api.events.ItemLayerChanged;
import net.runelite.api.events.WallObjectChanged;
import net.runelite.api.events.WallObjectDespawned;
import net.runelite.api.events.WallObjectSpawned;
import net.runelite.api.mixins.FieldHook;
import net.runelite.api.mixins.Inject;
import net.runelite.api.mixins.Mixin;
import net.runelite.api.mixins.Shadow;
import static net.runelite.client.callback.Hooks.eventBus;
import net.runelite.rs.api.RSClient;
import net.runelite.rs.api.RSCollisionData;
import net.runelite.rs.api.RSGameObject;
import net.runelite.rs.api.RSTile;
@Mixin(RSTile.class)
public abstract class RSTileMixin implements RSTile
{
@Shadow("clientInstance")
private static RSClient client;
@Inject
private static GameObject lastGameObject;
@Inject
private WallObject previousWallObject;
@Inject
private DecorativeObject previousDecorativeObject;
@Inject
private GroundObject previousGroundObject;
@Inject
private GameObject[] previousGameObjects;
@Inject
@Override
public WorldPoint getWorldLocation()
{
return WorldPoint.fromRegion(client, getX(), getY(), getPlane());
}
@Inject
@Override
public Point getRegionLocation()
{
return new Point(getX(), getY());
}
@Inject
@Override
public LocalPoint getLocalLocation()
{
return LocalPoint.fromRegion(getX(), getY());
}
@FieldHook("wallObject")
@Inject
public void wallObjectChanged(int idx)
{
WallObject previous = previousWallObject;
WallObject current = getWallObject();
previousWallObject = current;
if (current == null && previous != null)
{
WallObjectDespawned wallObjectDespawned = new WallObjectDespawned();
wallObjectDespawned.setTile(this);
wallObjectDespawned.setWallObject(previous);
eventBus.post(wallObjectDespawned);
}
else if (current != null && previous == null)
{
WallObjectSpawned wallObjectSpawned = new WallObjectSpawned();
wallObjectSpawned.setTile(this);
wallObjectSpawned.setWallObject(current);
eventBus.post(wallObjectSpawned);
}
else if (current != null && previous != null)
{
WallObjectChanged wallObjectChanged = new WallObjectChanged();
wallObjectChanged.setTile(this);
wallObjectChanged.setPrevious(previous);
wallObjectChanged.setWallObject(current);
eventBus.post(wallObjectChanged);
}
}
@FieldHook("decorativeObject")
@Inject
public void decorativeObjectChanged(int idx)
{
DecorativeObject previous = previousDecorativeObject;
DecorativeObject current = getDecorativeObject();
previousDecorativeObject = current;
if (current == null && previous != null)
{
DecorativeObjectDespawned decorativeObjectDespawned = new DecorativeObjectDespawned();
decorativeObjectDespawned.setTile(this);
decorativeObjectDespawned.setDecorativeObject(previous);
eventBus.post(decorativeObjectDespawned);
}
else if (current != null && previous == null)
{
DecorativeObjectSpawned decorativeObjectSpawned = new DecorativeObjectSpawned();
decorativeObjectSpawned.setTile(this);
decorativeObjectSpawned.setDecorativeObject(current);
eventBus.post(decorativeObjectSpawned);
}
else if (current != null && previous != null)
{
DecorativeObjectChanged decorativeObjectChanged = new DecorativeObjectChanged();
decorativeObjectChanged.setTile(this);
decorativeObjectChanged.setPrevious(previous);
decorativeObjectChanged.setDecorativeObject(current);
eventBus.post(decorativeObjectChanged);
}
}
@FieldHook("groundObject")
@Inject
public void groundObjectChanged(int idx)
{
GroundObject previous = previousGroundObject;
GroundObject current = getGroundObject();
previousGroundObject = current;
if (current == null && previous != null)
{
GroundObjectDespawned groundObjectDespawned = new GroundObjectDespawned();
groundObjectDespawned.setTile(this);
groundObjectDespawned.setGroundObject(previous);
eventBus.post(groundObjectDespawned);
}
else if (current != null && previous == null)
{
GroundObjectSpawned groundObjectSpawned = new GroundObjectSpawned();
groundObjectSpawned.setTile(this);
groundObjectSpawned.setGroundObject(current);
eventBus.post(groundObjectSpawned);
}
else if (current != null && previous != null)
{
GroundObjectChanged groundObjectChanged = new GroundObjectChanged();
groundObjectChanged.setTile(this);
groundObjectChanged.setPrevious(previous);
groundObjectChanged.setGroundObject(current);
eventBus.post(groundObjectChanged);
}
}
@FieldHook("objects")
@Inject
public void gameObjectsChanged(int idx)
{
if (idx == -1) // this happens from the field assignment
{
return;
}
if (previousGameObjects == null)
{
previousGameObjects = new GameObject[5];
}
// Previous game object
GameObject previous = previousGameObjects[idx];
// GameObject that was changed.
RSGameObject current = (RSGameObject) getGameObjects()[idx];
// Last game object
GameObject last = lastGameObject;
// Update last game object
lastGameObject = current;
// Update previous object to current
previousGameObjects[idx] = current;
// Duplicate event, return
if (current != null && current.equals(last))
{
return;
}
// Characters seem to generate a constant stream of new GameObjects
if (current == null || !(current.getRenderable() instanceof Actor))
{
if (current == null && previous != null)
{
GameObjectDespawned gameObjectDespawned = new GameObjectDespawned();
gameObjectDespawned.setTile(this);
gameObjectDespawned.setGameObject(previous);
eventBus.post(gameObjectDespawned);
}
else if (current != null && previous == null)
{
GameObjectSpawned gameObjectSpawned = new GameObjectSpawned();
gameObjectSpawned.setTile(this);
gameObjectSpawned.setGameObject(current);
eventBus.post(gameObjectSpawned);
}
else if (current != null && previous != null)
{
GameObjectChanged gameObjectsChanged = new GameObjectChanged();
gameObjectsChanged.setTile(this);
gameObjectsChanged.setPrevious(previous);
gameObjectsChanged.setGameObject(current);
eventBus.post(gameObjectsChanged);
}
}
}
@FieldHook("itemLayer")
@Inject
public void itemLayerChanged(int idx)
{
if (client.getGameState() != GameState.LOGGED_IN)
{
// during region loading this gets set to null 104x104 times
return;
}
ItemLayerChanged itemLayerChanged = new ItemLayerChanged(this);
eventBus.post(itemLayerChanged);
}
@Inject
@Override
public boolean hasLineOfSightTo(Tile other)
{
// Thanks to Henke for this method :)
if (this.getPlane() != other.getPlane())
{
return false;
}
RSCollisionData[] collisionData = client.getCollisionMaps();
int z = this.getPlane();
int[][] collisionDataFlags = collisionData[z].getFlags();
Point p1 = this.getRegionLocation();
Point p2 = other.getRegionLocation();
if (p1.getX() == p2.getX() && p1.getY() == p2.getY())
{
return true;
}
int dx = p2.getX() - p1.getX();
int dy = p2.getY() - p1.getY();
int dxAbs = Math.abs(dx);
int dyAbs = Math.abs(dy);
int xFlags = CollisionDataFlag.BLOCK_LINE_OF_SIGHT_FULL;
int yFlags = CollisionDataFlag.BLOCK_LINE_OF_SIGHT_FULL;
if (dx < 0)
{
xFlags |= CollisionDataFlag.BLOCK_LINE_OF_SIGHT_EAST;
}
else
{
xFlags |= CollisionDataFlag.BLOCK_LINE_OF_SIGHT_WEST;
}
if (dy < 0)
{
yFlags |= CollisionDataFlag.BLOCK_LINE_OF_SIGHT_NORTH;
}
else
{
yFlags |= CollisionDataFlag.BLOCK_LINE_OF_SIGHT_SOUTH;
}
if (dxAbs > dyAbs)
{
int x = p1.getX();
int yBig = p1.getY() << 16; // The y position is represented as a bigger number to handle rounding
int slope = (dy << 16) / dxAbs;
yBig += 0x8000; // Add half of a tile
if (dy < 0)
{
yBig--; // For correct rounding
}
int direction = dx < 0 ? -1 : 1;
while (x != p2.getX())
{
x += direction;
int y = yBig >>> 16;
if ((collisionDataFlags[x][y] & xFlags) != 0)
{
// Collision while traveling on the x axis
return false;
}
yBig += slope;
int nextY = yBig >>> 16;
if (nextY != y && (collisionDataFlags[x][nextY] & yFlags) != 0)
{
// Collision while traveling on the y axis
return false;
}
}
}
else
{
int y = p1.getY();
int xBig = p1.getX() << 16; // The x position is represented as a bigger number to handle rounding
int slope = (dx << 16) / dyAbs;
xBig += 0x8000; // Add half of a tile
if (dx < 0)
{
xBig--; // For correct rounding
}
int direction = dy < 0 ? -1 : 1;
while (y != p2.getY())
{
y += direction;
int x = xBig >>> 16;
if ((collisionDataFlags[x][y] & yFlags) != 0)
{
// Collision while traveling on the y axis
return false;
}
xBig += slope;
int nextX = xBig >>> 16;
if (nextX != x && (collisionDataFlags[nextX][y] & xFlags) != 0)
{
// Collision while traveling on the x axis
return false;
}
}
}
// No collision
return true;
}
}