Files
runelite/runelite-client
Tomas Slusny eaf7ec6674 Use GL_DYNAMIC_DRAW for ever-changing uniformBuffer
GL_STATIC_DRAW means that the buffer will be created once, set once, and
used once, but its created once, updated a lot, and used a lot, what
means it should use GL_DYNAMIC_DRAW (this param affects how
glBufferSubData later works).

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2019-07-26 10:59:01 +02:00
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