This is not an angle, and the model outline renderer code which uses it as one is incorrect.
82 lines
2.4 KiB
Java
82 lines
2.4 KiB
Java
/*
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* Copyright (c) 2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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import java.awt.Shape;
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/**
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* Represents one or two walls on a tile
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*/
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public interface WallObject extends TileObject
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{
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/**
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* A bitfield with the orientation of the first wall
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* 1 = West
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* 2 = North
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* 4 = East
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* 8 = South
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* 16 = North-west
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* 32 = North-east
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* 64 = South-east
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* 128 = South-west
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*/
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int getOrientationA();
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/**
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* A bitfield with the orientation of the second wall
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* 1 = West
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* 2 = North
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* 4 = East
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* 8 = South
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* 16 = North-west
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* 32 = North-east
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* 64 = South-east
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* 128 = South-west
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*/
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int getOrientationB();
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/**
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* A bitfield containing various flags:
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* <pre>{@code
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* object type id = bits & 0x20
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* orientation (0-3) = bits >>> 6 & 3
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* supports items = bits >>> 8 & 1
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* }</pre>
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*/
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int getConfig();
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/**
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* Gets the convex hull of the objects model.
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*
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* @return the convex hull
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* @see net.runelite.api.model.Jarvis
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*/
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Shape getConvexHull();
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Shape getConvexHull2();
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Renderable getRenderable1();
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Renderable getRenderable2();
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}
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