Files
runelite/runescape-client/src/main/java/ModelData.java
zeruth e4d6e9fe13 Port Injector to main layout
Adds deobfuscator
Adds injected-client
Adds injector-plugin
Adds runescape-client

Replaces RL's apis

Small bug with sprites atm, will be resolved soon. tired af.

Builds, probably
2019-06-08 05:43:03 -04:00

1761 lines
51 KiB
Java

import net.runelite.mapping.Export;
import net.runelite.mapping.Implements;
import net.runelite.mapping.ObfuscatedName;
import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("dw")
@Implements("ModelData")
public class ModelData extends Entity {
@ObfuscatedName("aw")
@Export("__dw_aw")
static int[] __dw_aw;
@ObfuscatedName("al")
@Export("__dw_al")
static int[] __dw_al;
@ObfuscatedName("ab")
@Export("__dw_ab")
static int __dw_ab;
@ObfuscatedName("ae")
@Export("ModelData_sine")
static int[] ModelData_sine;
@ObfuscatedName("at")
@Export("ModelData_cosine")
static int[] ModelData_cosine;
@ObfuscatedName("m")
@Export("verticesCount")
int verticesCount;
@ObfuscatedName("f")
@Export("verticesX")
int[] verticesX;
@ObfuscatedName("q")
@Export("verticesY")
int[] verticesY;
@ObfuscatedName("w")
@Export("verticesZ")
int[] verticesZ;
@ObfuscatedName("o")
@Export("faceCount")
int faceCount;
@ObfuscatedName("u")
@Export("indices1")
int[] indices1;
@ObfuscatedName("g")
@Export("indices2")
int[] indices2;
@ObfuscatedName("l")
@Export("indices3")
int[] indices3;
@ObfuscatedName("e")
@Export("__e")
byte[] __e;
@ObfuscatedName("x")
@Export("__x")
byte[] __x;
@ObfuscatedName("d")
@Export("faceAlphas")
byte[] faceAlphas;
@ObfuscatedName("k")
@Export("textureCoords")
byte[] textureCoords;
@ObfuscatedName("n")
@Export("faceColors")
short[] faceColors;
@ObfuscatedName("i")
@Export("faceTextures")
short[] faceTextures;
@ObfuscatedName("a")
@Export("__a")
byte __a;
@ObfuscatedName("z")
@Export("__z")
int __z;
@ObfuscatedName("j")
@Export("textureRenderTypes")
byte[] textureRenderTypes;
@ObfuscatedName("s")
@Export("texTriangleX")
short[] texTriangleX;
@ObfuscatedName("t")
@Export("texTriangleY")
short[] texTriangleY;
@ObfuscatedName("y")
@Export("texTriangleZ")
short[] texTriangleZ;
@ObfuscatedName("h")
@Export("__h")
int[] __h;
@ObfuscatedName("b")
@Export("__b")
int[] __b;
@ObfuscatedName("c")
@Export("vertexLabels")
int[][] vertexLabels;
@ObfuscatedName("r")
@Export("faceLabelsAlpha")
int[][] faceLabelsAlpha;
@ObfuscatedName("p")
@ObfuscatedSignature(
signature = "[Lel;"
)
@Export("faceNormals")
FaceNormal[] faceNormals;
@ObfuscatedName("v")
@ObfuscatedSignature(
signature = "[Ldq;"
)
@Export("__v")
VertexNormal[] __v;
@ObfuscatedName("ag")
@ObfuscatedSignature(
signature = "[Ldq;"
)
@Export("__ag")
VertexNormal[] __ag;
@ObfuscatedName("aq")
@Export("__aq")
public short __aq;
@ObfuscatedName("aj")
@Export("__aj")
public short __aj;
@ObfuscatedName("av")
@Export("isBoundsCalculated")
boolean isBoundsCalculated;
@ObfuscatedName("ar")
@Export("__ar")
int __ar;
@ObfuscatedName("ac")
@Export("__ac")
int __ac;
@ObfuscatedName("ay")
@Export("__ay")
int __ay;
@ObfuscatedName("ah")
@Export("__ah")
int __ah;
@ObfuscatedName("ak")
@Export("__ak")
int __ak;
static {
__dw_aw = new int[10000];
__dw_al = new int[10000];
__dw_ab = 0;
ModelData_sine = Rasterizer3D.Rasterizer3D_sine;
ModelData_cosine = Rasterizer3D.Rasterizer3D_cosine;
}
ModelData() {
this.verticesCount = 0;
this.faceCount = 0;
this.__a = 0;
this.isBoundsCalculated = false;
}
@ObfuscatedSignature(
signature = "([Ldw;I)V"
)
public ModelData(ModelData[] var1, int var2) {
this.verticesCount = 0;
this.faceCount = 0;
this.__a = 0;
this.isBoundsCalculated = false;
boolean var3 = false;
boolean var4 = false;
boolean var5 = false;
boolean var6 = false;
boolean var7 = false;
boolean var8 = false;
this.verticesCount = 0;
this.faceCount = 0;
this.__z = 0;
this.__a = -1;
int var9;
ModelData var10;
for(var9 = 0; var9 < var2; ++var9) {
var10 = var1[var9];
if(var10 != null) {
this.verticesCount += var10.verticesCount;
this.faceCount += var10.faceCount;
this.__z += var10.__z;
if(var10.__x != null) {
var4 = true;
} else {
if(this.__a == -1) {
this.__a = var10.__a;
}
if(this.__a != var10.__a) {
var4 = true;
}
}
var3 |= var10.__e != null;
var5 |= var10.faceAlphas != null;
var6 |= var10.__b != null;
var7 |= var10.faceTextures != null;
var8 |= var10.textureCoords != null;
}
}
this.verticesX = new int[this.verticesCount];
this.verticesY = new int[this.verticesCount];
this.verticesZ = new int[this.verticesCount];
this.__h = new int[this.verticesCount];
this.indices1 = new int[this.faceCount];
this.indices2 = new int[this.faceCount];
this.indices3 = new int[this.faceCount];
if(var3) {
this.__e = new byte[this.faceCount];
}
if(var4) {
this.__x = new byte[this.faceCount];
}
if(var5) {
this.faceAlphas = new byte[this.faceCount];
}
if(var6) {
this.__b = new int[this.faceCount];
}
if(var7) {
this.faceTextures = new short[this.faceCount];
}
if(var8) {
this.textureCoords = new byte[this.faceCount];
}
this.faceColors = new short[this.faceCount];
if(this.__z > 0) {
this.textureRenderTypes = new byte[this.__z];
this.texTriangleX = new short[this.__z];
this.texTriangleY = new short[this.__z];
this.texTriangleZ = new short[this.__z];
}
this.verticesCount = 0;
this.faceCount = 0;
this.__z = 0;
for(var9 = 0; var9 < var2; ++var9) {
var10 = var1[var9];
if(var10 != null) {
int var11;
for(var11 = 0; var11 < var10.faceCount; ++var11) {
if(var3 && var10.__e != null) {
this.__e[this.faceCount] = var10.__e[var11];
}
if(var4) {
if(var10.__x != null) {
this.__x[this.faceCount] = var10.__x[var11];
} else {
this.__x[this.faceCount] = var10.__a;
}
}
if(var5 && var10.faceAlphas != null) {
this.faceAlphas[this.faceCount] = var10.faceAlphas[var11];
}
if(var6 && var10.__b != null) {
this.__b[this.faceCount] = var10.__b[var11];
}
if(var7) {
if(var10.faceTextures != null) {
this.faceTextures[this.faceCount] = var10.faceTextures[var11];
} else {
this.faceTextures[this.faceCount] = -1;
}
}
if(var8) {
if(var10.textureCoords != null && var10.textureCoords[var11] != -1) {
this.textureCoords[this.faceCount] = (byte)(this.__z + var10.textureCoords[var11]);
} else {
this.textureCoords[this.faceCount] = -1;
}
}
this.faceColors[this.faceCount] = var10.faceColors[var11];
this.indices1[this.faceCount] = this.__w_217(var10, var10.indices1[var11]);
this.indices2[this.faceCount] = this.__w_217(var10, var10.indices2[var11]);
this.indices3[this.faceCount] = this.__w_217(var10, var10.indices3[var11]);
++this.faceCount;
}
for(var11 = 0; var11 < var10.__z; ++var11) {
byte var12 = this.textureRenderTypes[this.__z] = var10.textureRenderTypes[var11];
if(var12 == 0) {
this.texTriangleX[this.__z] = (short)this.__w_217(var10, var10.texTriangleX[var11]);
this.texTriangleY[this.__z] = (short)this.__w_217(var10, var10.texTriangleY[var11]);
this.texTriangleZ[this.__z] = (short)this.__w_217(var10, var10.texTriangleZ[var11]);
}
++this.__z;
}
}
}
}
ModelData(byte[] var1) {
this.verticesCount = 0;
this.faceCount = 0;
this.__a = 0;
this.isBoundsCalculated = false;
if(var1[var1.length - 1] == -1 && var1[var1.length - 2] == -1) {
this.__f_215(var1);
} else {
this.__q_216(var1);
}
}
@ObfuscatedSignature(
signature = "(Ldw;ZZZZ)V",
garbageValue = "1"
)
public ModelData(ModelData var1, boolean var2, boolean var3, boolean var4, boolean var5) {
this.verticesCount = 0;
this.faceCount = 0;
this.__a = 0;
this.isBoundsCalculated = false;
this.verticesCount = var1.verticesCount;
this.faceCount = var1.faceCount;
this.__z = var1.__z;
int var6;
if(var2) {
this.verticesX = var1.verticesX;
this.verticesY = var1.verticesY;
this.verticesZ = var1.verticesZ;
} else {
this.verticesX = new int[this.verticesCount];
this.verticesY = new int[this.verticesCount];
this.verticesZ = new int[this.verticesCount];
for(var6 = 0; var6 < this.verticesCount; ++var6) {
this.verticesX[var6] = var1.verticesX[var6];
this.verticesY[var6] = var1.verticesY[var6];
this.verticesZ[var6] = var1.verticesZ[var6];
}
}
if(var3) {
this.faceColors = var1.faceColors;
} else {
this.faceColors = new short[this.faceCount];
for(var6 = 0; var6 < this.faceCount; ++var6) {
this.faceColors[var6] = var1.faceColors[var6];
}
}
if(!var4 && var1.faceTextures != null) {
this.faceTextures = new short[this.faceCount];
for(var6 = 0; var6 < this.faceCount; ++var6) {
this.faceTextures[var6] = var1.faceTextures[var6];
}
} else {
this.faceTextures = var1.faceTextures;
}
this.faceAlphas = var1.faceAlphas;
this.indices1 = var1.indices1;
this.indices2 = var1.indices2;
this.indices3 = var1.indices3;
this.__e = var1.__e;
this.__x = var1.__x;
this.textureCoords = var1.textureCoords;
this.__a = var1.__a;
this.textureRenderTypes = var1.textureRenderTypes;
this.texTriangleX = var1.texTriangleX;
this.texTriangleY = var1.texTriangleY;
this.texTriangleZ = var1.texTriangleZ;
this.__h = var1.__h;
this.__b = var1.__b;
this.vertexLabels = var1.vertexLabels;
this.faceLabelsAlpha = var1.faceLabelsAlpha;
this.__v = var1.__v;
this.faceNormals = var1.faceNormals;
this.__ag = var1.__ag;
this.__aq = var1.__aq;
this.__aj = var1.__aj;
}
@ObfuscatedName("f")
@Export("__f_215")
void __f_215(byte[] var1) {
Buffer var2 = new Buffer(var1);
Buffer var3 = new Buffer(var1);
Buffer var4 = new Buffer(var1);
Buffer var5 = new Buffer(var1);
Buffer var6 = new Buffer(var1);
Buffer var7 = new Buffer(var1);
Buffer var8 = new Buffer(var1);
var2.index = var1.length - 23;
int var9 = var2.__ag_302();
int var10 = var2.__ag_302();
int var11 = var2.readUnsignedByte();
int var12 = var2.readUnsignedByte();
int var13 = var2.readUnsignedByte();
int var14 = var2.readUnsignedByte();
int var15 = var2.readUnsignedByte();
int var16 = var2.readUnsignedByte();
int var17 = var2.readUnsignedByte();
int var18 = var2.__ag_302();
int var19 = var2.__ag_302();
int var20 = var2.__ag_302();
int var21 = var2.__ag_302();
int var22 = var2.__ag_302();
int var23 = 0;
int var24 = 0;
int var25 = 0;
int var26;
if(var11 > 0) {
this.textureRenderTypes = new byte[var11];
var2.index = 0;
for(var26 = 0; var26 < var11; ++var26) {
byte var27 = this.textureRenderTypes[var26] = var2.readByte();
if(var27 == 0) {
++var23;
}
if(var27 >= 1 && var27 <= 3) {
++var24;
}
if(var27 == 2) {
++var25;
}
}
}
var26 = var11 + var9;
int var28 = var26;
if(var12 == 1) {
var26 += var10;
}
int var29 = var26;
var26 += var10;
int var30 = var26;
if(var13 == 255) {
var26 += var10;
}
int var31 = var26;
if(var15 == 1) {
var26 += var10;
}
int var32 = var26;
if(var17 == 1) {
var26 += var9;
}
int var33 = var26;
if(var14 == 1) {
var26 += var10;
}
int var34 = var26;
var26 += var21;
int var35 = var26;
if(var16 == 1) {
var26 += var10 * 2;
}
int var36 = var26;
var26 += var22;
int var37 = var26;
var26 += var10 * 2;
int var38 = var26;
var26 += var18;
int var39 = var26;
var26 += var19;
int var40 = var26;
var26 += var20;
int var41 = var26;
var26 += var23 * 6;
int var42 = var26;
var26 += var24 * 6;
int var43 = var26;
var26 += var24 * 6;
int var44 = var26;
var26 += var24 * 2;
int var45 = var26;
var26 += var24;
int var46 = var26;
var26 += var24 * 2 + var25 * 2;
this.verticesCount = var9;
this.faceCount = var10;
this.__z = var11;
this.verticesX = new int[var9];
this.verticesY = new int[var9];
this.verticesZ = new int[var9];
this.indices1 = new int[var10];
this.indices2 = new int[var10];
this.indices3 = new int[var10];
if(var17 == 1) {
this.__h = new int[var9];
}
if(var12 == 1) {
this.__e = new byte[var10];
}
if(var13 == 255) {
this.__x = new byte[var10];
} else {
this.__a = (byte)var13;
}
if(var14 == 1) {
this.faceAlphas = new byte[var10];
}
if(var15 == 1) {
this.__b = new int[var10];
}
if(var16 == 1) {
this.faceTextures = new short[var10];
}
if(var16 == 1 && var11 > 0) {
this.textureCoords = new byte[var10];
}
this.faceColors = new short[var10];
if(var11 > 0) {
this.texTriangleX = new short[var11];
this.texTriangleY = new short[var11];
this.texTriangleZ = new short[var11];
}
var2.index = var11;
var3.index = var38;
var4.index = var39;
var5.index = var40;
var6.index = var32;
int var48 = 0;
int var49 = 0;
int var50 = 0;
int var51;
int var52;
int var53;
int var54;
int var55;
for(var51 = 0; var51 < var9; ++var51) {
var52 = var2.readUnsignedByte();
var53 = 0;
if((var52 & 1) != 0) {
var53 = var3.__ab_306();
}
var54 = 0;
if((var52 & 2) != 0) {
var54 = var4.__ab_306();
}
var55 = 0;
if((var52 & 4) != 0) {
var55 = var5.__ab_306();
}
this.verticesX[var51] = var48 + var53;
this.verticesY[var51] = var49 + var54;
this.verticesZ[var51] = var50 + var55;
var48 = this.verticesX[var51];
var49 = this.verticesY[var51];
var50 = this.verticesZ[var51];
if(var17 == 1) {
this.__h[var51] = var6.readUnsignedByte();
}
}
var2.index = var37;
var3.index = var28;
var4.index = var30;
var5.index = var33;
var6.index = var31;
var7.index = var35;
var8.index = var36;
for(var51 = 0; var51 < var10; ++var51) {
this.faceColors[var51] = (short)var2.__ag_302();
if(var12 == 1) {
this.__e[var51] = var3.readByte();
}
if(var13 == 255) {
this.__x[var51] = var4.readByte();
}
if(var14 == 1) {
this.faceAlphas[var51] = var5.readByte();
}
if(var15 == 1) {
this.__b[var51] = var6.readUnsignedByte();
}
if(var16 == 1) {
this.faceTextures[var51] = (short)(var7.__ag_302() - 1);
}
if(this.textureCoords != null && this.faceTextures[var51] != -1) {
this.textureCoords[var51] = (byte)(var8.readUnsignedByte() - 1);
}
}
var2.index = var34;
var3.index = var29;
var51 = 0;
var52 = 0;
var53 = 0;
var54 = 0;
int var56;
for(var55 = 0; var55 < var10; ++var55) {
var56 = var3.readUnsignedByte();
if(var56 == 1) {
var51 = var2.__ab_306() + var54;
var52 = var2.__ab_306() + var51;
var53 = var2.__ab_306() + var52;
var54 = var53;
this.indices1[var55] = var51;
this.indices2[var55] = var52;
this.indices3[var55] = var53;
}
if(var56 == 2) {
var52 = var53;
var53 = var2.__ab_306() + var54;
var54 = var53;
this.indices1[var55] = var51;
this.indices2[var55] = var52;
this.indices3[var55] = var53;
}
if(var56 == 3) {
var51 = var53;
var53 = var2.__ab_306() + var54;
var54 = var53;
this.indices1[var55] = var51;
this.indices2[var55] = var52;
this.indices3[var55] = var53;
}
if(var56 == 4) {
int var57 = var51;
var51 = var52;
var52 = var57;
var53 = var2.__ab_306() + var54;
var54 = var53;
this.indices1[var55] = var51;
this.indices2[var55] = var57;
this.indices3[var55] = var53;
}
}
var2.index = var41;
var3.index = var42;
var4.index = var43;
var5.index = var44;
var6.index = var45;
var7.index = var46;
for(var55 = 0; var55 < var11; ++var55) {
var56 = this.textureRenderTypes[var55] & 255;
if(var56 == 0) {
this.texTriangleX[var55] = (short)var2.__ag_302();
this.texTriangleY[var55] = (short)var2.__ag_302();
this.texTriangleZ[var55] = (short)var2.__ag_302();
}
}
var2.index = var26;
var55 = var2.readUnsignedByte();
if(var55 != 0) {
new ModelData0();
var2.__ag_302();
var2.__ag_302();
var2.__ag_302();
var2.readInt();
}
}
@ObfuscatedName("q")
@Export("__q_216")
void __q_216(byte[] var1) {
boolean var2 = false;
boolean var3 = false;
Buffer var4 = new Buffer(var1);
Buffer var5 = new Buffer(var1);
Buffer var6 = new Buffer(var1);
Buffer var7 = new Buffer(var1);
Buffer var8 = new Buffer(var1);
var4.index = var1.length - 18;
int var9 = var4.__ag_302();
int var10 = var4.__ag_302();
int var11 = var4.readUnsignedByte();
int var12 = var4.readUnsignedByte();
int var13 = var4.readUnsignedByte();
int var14 = var4.readUnsignedByte();
int var15 = var4.readUnsignedByte();
int var16 = var4.readUnsignedByte();
int var17 = var4.__ag_302();
int var18 = var4.__ag_302();
int var19 = var4.__ag_302();
int var20 = var4.__ag_302();
byte var21 = 0;
int var45 = var21 + var9;
int var23 = var45;
var45 += var10;
int var24 = var45;
if(var13 == 255) {
var45 += var10;
}
int var25 = var45;
if(var15 == 1) {
var45 += var10;
}
int var26 = var45;
if(var12 == 1) {
var45 += var10;
}
int var27 = var45;
if(var16 == 1) {
var45 += var9;
}
int var28 = var45;
if(var14 == 1) {
var45 += var10;
}
int var29 = var45;
var45 += var20;
int var30 = var45;
var45 += var10 * 2;
int var31 = var45;
var45 += var11 * 6;
int var32 = var45;
var45 += var17;
int var33 = var45;
var45 += var18;
int var10000 = var45 + var19;
this.verticesCount = var9;
this.faceCount = var10;
this.__z = var11;
this.verticesX = new int[var9];
this.verticesY = new int[var9];
this.verticesZ = new int[var9];
this.indices1 = new int[var10];
this.indices2 = new int[var10];
this.indices3 = new int[var10];
if(var11 > 0) {
this.textureRenderTypes = new byte[var11];
this.texTriangleX = new short[var11];
this.texTriangleY = new short[var11];
this.texTriangleZ = new short[var11];
}
if(var16 == 1) {
this.__h = new int[var9];
}
if(var12 == 1) {
this.__e = new byte[var10];
this.textureCoords = new byte[var10];
this.faceTextures = new short[var10];
}
if(var13 == 255) {
this.__x = new byte[var10];
} else {
this.__a = (byte)var13;
}
if(var14 == 1) {
this.faceAlphas = new byte[var10];
}
if(var15 == 1) {
this.__b = new int[var10];
}
this.faceColors = new short[var10];
var4.index = var21;
var5.index = var32;
var6.index = var33;
var7.index = var45;
var8.index = var27;
int var35 = 0;
int var36 = 0;
int var37 = 0;
int var38;
int var39;
int var40;
int var41;
int var42;
for(var38 = 0; var38 < var9; ++var38) {
var39 = var4.readUnsignedByte();
var40 = 0;
if((var39 & 1) != 0) {
var40 = var5.__ab_306();
}
var41 = 0;
if((var39 & 2) != 0) {
var41 = var6.__ab_306();
}
var42 = 0;
if((var39 & 4) != 0) {
var42 = var7.__ab_306();
}
this.verticesX[var38] = var35 + var40;
this.verticesY[var38] = var36 + var41;
this.verticesZ[var38] = var37 + var42;
var35 = this.verticesX[var38];
var36 = this.verticesY[var38];
var37 = this.verticesZ[var38];
if(var16 == 1) {
this.__h[var38] = var8.readUnsignedByte();
}
}
var4.index = var30;
var5.index = var26;
var6.index = var24;
var7.index = var28;
var8.index = var25;
for(var38 = 0; var38 < var10; ++var38) {
this.faceColors[var38] = (short)var4.__ag_302();
if(var12 == 1) {
var39 = var5.readUnsignedByte();
if((var39 & 1) == 1) {
this.__e[var38] = 1;
var2 = true;
} else {
this.__e[var38] = 0;
}
if((var39 & 2) == 2) {
this.textureCoords[var38] = (byte)(var39 >> 2);
this.faceTextures[var38] = this.faceColors[var38];
this.faceColors[var38] = 127;
if(this.faceTextures[var38] != -1) {
var3 = true;
}
} else {
this.textureCoords[var38] = -1;
this.faceTextures[var38] = -1;
}
}
if(var13 == 255) {
this.__x[var38] = var6.readByte();
}
if(var14 == 1) {
this.faceAlphas[var38] = var7.readByte();
}
if(var15 == 1) {
this.__b[var38] = var8.readUnsignedByte();
}
}
var4.index = var29;
var5.index = var23;
var38 = 0;
var39 = 0;
var40 = 0;
var41 = 0;
int var43;
int var44;
for(var42 = 0; var42 < var10; ++var42) {
var43 = var5.readUnsignedByte();
if(var43 == 1) {
var38 = var4.__ab_306() + var41;
var39 = var4.__ab_306() + var38;
var40 = var4.__ab_306() + var39;
var41 = var40;
this.indices1[var42] = var38;
this.indices2[var42] = var39;
this.indices3[var42] = var40;
}
if(var43 == 2) {
var39 = var40;
var40 = var4.__ab_306() + var41;
var41 = var40;
this.indices1[var42] = var38;
this.indices2[var42] = var39;
this.indices3[var42] = var40;
}
if(var43 == 3) {
var38 = var40;
var40 = var4.__ab_306() + var41;
var41 = var40;
this.indices1[var42] = var38;
this.indices2[var42] = var39;
this.indices3[var42] = var40;
}
if(var43 == 4) {
var44 = var38;
var38 = var39;
var39 = var44;
var40 = var4.__ab_306() + var41;
var41 = var40;
this.indices1[var42] = var38;
this.indices2[var42] = var44;
this.indices3[var42] = var40;
}
}
var4.index = var31;
for(var42 = 0; var42 < var11; ++var42) {
this.textureRenderTypes[var42] = 0;
this.texTriangleX[var42] = (short)var4.__ag_302();
this.texTriangleY[var42] = (short)var4.__ag_302();
this.texTriangleZ[var42] = (short)var4.__ag_302();
}
if(this.textureCoords != null) {
boolean var46 = false;
for(var43 = 0; var43 < var10; ++var43) {
var44 = this.textureCoords[var43] & 255;
if(var44 != 255) {
if(this.indices1[var43] == (this.texTriangleX[var44] & '\uffff') && this.indices2[var43] == (this.texTriangleY[var44] & '\uffff') && this.indices3[var43] == (this.texTriangleZ[var44] & '\uffff')) {
this.textureCoords[var43] = -1;
} else {
var46 = true;
}
}
}
if(!var46) {
this.textureCoords = null;
}
}
if(!var3) {
this.faceTextures = null;
}
if(!var2) {
this.__e = null;
}
}
@ObfuscatedName("w")
@ObfuscatedSignature(
signature = "(Ldw;I)I"
)
@Export("__w_217")
final int __w_217(ModelData var1, int var2) {
int var3 = -1;
int var4 = var1.verticesX[var2];
int var5 = var1.verticesY[var2];
int var6 = var1.verticesZ[var2];
for(int var7 = 0; var7 < this.verticesCount; ++var7) {
if(var4 == this.verticesX[var7] && var5 == this.verticesY[var7] && var6 == this.verticesZ[var7]) {
var3 = var7;
break;
}
}
if(var3 == -1) {
this.verticesX[this.verticesCount] = var4;
this.verticesY[this.verticesCount] = var5;
this.verticesZ[this.verticesCount] = var6;
if(var1.__h != null) {
this.__h[this.verticesCount] = var1.__h[var2];
}
var3 = this.verticesCount++;
}
return var3;
}
@ObfuscatedName("o")
@ObfuscatedSignature(
signature = "()Ldw;"
)
@Export("__o_218")
public ModelData __o_218() {
ModelData var1 = new ModelData();
if(this.__e != null) {
var1.__e = new byte[this.faceCount];
for(int var2 = 0; var2 < this.faceCount; ++var2) {
var1.__e[var2] = this.__e[var2];
}
}
var1.verticesCount = this.verticesCount;
var1.faceCount = this.faceCount;
var1.__z = this.__z;
var1.verticesX = this.verticesX;
var1.verticesY = this.verticesY;
var1.verticesZ = this.verticesZ;
var1.indices1 = this.indices1;
var1.indices2 = this.indices2;
var1.indices3 = this.indices3;
var1.__x = this.__x;
var1.faceAlphas = this.faceAlphas;
var1.textureCoords = this.textureCoords;
var1.faceColors = this.faceColors;
var1.faceTextures = this.faceTextures;
var1.__a = this.__a;
var1.textureRenderTypes = this.textureRenderTypes;
var1.texTriangleX = this.texTriangleX;
var1.texTriangleY = this.texTriangleY;
var1.texTriangleZ = this.texTriangleZ;
var1.__h = this.__h;
var1.__b = this.__b;
var1.vertexLabels = this.vertexLabels;
var1.faceLabelsAlpha = this.faceLabelsAlpha;
var1.__v = this.__v;
var1.faceNormals = this.faceNormals;
var1.__aq = this.__aq;
var1.__aj = this.__aj;
return var1;
}
@ObfuscatedName("u")
@ObfuscatedSignature(
signature = "([[IIIIZI)Ldw;"
)
@Export("__u_219")
public ModelData __u_219(int[][] var1, int var2, int var3, int var4, boolean var5, int var6) {
this.__c_229();
int var7 = var2 + this.__ac;
int var8 = var2 + this.__ay;
int var9 = var4 + this.__ak;
int var10 = var4 + this.__ah;
if(var7 >= 0 && var8 + 128 >> 7 < var1.length && var9 >= 0 && var10 + 128 >> 7 < var1[0].length) {
var7 >>= 7;
var8 = var8 + 127 >> 7;
var9 >>= 7;
var10 = var10 + 127 >> 7;
if(var3 == var1[var7][var9] && var3 == var1[var8][var9] && var3 == var1[var7][var10] && var3 == var1[var8][var10]) {
return this;
} else {
ModelData var11 = new ModelData();
var11.verticesCount = this.verticesCount;
var11.faceCount = this.faceCount;
var11.__z = this.__z;
var11.verticesX = this.verticesX;
var11.verticesZ = this.verticesZ;
var11.indices1 = this.indices1;
var11.indices2 = this.indices2;
var11.indices3 = this.indices3;
var11.__e = this.__e;
var11.__x = this.__x;
var11.faceAlphas = this.faceAlphas;
var11.textureCoords = this.textureCoords;
var11.faceColors = this.faceColors;
var11.faceTextures = this.faceTextures;
var11.__a = this.__a;
var11.textureRenderTypes = this.textureRenderTypes;
var11.texTriangleX = this.texTriangleX;
var11.texTriangleY = this.texTriangleY;
var11.texTriangleZ = this.texTriangleZ;
var11.__h = this.__h;
var11.__b = this.__b;
var11.vertexLabels = this.vertexLabels;
var11.faceLabelsAlpha = this.faceLabelsAlpha;
var11.__aq = this.__aq;
var11.__aj = this.__aj;
var11.verticesY = new int[var11.verticesCount];
int var12;
int var13;
int var14;
int var15;
int var16;
int var17;
int var18;
int var19;
int var20;
int var21;
if(var6 == 0) {
for(var12 = 0; var12 < var11.verticesCount; ++var12) {
var13 = var2 + this.verticesX[var12];
var14 = var4 + this.verticesZ[var12];
var15 = var13 & 127;
var16 = var14 & 127;
var17 = var13 >> 7;
var18 = var14 >> 7;
var19 = var1[var17][var18] * (128 - var15) + var1[var17 + 1][var18] * var15 >> 7;
var20 = var1[var17][var18 + 1] * (128 - var15) + var15 * var1[var17 + 1][var18 + 1] >> 7;
var21 = var19 * (128 - var16) + var20 * var16 >> 7;
var11.verticesY[var12] = var21 + this.verticesY[var12] - var3;
}
} else {
for(var12 = 0; var12 < var11.verticesCount; ++var12) {
var13 = (-this.verticesY[var12] << 16) / super.height;
if(var13 < var6) {
var14 = var2 + this.verticesX[var12];
var15 = var4 + this.verticesZ[var12];
var16 = var14 & 127;
var17 = var15 & 127;
var18 = var14 >> 7;
var19 = var15 >> 7;
var20 = var1[var18][var19] * (128 - var16) + var1[var18 + 1][var19] * var16 >> 7;
var21 = var1[var18][var19 + 1] * (128 - var16) + var16 * var1[var18 + 1][var19 + 1] >> 7;
int var22 = var20 * (128 - var17) + var21 * var17 >> 7;
var11.verticesY[var12] = (var6 - var13) * (var22 - var3) / var6 + this.verticesY[var12];
}
}
}
var11.invalidate();
return var11;
}
} else {
return this;
}
}
@ObfuscatedName("g")
@Export("__g_220")
void __g_220() {
int[] var1;
int var2;
int var3;
int var4;
if(this.__h != null) {
var1 = new int[256];
var2 = 0;
for(var3 = 0; var3 < this.verticesCount; ++var3) {
var4 = this.__h[var3];
++var1[var4];
if(var4 > var2) {
var2 = var4;
}
}
this.vertexLabels = new int[var2 + 1][];
for(var3 = 0; var3 <= var2; ++var3) {
this.vertexLabels[var3] = new int[var1[var3]];
var1[var3] = 0;
}
for(var3 = 0; var3 < this.verticesCount; this.vertexLabels[var4][var1[var4]++] = var3++) {
var4 = this.__h[var3];
}
this.__h = null;
}
if(this.__b != null) {
var1 = new int[256];
var2 = 0;
for(var3 = 0; var3 < this.faceCount; ++var3) {
var4 = this.__b[var3];
++var1[var4];
if(var4 > var2) {
var2 = var4;
}
}
this.faceLabelsAlpha = new int[var2 + 1][];
for(var3 = 0; var3 <= var2; ++var3) {
this.faceLabelsAlpha[var3] = new int[var1[var3]];
var1[var3] = 0;
}
for(var3 = 0; var3 < this.faceCount; this.faceLabelsAlpha[var4][var1[var4]++] = var3++) {
var4 = this.__b[var3];
}
this.__b = null;
}
}
@ObfuscatedName("l")
@Export("__l_221")
public void __l_221() {
for(int var1 = 0; var1 < this.verticesCount; ++var1) {
int var2 = this.verticesX[var1];
this.verticesX[var1] = this.verticesZ[var1];
this.verticesZ[var1] = -var2;
}
this.invalidate();
}
@ObfuscatedName("x")
@Export("__x_222")
public void __x_222() {
for(int var1 = 0; var1 < this.verticesCount; ++var1) {
this.verticesX[var1] = -this.verticesX[var1];
this.verticesZ[var1] = -this.verticesZ[var1];
}
this.invalidate();
}
@ObfuscatedName("d")
@Export("__d_223")
public void __d_223() {
for(int var1 = 0; var1 < this.verticesCount; ++var1) {
int var2 = this.verticesZ[var1];
this.verticesZ[var1] = this.verticesX[var1];
this.verticesX[var1] = -var2;
}
this.invalidate();
}
@ObfuscatedName("a")
@Export("__a_224")
public void __a_224(int var1) {
int var2 = ModelData_sine[var1];
int var3 = ModelData_cosine[var1];
for(int var4 = 0; var4 < this.verticesCount; ++var4) {
int var5 = var2 * this.verticesZ[var4] + var3 * this.verticesX[var4] >> 16;
this.verticesZ[var4] = var3 * this.verticesZ[var4] - var2 * this.verticesX[var4] >> 16;
this.verticesX[var4] = var5;
}
this.invalidate();
}
@ObfuscatedName("z")
@Export("__z_225")
public void __z_225(int var1, int var2, int var3) {
for(int var4 = 0; var4 < this.verticesCount; ++var4) {
this.verticesX[var4] += var1;
this.verticesY[var4] += var2;
this.verticesZ[var4] += var3;
}
this.invalidate();
}
@ObfuscatedName("j")
@Export("recolor")
public void recolor(short var1, short var2) {
for(int var3 = 0; var3 < this.faceCount; ++var3) {
if(this.faceColors[var3] == var1) {
this.faceColors[var3] = var2;
}
}
}
@ObfuscatedName("s")
@Export("retexture")
public void retexture(short var1, short var2) {
if(this.faceTextures != null) {
for(int var3 = 0; var3 < this.faceCount; ++var3) {
if(this.faceTextures[var3] == var1) {
this.faceTextures[var3] = var2;
}
}
}
}
@ObfuscatedName("t")
@Export("__t_226")
public void __t_226() {
int var1;
for(var1 = 0; var1 < this.verticesCount; ++var1) {
this.verticesZ[var1] = -this.verticesZ[var1];
}
for(var1 = 0; var1 < this.faceCount; ++var1) {
int var2 = this.indices1[var1];
this.indices1[var1] = this.indices3[var1];
this.indices3[var1] = var2;
}
this.invalidate();
}
@ObfuscatedName("y")
@Export("__y_227")
public void __y_227(int var1, int var2, int var3) {
for(int var4 = 0; var4 < this.verticesCount; ++var4) {
this.verticesX[var4] = this.verticesX[var4] * var1 / 128;
this.verticesY[var4] = var2 * this.verticesY[var4] / 128;
this.verticesZ[var4] = var3 * this.verticesZ[var4] / 128;
}
this.invalidate();
}
@ObfuscatedName("h")
@Export("__h_228")
public void __h_228() {
if(this.__v == null) {
this.__v = new VertexNormal[this.verticesCount];
int var1;
for(var1 = 0; var1 < this.verticesCount; ++var1) {
this.__v[var1] = new VertexNormal();
}
for(var1 = 0; var1 < this.faceCount; ++var1) {
int var2 = this.indices1[var1];
int var3 = this.indices2[var1];
int var4 = this.indices3[var1];
int var5 = this.verticesX[var3] - this.verticesX[var2];
int var6 = this.verticesY[var3] - this.verticesY[var2];
int var7 = this.verticesZ[var3] - this.verticesZ[var2];
int var8 = this.verticesX[var4] - this.verticesX[var2];
int var9 = this.verticesY[var4] - this.verticesY[var2];
int var10 = this.verticesZ[var4] - this.verticesZ[var2];
int var11 = var6 * var10 - var9 * var7;
int var12 = var7 * var8 - var10 * var5;
int var13;
for(var13 = var5 * var9 - var8 * var6; var11 > 8192 || var12 > 8192 || var13 > 8192 || var11 < -8192 || var12 < -8192 || var13 < -8192; var13 >>= 1) {
var11 >>= 1;
var12 >>= 1;
}
int var14 = (int)Math.sqrt((double)(var11 * var11 + var12 * var12 + var13 * var13));
if(var14 <= 0) {
var14 = 1;
}
var11 = var11 * 256 / var14;
var12 = var12 * 256 / var14;
var13 = var13 * 256 / var14;
byte var15;
if(this.__e == null) {
var15 = 0;
} else {
var15 = this.__e[var1];
}
if(var15 == 0) {
VertexNormal var16 = this.__v[var2];
var16.__m += var11;
var16.__f += var12;
var16.__q += var13;
++var16.__w;
var16 = this.__v[var3];
var16.__m += var11;
var16.__f += var12;
var16.__q += var13;
++var16.__w;
var16 = this.__v[var4];
var16.__m += var11;
var16.__f += var12;
var16.__q += var13;
++var16.__w;
} else if(var15 == 1) {
if(this.faceNormals == null) {
this.faceNormals = new FaceNormal[this.faceCount];
}
FaceNormal var17 = this.faceNormals[var1] = new FaceNormal();
var17.__m = var11;
var17.__f = var12;
var17.__q = var13;
}
}
}
}
@ObfuscatedName("b")
@Export("invalidate")
void invalidate() {
this.__v = null;
this.__ag = null;
this.faceNormals = null;
this.isBoundsCalculated = false;
}
@ObfuscatedName("c")
@Export("__c_229")
void __c_229() {
if(!this.isBoundsCalculated) {
super.height = 0;
this.__ar = 0;
this.__ac = 999999;
this.__ay = -999999;
this.__ah = -99999;
this.__ak = 99999;
for(int var1 = 0; var1 < this.verticesCount; ++var1) {
int var2 = this.verticesX[var1];
int var3 = this.verticesY[var1];
int var4 = this.verticesZ[var1];
if(var2 < this.__ac) {
this.__ac = var2;
}
if(var2 > this.__ay) {
this.__ay = var2;
}
if(var4 < this.__ak) {
this.__ak = var4;
}
if(var4 > this.__ah) {
this.__ah = var4;
}
if(-var3 > super.height) {
super.height = -var3;
}
if(var3 > this.__ar) {
this.__ar = var3;
}
}
this.isBoundsCalculated = true;
}
}
@ObfuscatedName("v")
@ObfuscatedSignature(
signature = "(IIIII)Ldu;"
)
@Export("toModel")
public final Model toModel(int var1, int var2, int var3, int var4, int var5) {
this.__h_228();
int var6 = (int)Math.sqrt((double)(var5 * var5 + var3 * var3 + var4 * var4));
int var7 = var6 * var2 >> 8;
Model var8 = new Model();
var8.faceColors1 = new int[this.faceCount];
var8.faceColors2 = new int[this.faceCount];
var8.faceColors3 = new int[this.faceCount];
if(this.__z > 0 && this.textureCoords != null) {
int[] var9 = new int[this.__z];
int var10;
for(var10 = 0; var10 < this.faceCount; ++var10) {
if(this.textureCoords[var10] != -1) {
++var9[this.textureCoords[var10] & 255];
}
}
var8.__h = 0;
for(var10 = 0; var10 < this.__z; ++var10) {
if(var9[var10] > 0 && this.textureRenderTypes[var10] == 0) {
++var8.__h;
}
}
var8.__b = new int[var8.__h];
var8.__c = new int[var8.__h];
var8.__r = new int[var8.__h];
var10 = 0;
int var11;
for(var11 = 0; var11 < this.__z; ++var11) {
if(var9[var11] > 0 && this.textureRenderTypes[var11] == 0) {
var8.__b[var10] = this.texTriangleX[var11] & '\uffff';
var8.__c[var10] = this.texTriangleY[var11] & '\uffff';
var8.__r[var10] = this.texTriangleZ[var11] & '\uffff';
var9[var11] = var10++;
} else {
var9[var11] = -1;
}
}
var8.__s = new byte[this.faceCount];
for(var11 = 0; var11 < this.faceCount; ++var11) {
if(this.textureCoords[var11] != -1) {
var8.__s[var11] = (byte)var9[this.textureCoords[var11] & 255];
} else {
var8.__s[var11] = -1;
}
}
}
for(int var16 = 0; var16 < this.faceCount; ++var16) {
byte var17;
if(this.__e == null) {
var17 = 0;
} else {
var17 = this.__e[var16];
}
byte var18;
if(this.faceAlphas == null) {
var18 = 0;
} else {
var18 = this.faceAlphas[var16];
}
short var12;
if(this.faceTextures == null) {
var12 = -1;
} else {
var12 = this.faceTextures[var16];
}
if(var18 == -2) {
var17 = 3;
}
if(var18 == -1) {
var17 = 2;
}
VertexNormal var13;
int var14;
FaceNormal var19;
if(var12 == -1) {
if(var17 != 0) {
if(var17 == 1) {
var19 = this.faceNormals[var16];
var14 = (var4 * var19.__f + var5 * var19.__q + var3 * var19.__m) / (var7 / 2 + var7) + var1;
var8.faceColors1[var16] = method2802(this.faceColors[var16] & '\uffff', var14);
var8.faceColors3[var16] = -1;
} else if(var17 == 3) {
var8.faceColors1[var16] = 128;
var8.faceColors3[var16] = -1;
} else {
var8.faceColors3[var16] = -2;
}
} else {
int var15 = this.faceColors[var16] & '\uffff';
if(this.__ag != null && this.__ag[this.indices1[var16]] != null) {
var13 = this.__ag[this.indices1[var16]];
} else {
var13 = this.__v[this.indices1[var16]];
}
var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1;
var8.faceColors1[var16] = method2802(var15, var14);
if(this.__ag != null && this.__ag[this.indices2[var16]] != null) {
var13 = this.__ag[this.indices2[var16]];
} else {
var13 = this.__v[this.indices2[var16]];
}
var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1;
var8.faceColors2[var16] = method2802(var15, var14);
if(this.__ag != null && this.__ag[this.indices3[var16]] != null) {
var13 = this.__ag[this.indices3[var16]];
} else {
var13 = this.__v[this.indices3[var16]];
}
var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1;
var8.faceColors3[var16] = method2802(var15, var14);
}
} else if(var17 != 0) {
if(var17 == 1) {
var19 = this.faceNormals[var16];
var14 = (var4 * var19.__f + var5 * var19.__q + var3 * var19.__m) / (var7 / 2 + var7) + var1;
var8.faceColors1[var16] = method2803(var14);
var8.faceColors3[var16] = -1;
} else {
var8.faceColors3[var16] = -2;
}
} else {
if(this.__ag != null && this.__ag[this.indices1[var16]] != null) {
var13 = this.__ag[this.indices1[var16]];
} else {
var13 = this.__v[this.indices1[var16]];
}
var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1;
var8.faceColors1[var16] = method2803(var14);
if(this.__ag != null && this.__ag[this.indices2[var16]] != null) {
var13 = this.__ag[this.indices2[var16]];
} else {
var13 = this.__v[this.indices2[var16]];
}
var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1;
var8.faceColors2[var16] = method2803(var14);
if(this.__ag != null && this.__ag[this.indices3[var16]] != null) {
var13 = this.__ag[this.indices3[var16]];
} else {
var13 = this.__v[this.indices3[var16]];
}
var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1;
var8.faceColors3[var16] = method2803(var14);
}
}
this.__g_220();
var8.verticesCount = this.verticesCount;
var8.verticesX = this.verticesX;
var8.verticesY = this.verticesY;
var8.verticesZ = this.verticesZ;
var8.indicesCount = this.faceCount;
var8.indices1 = this.indices1;
var8.indices2 = this.indices2;
var8.indices3 = this.indices3;
var8.faceRenderPriorities = this.__x;
var8.faceAlphas = this.faceAlphas;
var8.__y = this.__a;
var8.vertexLabels = this.vertexLabels;
var8.faceLabelsAlpha = this.faceLabelsAlpha;
var8.faceTextures = this.faceTextures;
return var8;
}
@ObfuscatedName("m")
@ObfuscatedSignature(
signature = "(Lir;II)Ldw;"
)
public static ModelData method2788(AbstractIndexCache var0, int var1, int var2) {
byte[] var3 = var0.takeRecord(var1, var2);
return var3 == null?null:new ModelData(var3);
}
@ObfuscatedName("p")
@ObfuscatedSignature(
signature = "(Ldw;Ldw;IIIZ)V"
)
static void method2800(ModelData var0, ModelData var1, int var2, int var3, int var4, boolean var5) {
var0.__c_229();
var0.__h_228();
var1.__c_229();
var1.__h_228();
++__dw_ab;
int var6 = 0;
int[] var7 = var1.verticesX;
int var8 = var1.verticesCount;
int var9;
for(var9 = 0; var9 < var0.verticesCount; ++var9) {
VertexNormal var10 = var0.__v[var9];
if(var10.__w != 0) {
int var11 = var0.verticesY[var9] - var3;
if(var11 <= var1.__ar) {
int var12 = var0.verticesX[var9] - var2;
if(var12 >= var1.__ac && var12 <= var1.__ay) {
int var13 = var0.verticesZ[var9] - var4;
if(var13 >= var1.__ak && var13 <= var1.__ah) {
for(int var14 = 0; var14 < var8; ++var14) {
VertexNormal var15 = var1.__v[var14];
if(var12 == var7[var14] && var13 == var1.verticesZ[var14] && var11 == var1.verticesY[var14] && var15.__w != 0) {
if(var0.__ag == null) {
var0.__ag = new VertexNormal[var0.verticesCount];
}
if(var1.__ag == null) {
var1.__ag = new VertexNormal[var8];
}
VertexNormal var16 = var0.__ag[var9];
if(var16 == null) {
var16 = var0.__ag[var9] = new VertexNormal(var10);
}
VertexNormal var17 = var1.__ag[var14];
if(var17 == null) {
var17 = var1.__ag[var14] = new VertexNormal(var15);
}
var16.__m += var15.__m;
var16.__f += var15.__f;
var16.__q += var15.__q;
var16.__w += var15.__w;
var17.__m += var10.__m;
var17.__f += var10.__f;
var17.__q += var10.__q;
var17.__w += var10.__w;
++var6;
__dw_aw[var9] = __dw_ab;
__dw_al[var14] = __dw_ab;
}
}
}
}
}
}
}
if(var6 >= 3 && var5) {
for(var9 = 0; var9 < var0.faceCount; ++var9) {
if(__dw_aw[var0.indices1[var9]] == __dw_ab && __dw_aw[var0.indices2[var9]] == __dw_ab && __dw_aw[var0.indices3[var9]] == __dw_ab) {
if(var0.__e == null) {
var0.__e = new byte[var0.faceCount];
}
var0.__e[var9] = 2;
}
}
for(var9 = 0; var9 < var1.faceCount; ++var9) {
if(__dw_ab == __dw_al[var1.indices1[var9]] && __dw_ab == __dw_al[var1.indices2[var9]] && __dw_ab == __dw_al[var1.indices3[var9]]) {
if(var1.__e == null) {
var1.__e = new byte[var1.faceCount];
}
var1.__e[var9] = 2;
}
}
}
}
@ObfuscatedName("ag")
static final int method2802(int var0, int var1) {
var1 = (var0 & 127) * var1 >> 7;
if(var1 < 2) {
var1 = 2;
} else if(var1 > 126) {
var1 = 126;
}
return (var0 & 65408) + var1;
}
@ObfuscatedName("aq")
static final int method2803(int var0) {
if(var0 < 2) {
var0 = 2;
} else if(var0 > 126) {
var0 = 126;
}
return var0;
}
}