There's no playSoundEffect-equivalent method in the actual client code. Instead, the client just adds some values to the 4 sfx arrays, removes any old queued sound effects, and then bumps the counter, which is what I've done as well.
There's no playSoundEffect-equivalent method in the actual client code. Instead, the client just adds some values to the 4 sfx arrays, removes any old queued sound effects, and then bumps the counter, which is what I've done as well.