I can't find any instances of npc indexes being reused in instances,
which just causes the respawn timers to incorrectly identify a random
npc later which happens to use the same id.
See 01f134795d
I can't find any instances of npc indexes being reused in instances,
which just causes the respawn timers to incorrectly identify a random
npc later which happens to use the same id.
See 01f134795d