Files
runelite/model-viewer/src/main/java/net/runelite/modelviewer/ModelViewer.java
2018-05-20 20:20:04 -04:00

726 lines
21 KiB
Java

/*
* Copyright (c) 2016-2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.modelviewer;
import com.google.gson.Gson;
import java.awt.Color;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStreamReader;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import net.runelite.cache.IndexType;
import net.runelite.cache.ObjectManager;
import net.runelite.cache.OverlayManager;
import net.runelite.cache.SpriteManager;
import net.runelite.cache.TextureManager;
import net.runelite.cache.UnderlayManager;
import net.runelite.cache.definitions.KitDefinition;
import net.runelite.cache.definitions.LocationsDefinition;
import net.runelite.cache.definitions.MapDefinition;
import net.runelite.cache.definitions.ModelDefinition;
import net.runelite.cache.definitions.NpcDefinition;
import net.runelite.cache.definitions.ObjectDefinition;
import net.runelite.cache.definitions.SpriteDefinition;
import net.runelite.cache.definitions.TextureDefinition;
import net.runelite.cache.definitions.loaders.LocationsLoader;
import net.runelite.cache.definitions.loaders.MapLoader;
import net.runelite.cache.fs.Archive;
import net.runelite.cache.fs.Index;
import net.runelite.cache.fs.Storage;
import net.runelite.cache.fs.Store;
import net.runelite.cache.models.Vector3f;
import net.runelite.cache.models.VertexNormal;
import net.runelite.cache.region.Location;
import net.runelite.cache.region.Position;
import net.runelite.cache.region.Region;
import net.runelite.cache.util.XteaKeyManager;
import org.apache.commons.cli.CommandLine;
import org.apache.commons.cli.CommandLineParser;
import org.apache.commons.cli.DefaultParser;
import org.apache.commons.cli.Options;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import static org.lwjgl.opengl.GL11.GL_NEAREST;
import static org.lwjgl.opengl.GL11.GL_TEXTURE_2D;
import static org.lwjgl.opengl.GL11.GL_TEXTURE_MAG_FILTER;
import static org.lwjgl.opengl.GL11.GL_TEXTURE_MIN_FILTER;
import static org.lwjgl.opengl.GL11.GL_TEXTURE_WRAP_S;
import static org.lwjgl.opengl.GL11.GL_TEXTURE_WRAP_T;
import static org.lwjgl.opengl.GL11.glTexParameteri;
import static org.lwjgl.opengl.GL12.GL_CLAMP_TO_EDGE;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class ModelViewer
{
private static final Logger logger = LoggerFactory.getLogger(ModelViewer.class);
/**
* size of a tile in local coordinates
*/
private static final int TILE_SCALE = 128;
private static final int HEIGHT_MOD = 4;
private static ObjectManager objectManager;
private static TextureManager textureManager;
private static SpriteManager spriteManager;
private static Map<Integer, Texture> textures = new HashMap<>();
public static void main(String[] args) throws Exception
{
Options options = new Options();
options.addOption(null, "store", true, "store directory");
options.addOption(null, "npcdir", true, "npc directory");
options.addOption(null, "mapdir", true, "maps directory");
options.addOption(null, "objectdir", true, "objects directory");
options.addOption(null, "npc", true, "npc to render");
options.addOption(null, "object", true, "object to render");
options.addOption(null, "model", true, "model to render");
options.addOption(null, "map", true, "map region to render");
options.addOption(null, "kits", true, "kits to render");
CommandLineParser parser = new DefaultParser();
CommandLine cmd = parser.parse(options, args);
String npcdir = cmd.getOptionValue("npcdir");
String mapdir = cmd.getOptionValue("mapdir");
String objectdir = cmd.getOptionValue("objectdir");
NpcDefinition npcdef = null;
ObjectDefinition objdef = null;
Store store = null;
UnderlayManager underlayManager = null;
OverlayManager overlayManager = null;
List<ModelDefinition> models = new ArrayList<>();
Region region = null;
if (cmd.hasOption("store"))
{
store = new Store(new File(cmd.getOptionValue("store")));
store.load();
underlayManager = new UnderlayManager(store);
underlayManager.load();
overlayManager = new OverlayManager(store);
overlayManager.load();
objectManager = new ObjectManager(store);
objectManager.load();
textureManager = new TextureManager(store);
textureManager.load();
spriteManager = new SpriteManager(store);
spriteManager.load();
}
if (cmd.hasOption("model"))
{
// render model
String model = cmd.getOptionValue("model");
ModelDefinition md = ModelManager.getModel(Integer.parseInt(model), null, null);
models.add(md);
}
if (cmd.hasOption("npc"))
{
String npc = cmd.getOptionValue("npc");
try (FileInputStream fin = new FileInputStream(npcdir + "/" + npc + ".json"))
{
npcdef = new Gson().fromJson(new InputStreamReader(fin), NpcDefinition.class);
}
for (int model : npcdef.models)
{
ModelDefinition md = ModelManager.getModel(model, null, null);
models.add(md);
}
}
if (cmd.hasOption("object"))
{
String obj = cmd.getOptionValue("object");
try (FileInputStream fin = new FileInputStream(objectdir + "/" + obj + ".json"))
{
objdef = new Gson().fromJson(new InputStreamReader(fin), ObjectDefinition.class);
}
for (int model : objdef.getObjectModels())
{
ModelDefinition md = ModelManager.getModel(model, null, null);
models.add(md);
}
}
if (cmd.hasOption("map"))
{
String map = cmd.getOptionValue("map");
String[] s = map.split(",");
int x = Integer.parseInt(s[0]), y = Integer.parseInt(s[1]);
XteaKeyManager keyManager = new XteaKeyManager();
keyManager.loadKeys();
int[] keys = keyManager.getKeys(x << 8 | y);
Storage storage = store.getStorage();
Index index = store.getIndex(IndexType.MAPS);
Archive mapArchive = index.findArchiveByName("m" + x + "_" + y);
Archive locationsArchive = index.findArchiveByName("l" + x + "_" + y);
region = new Region(x, y);
byte[] mapData = mapArchive.decompress(storage.loadArchive(mapArchive));
MapLoader mapLoader = new MapLoader();
MapDefinition mapDef = mapLoader.load(x, y, mapData);
region.loadTerrain(mapDef);
if (keys != null)
{
byte[] locationData = locationsArchive.decompress(storage.loadArchive(locationsArchive), keys);
LocationsLoader locationsLoader = new LocationsLoader();
LocationsDefinition locDef = locationsLoader.load(x, y, locationData);
region.loadLocations(locDef);
}
}
if (cmd.hasOption("kits"))
{
String kits = cmd.getOptionValue("kits");
Integer[] kitIds = Arrays.stream(kits.split(",")).map(s -> Integer.parseInt(s)).toArray(Integer[]::new);
for (int kitId : kitIds)
{
KitDefinition kit = KitManager.getKit(kitId);
for (int model : kit.modelIds)
{
ModelDefinition md = ModelManager.getModel(model, null, null);
models.add(md);
}
}
}
Display.setDisplayMode(new DisplayMode(800, 600));
Display.setTitle("Model Viewer");
Display.setInitialBackground((float) Color.gray.getRed() / 255f, (float) Color.gray.getGreen() / 255f, (float) Color.gray.getBlue() / 255f);
Display.create();
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
double aspect = 1;
double near = 1; // near should be chosen as far into the scene as possible
double far = 10000;
double fov = 1; // 1 gives you a 90° field of view. It's tan(fov_angle)/2.
GL11.glFrustum(-aspect * near * fov, aspect * near * fov, -fov, fov, near, far);
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glCullFace(GL11.GL_BACK);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
long last = 0;
Camera camera = new Camera();
Scene scene = new Scene(underlayManager, overlayManager);
scene.loadRegion(region);
while (!Display.isCloseRequested())
{
// Clear the screen and depth buffer
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
for (ModelDefinition def : models)
{
short[] recolourToFind = null, recolourToReplace = null;
if (npcdef != null)
{
recolourToFind = npcdef.recolorToFind;
recolourToReplace = npcdef.recolorToReplace;
}
if (objdef != null)
{
recolourToFind = objdef.getRecolorToFind();
recolourToReplace = objdef.getRecolorToReplace();
}
drawModel(def, recolourToFind, recolourToReplace);
}
drawScene(region, scene);
//drawRegion(region);
Display.update();
Display.sync(20); // fps
long delta = System.currentTimeMillis() - last;
last = System.currentTimeMillis();
camera.acceptInput(delta);
camera.apply();
}
Display.destroy();
}
private static void drawModel(ModelDefinition md, short[] recolourToFind, short[] recolourToReplace)
{
for (int i = 0; i < md.faceCount; ++i)
{
if (md.faceRenderTypes != null)
{
byte faceRenderType = md.faceRenderTypes[i];
if ((faceRenderType & 2) != 0)
{
continue; // what is this?
}
}
int vertexA = md.faceVertexIndices1[i];
int vertexB = md.faceVertexIndices2[i];
int vertexC = md.faceVertexIndices3[i];
VertexNormal normalVertexA = md.vertexNormals[vertexA];
VertexNormal normalVertexB = md.vertexNormals[vertexB];
VertexNormal normalVertexC = md.vertexNormals[vertexC];
Vector3f nA = normalVertexA.normalize();
Vector3f nB = normalVertexB.normalize();
Vector3f nC = normalVertexC.normalize();
// Invert y
nA.y = -nA.y;
nB.y = -nB.y;
nC.y = -nC.y;
// and z
nA.z = -nA.z;
nB.z = -nB.z;
nC.z = -nC.z;
int vertexAx = md.vertexPositionsX[vertexA];
int vertexAy = md.vertexPositionsY[vertexA];
int vertexAz = md.vertexPositionsZ[vertexA];
int vertexBx = md.vertexPositionsX[vertexB];
int vertexBy = md.vertexPositionsY[vertexB];
int vertexBz = md.vertexPositionsZ[vertexB];
int vertexCx = md.vertexPositionsX[vertexC];
int vertexCy = md.vertexPositionsY[vertexC];
int vertexCz = md.vertexPositionsZ[vertexC];
short textureId = md.faceTextures != null ? md.faceTextures[i] : -1;
int alpha = md.faceAlphas != null ? (md.faceAlphas[i] & 0xFF) : 255;
if (alpha == 0)
{
alpha = 255;
}
Color color;
float[] u = null;
float[] v = null;
if (textureId != -1)
{
color = Color.WHITE;
Texture texture = getTexture(textureId);
assert texture != null;
if (md.faceTextureUCoordinates == null || md.faceTextureVCoordinates == null)
{
md.computeTextureUVCoordinates();
}
u = md.faceTextureUCoordinates[i];
v = md.faceTextureVCoordinates[i];
int glTexture = texture.getOpenglId();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTexture);
}
else
{
short hsb = md.faceColors[i];
// Check recolor
if (recolourToFind != null)
{
for (int j = 0; j < recolourToFind.length; ++j)
{
if (recolourToFind[j] == hsb)
{
hsb = recolourToReplace[j];
}
}
}
int rgb = RS2HSB_to_RGB(hsb);
color = new Color(rgb);
}
// convert to range of 0-1
float rf = (float) color.getRed() / 255f;
float gf = (float) color.getGreen() / 255f;
float bf = (float) color.getBlue() / 255f;
float af = (float) alpha / 255f;
GL11.glBegin(GL11.GL_TRIANGLES);
GL11.glColor4f(rf, gf, bf, af);
GL11.glNormal3f(nA.x, nA.y, nA.z);
if (textureId != -1)
{
GL11.glTexCoord2f(u[0], v[0]);
}
GL11.glVertex3i(vertexAx, -vertexAy, -vertexAz);
GL11.glNormal3f(nB.x, nB.y, nB.z);
if (textureId != -1)
{
GL11.glTexCoord2f(u[1], v[1]);
}
GL11.glVertex3i(vertexBx, -vertexBy, -vertexBz);
GL11.glNormal3f(nC.x, nC.y, nC.z);
if (textureId != -1)
{
GL11.glTexCoord2f(u[2], v[2]);
}
GL11.glVertex3i(vertexCx, -vertexCy, -vertexCz);
GL11.glEnd();
if (textureId != -1)
{
GL11.glDisable(GL11.GL_TEXTURE_2D);
}
}
}
private static void drawScene(Region region, Scene scene)
{
for (int z = 0; z < Region.Z; ++z)
{
SceneTileModel[][] sceneTileModels = scene.getSceneTiles()[z];
SceneTilePaint[][] sceneTilePaint = scene.getSceneTilePaint()[z];
for (int x = 0; x < Region.X; ++x)
{
for (int y = 0; y < Region.Y; ++y)
{
drawSceneTileModel(region, x, y, z, sceneTileModels[x][y]);
drawSceneTilePaint(region, x, y, z, sceneTilePaint[x][y]);
}
}
}
drawLocations(region);
}
private static void drawSceneTilePaint(Region region, int regionX, int regionY, int z, SceneTilePaint sceneTilePaint)
{
if (sceneTilePaint == null)
{
return;
}
int glTexture = -1;
Color color;
if (sceneTilePaint.texture > -1)
{
color = Color.WHITE;
Texture texture = getTexture(sceneTilePaint.texture);
glTexture = texture.getOpenglId();
assert glTexture > -1;
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTexture);
}
else
{
color = new Color(RS2HSB_to_RGB(sceneTilePaint.color));
}
GL11.glBegin(GL11.GL_TRIANGLES);
int x = regionX * TILE_SCALE;
int y = regionY * TILE_SCALE;
GL11.glColor3f((float) color.getRed() / 255f, (float) color.getGreen() / 255f, (float) color.getBlue() / 255f);
int z1 = -region.getTileHeight(z, regionX, regionY);
int z2 = regionX + 1 < Region.X ? -region.getTileHeight(z, regionX + 1, regionY) : z1;
int z3 = regionY + 1 < Region.Y ? -region.getTileHeight(z, regionX, regionY + 1) : z1;
int z4 = regionX + 1 < Region.X && regionY + 1 < Region.Y ? -region.getTileHeight(z, regionX + 1, regionY + 1) : z1;
// triangle 1
if (glTexture > -1)
{
GL11.glTexCoord2f(0, 0);
}
GL11.glVertex3i(x, z1, -y);
if (glTexture > -1)
{
GL11.glTexCoord2f(1, 0);
}
GL11.glVertex3i(x + TILE_SCALE, z2, -y);
if (glTexture > -1)
{
GL11.glTexCoord2f(0, 1);
}
GL11.glVertex3i(x, z3, -(y + TILE_SCALE));
// triangle 2
if (glTexture > -1)
{
GL11.glTexCoord2f(0, 1);
}
GL11.glVertex3i(x, z3, -(y + TILE_SCALE));
if (glTexture > -1)
{
GL11.glTexCoord2f(1, 0);
}
GL11.glVertex3i(x + TILE_SCALE, z2, -y);
if (glTexture > -1)
{
GL11.glTexCoord2f(1, 1);
}
GL11.glVertex3i(x + TILE_SCALE, z4, -(y + TILE_SCALE));
GL11.glEnd();
if (glTexture > -1)
{
GL11.glDisable(GL11.GL_TEXTURE_2D);
}
}
private static void drawSceneTileModel(Region region, int regionX, int regionY, int z, SceneTileModel sceneTileModel)
{
if (sceneTileModel == null)
{
return;
}
for (int i = 0; i < sceneTileModel.faceX.length; ++i)
{
int vertexA = sceneTileModel.faceX[i];
int vertexB = sceneTileModel.faceY[i];
int vertexC = sceneTileModel.faceZ[i];
int vertexAx = sceneTileModel.vertexX[vertexA];
int vertexAy = sceneTileModel.vertexY[vertexA];
int vertexAz = sceneTileModel.vertexZ[vertexA];
int vertexBx = sceneTileModel.vertexX[vertexB];
int vertexBy = sceneTileModel.vertexY[vertexB];
int vertexBz = sceneTileModel.vertexZ[vertexB];
int vertexCx = sceneTileModel.vertexX[vertexC];
int vertexCy = sceneTileModel.vertexY[vertexC];
int vertexCz = sceneTileModel.vertexZ[vertexC];
int colorA = sceneTileModel.triangleColorA[i];
int colorB = sceneTileModel.triangleColorB[i];
int colorC = sceneTileModel.triangleColorC[i];
Color color = null;
int glTexture = -1;
color = new Color(RS2HSB_to_RGB(colorA));
GL11.glBegin(GL11.GL_TRIANGLES);
if (color != null)
{
GL11.glColor3f((float) color.getRed() / 255f, (float) color.getGreen() / 255f, (float) color.getBlue() / 255f);
}
GL11.glVertex3i(vertexAx, -vertexAy, -vertexAz);
GL11.glVertex3i(vertexBx, -vertexBy, -vertexBz);
GL11.glVertex3i(vertexCx, -vertexCy, -vertexCz);
GL11.glEnd();
if (glTexture > -1)
{
GL11.glDisable(GL11.GL_TEXTURE_2D);
}
}
}
private static void drawLocations(Region region)
{
for (Location location : region.getLocations())
{
int id = location.getId();
ObjectDefinition object = getObject(id);
if (object == null || object.getObjectModels() == null)
{
continue;
}
Position objectPos = location.getPosition();
int regionX = objectPos.getX() - region.getBaseX();
int regionY = objectPos.getY() - region.getBaseY();
int height = -region.getTileHeight(objectPos.getZ(), regionX, regionY); // / HEIGHT_MOD;
GL11.glMatrixMode(GL11.GL_MODELVIEW);
// TILE_SCALE/2 to draw the object from the center of the tile it is on
GL11.glTranslatef(regionX * TILE_SCALE + (TILE_SCALE / 2), height + (location.getPosition().getZ() * 0), -regionY * TILE_SCALE - (TILE_SCALE / 2));
for (int i = 0; i < object.getObjectModels().length; ++i)
{
if (object.getObjectTypes() != null && object.getObjectTypes()[i] != location.getType())
{
continue;
}
ModelDefinition md = ModelManager.getModel(object.getObjectModels()[i], object, location);
if (md == null)
{
continue;
}
drawModel(md, object.getRecolorToFind(), object.getRecolorToReplace());
}
GL11.glTranslatef(-regionX * TILE_SCALE - (TILE_SCALE / 2), -(height + (location.getPosition().getZ() * 0)), regionY * TILE_SCALE + (TILE_SCALE / 2));
GL11.glPopMatrix();
}
}
private static ObjectDefinition getObject(int id)
{
return objectManager.getObject(id);
}
private static Texture getTexture(int id)
{
Texture texture = textures.get(id);
if (texture != null)
{
return texture;
}
TextureDefinition textureDefinition = textureManager.findTexture(id);
SpriteDefinition spriteDefinition = spriteManager.findSprite(textureDefinition.getFileIds()[0], 0);
int width = spriteDefinition.getWidth();
int height = spriteDefinition.getHeight();
int[] rgb = spriteDefinition.getPixels();
ByteBuffer buffer = ByteBuffer.allocateDirect(rgb.length * 4);
for (int i = 0; i < rgb.length; ++i)
{
int pixel = rgb[i];
// argb -> rgba
int a = pixel >>> 24;
int r = (pixel >> 16) & 0xff;
int g = (pixel >> 8) & 0xff;
int b = pixel & 0xff;
buffer.put((byte) r);
buffer.put((byte) g);
buffer.put((byte) b);
buffer.put((byte) a);
}
buffer.position(0);
int glTexture = GL11.glGenTextures();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, glTexture);
//Setup filtering, i.e. how OpenGL will interpolate the pixels when scaling up or down
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
//Setup wrap mode, i.e. how OpenGL will handle pixels outside of the expected range
//Note: GL_CLAMP_TO_EDGE is part of GL12
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buffer);
GL11.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); // Linear Filtering
GL11.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); // Linear Filtering
texture = new Texture(rgb, width, height, glTexture);
textures.put(id, texture);
return texture;
}
// found these two functions here https://www.rune-server.org/runescape-development/rs2-client/tools/589900-rs2-hsb-color-picker.html
public static int RGB_to_RS2HSB(int red, int green, int blue)
{
float[] HSB = Color.RGBtoHSB(red, green, blue, null);
float hue = (HSB[0]);
float saturation = (HSB[1]);
float brightness = (HSB[2]);
int encode_hue = (int) (hue * 63); //to 6-bits
int encode_saturation = (int) (saturation * 7); //to 3-bits
int encode_brightness = (int) (brightness * 127); //to 7-bits
return (encode_hue << 10) + (encode_saturation << 7) + (encode_brightness);
}
public static int RS2HSB_to_RGB(int RS2HSB)
{
int decode_hue = (RS2HSB >> 10) & 0x3f;
int decode_saturation = (RS2HSB >> 7) & 0x07;
int decode_brightness = (RS2HSB & 0x7f);
return Color.HSBtoRGB((float) decode_hue / 63, (float) decode_saturation / 7, (float) decode_brightness / 127);
}
}