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runelite/runelite-api/src/main/java/net/runelite/api/Player.java

93 lines
2.6 KiB
Java

/*
* Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
import java.awt.Polygon;
import javax.annotation.Nullable;
/**
* Represents a player entity in the game.
*/
public interface Player extends Actor
{
@Override
int getCombatLevel();
int getPlayerId();
/**
* Gets the composition of this player.
*
* @return the composition
*/
@Nullable
PlayerAppearance getPlayerAppearance();
/**
* Gets the polygons that make up the players model.
*
* @return the model polygons
*/
Polygon[] getPolygons();
/**
* Gets the current team cape team number the player is on.
*
* @return team number, or 0 if not on any team
*/
int getTeam();
/**
* Checks whether this player is a member of the same clan as
* the local player.
*
* @return true if the player is a clan member, false otherwise
*/
boolean isClanMember();
/**
* Checks whether this player is a friend of the local player.
*
* @return true if the player is a friend, false otherwise
*/
boolean isFriend();
/**
* Gets the displayed overhead icon of the player.
*
* @return the overhead icon
*/
@Nullable
HeadIcon getOverheadIcon();
/**
* Gets the displayed skull icon of the player.
*
* @return the skull icon
*/
@Nullable
SkullIcon getSkullIcon();
}