Adds deobfuscator Adds injected-client Adds injector-plugin Adds runescape-client Replaces RL's apis Small bug with sprites atm, will be resolved soon. tired af. Builds, probably
415 lines
13 KiB
Java
415 lines
13 KiB
Java
import java.util.Random;
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import net.runelite.mapping.Export;
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import net.runelite.mapping.Implements;
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import net.runelite.mapping.ObfuscatedName;
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import net.runelite.mapping.ObfuscatedSignature;
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@ObfuscatedName("db")
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@Implements("Instrument")
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public class Instrument {
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@ObfuscatedName("s")
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@Export("Instrument_samples")
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static int[] Instrument_samples;
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@ObfuscatedName("t")
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@Export("Instrument_noise")
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static int[] Instrument_noise;
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@ObfuscatedName("y")
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@Export("Instrument_sine")
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static int[] Instrument_sine;
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@ObfuscatedName("b")
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@Export("Instrument_phases")
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static int[] Instrument_phases;
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@ObfuscatedName("c")
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@Export("Instrument_delays")
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static int[] Instrument_delays;
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@ObfuscatedName("r")
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@Export("Instrument_volumeSteps")
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static int[] Instrument_volumeSteps;
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@ObfuscatedName("p")
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@Export("Instrument_pitchSteps")
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static int[] Instrument_pitchSteps;
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@ObfuscatedName("v")
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@Export("Instrument_pitchBaseSteps")
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static int[] Instrument_pitchBaseSteps;
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@ObfuscatedName("m")
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@ObfuscatedSignature(
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signature = "Lde;"
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)
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@Export("__m")
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SoundEnvelope __m;
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@ObfuscatedName("f")
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@ObfuscatedSignature(
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signature = "Lde;"
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)
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@Export("__f")
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SoundEnvelope __f;
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@ObfuscatedName("q")
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@ObfuscatedSignature(
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signature = "Lde;"
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)
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@Export("__q")
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SoundEnvelope __q;
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@ObfuscatedName("w")
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@ObfuscatedSignature(
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signature = "Lde;"
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)
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@Export("__w")
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SoundEnvelope __w;
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@ObfuscatedName("o")
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@ObfuscatedSignature(
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signature = "Lde;"
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)
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@Export("__o")
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SoundEnvelope __o;
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@ObfuscatedName("u")
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@ObfuscatedSignature(
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signature = "Lde;"
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)
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@Export("__u")
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SoundEnvelope __u;
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@ObfuscatedName("g")
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@ObfuscatedSignature(
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signature = "Lde;"
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)
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@Export("__g")
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SoundEnvelope __g;
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@ObfuscatedName("l")
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@ObfuscatedSignature(
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signature = "Lde;"
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)
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@Export("__l")
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SoundEnvelope __l;
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@ObfuscatedName("e")
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@Export("oscillatorVolume")
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int[] oscillatorVolume;
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@ObfuscatedName("x")
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@Export("oscillatorPitch")
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int[] oscillatorPitch;
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@ObfuscatedName("d")
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@Export("oscillatorDelays")
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int[] oscillatorDelays;
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@ObfuscatedName("k")
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@Export("delayTime")
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int delayTime;
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@ObfuscatedName("n")
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@Export("delayDecay")
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int delayDecay;
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@ObfuscatedName("i")
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@ObfuscatedSignature(
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signature = "Ldi;"
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)
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@Export("filter")
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AudioFilter filter;
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@ObfuscatedName("a")
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@ObfuscatedSignature(
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signature = "Lde;"
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)
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@Export("__a")
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SoundEnvelope __a;
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@ObfuscatedName("z")
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@Export("duration")
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int duration;
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@ObfuscatedName("j")
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@Export("offset")
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int offset;
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static {
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Instrument_noise = new int['耀'];
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Random var0 = new Random(0L);
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int var1;
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for(var1 = 0; var1 < 32768; ++var1) {
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Instrument_noise[var1] = (var0.nextInt() & 2) - 1;
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}
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Instrument_sine = new int['耀'];
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for(var1 = 0; var1 < 32768; ++var1) {
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Instrument_sine[var1] = (int)(Math.sin((double)var1 / 5215.1903D) * 16384.0D);
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}
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Instrument_samples = new int[220500];
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Instrument_phases = new int[5];
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Instrument_delays = new int[5];
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Instrument_volumeSteps = new int[5];
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Instrument_pitchSteps = new int[5];
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Instrument_pitchBaseSteps = new int[5];
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}
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Instrument() {
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this.oscillatorVolume = new int[]{0, 0, 0, 0, 0};
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this.oscillatorPitch = new int[]{0, 0, 0, 0, 0};
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this.oscillatorDelays = new int[]{0, 0, 0, 0, 0};
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this.delayTime = 0;
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this.delayDecay = 100;
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this.duration = 500;
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this.offset = 0;
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}
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@ObfuscatedName("m")
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@Export("synthesize")
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final int[] synthesize(int var1, int var2) {
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class212.clearIntArray(Instrument_samples, 0, var1);
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if(var2 < 10) {
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return Instrument_samples;
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} else {
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double var3 = (double)var1 / ((double)var2 + 0.0D);
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this.__m.reset();
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this.__f.reset();
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int var5 = 0;
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int var6 = 0;
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int var7 = 0;
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if(this.__q != null) {
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this.__q.reset();
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this.__w.reset();
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var5 = (int)((double)(this.__q.end - this.__q.start) * 32.768D / var3);
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var6 = (int)((double)this.__q.start * 32.768D / var3);
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}
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int var8 = 0;
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int var9 = 0;
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int var10 = 0;
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if(this.__o != null) {
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this.__o.reset();
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this.__u.reset();
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var8 = (int)((double)(this.__o.end - this.__o.start) * 32.768D / var3);
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var9 = (int)((double)this.__o.start * 32.768D / var3);
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}
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int var11;
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for(var11 = 0; var11 < 5; ++var11) {
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if(this.oscillatorVolume[var11] != 0) {
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Instrument_phases[var11] = 0;
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Instrument_delays[var11] = (int)((double)this.oscillatorDelays[var11] * var3);
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Instrument_volumeSteps[var11] = (this.oscillatorVolume[var11] << 14) / 100;
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Instrument_pitchSteps[var11] = (int)((double)(this.__m.end - this.__m.start) * 32.768D * Math.pow(1.0057929410678534D, (double)this.oscillatorPitch[var11]) / var3);
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Instrument_pitchBaseSteps[var11] = (int)((double)this.__m.start * 32.768D / var3);
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}
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}
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int var12;
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int var13;
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int var14;
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int var15;
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for(var11 = 0; var11 < var1; ++var11) {
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var12 = this.__m.doStep(var1);
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var13 = this.__f.doStep(var1);
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if(this.__q != null) {
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var14 = this.__q.doStep(var1);
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var15 = this.__w.doStep(var1);
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var12 += this.evaluateWave(var7, var15, this.__q.form) >> 1;
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var7 = var7 + var6 + (var14 * var5 >> 16);
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}
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if(this.__o != null) {
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var14 = this.__o.doStep(var1);
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var15 = this.__u.doStep(var1);
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var13 = var13 * ((this.evaluateWave(var10, var15, this.__o.form) >> 1) + 32768) >> 15;
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var10 = var10 + var9 + (var14 * var8 >> 16);
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}
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for(var14 = 0; var14 < 5; ++var14) {
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if(this.oscillatorVolume[var14] != 0) {
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var15 = Instrument_delays[var14] + var11;
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if(var15 < var1) {
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Instrument_samples[var15] += this.evaluateWave(Instrument_phases[var14], var13 * Instrument_volumeSteps[var14] >> 15, this.__m.form);
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Instrument_phases[var14] += (var12 * Instrument_pitchSteps[var14] >> 16) + Instrument_pitchBaseSteps[var14];
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}
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}
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}
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}
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int var16;
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if(this.__g != null) {
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this.__g.reset();
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this.__l.reset();
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var11 = 0;
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boolean var19 = false;
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boolean var20 = true;
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for(var14 = 0; var14 < var1; ++var14) {
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var15 = this.__g.doStep(var1);
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var16 = this.__l.doStep(var1);
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if(var20) {
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var12 = (var15 * (this.__g.end - this.__g.start) >> 8) + this.__g.start;
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} else {
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var12 = (var16 * (this.__g.end - this.__g.start) >> 8) + this.__g.start;
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}
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var11 += 256;
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if(var11 >= var12) {
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var11 = 0;
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var20 = !var20;
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}
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if(var20) {
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Instrument_samples[var14] = 0;
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}
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}
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}
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if(this.delayTime > 0 && this.delayDecay > 0) {
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var11 = (int)((double)this.delayTime * var3);
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for(var12 = var11; var12 < var1; ++var12) {
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Instrument_samples[var12] += Instrument_samples[var12 - var11] * this.delayDecay / 100;
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}
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}
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if(this.filter.__m[0] > 0 || this.filter.__m[1] > 0) {
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this.__a.reset();
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var11 = this.__a.doStep(var1 + 1);
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var12 = this.filter.__w_207(0, (float)var11 / 65536.0F);
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var13 = this.filter.__w_207(1, (float)var11 / 65536.0F);
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if(var1 >= var12 + var13) {
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var14 = 0;
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var15 = var13;
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if(var13 > var1 - var12) {
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var15 = var1 - var12;
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}
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int var17;
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while(var14 < var15) {
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var16 = (int)((long)Instrument_samples[var14 + var12] * (long)AudioFilter.__di_e >> 16);
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for(var17 = 0; var17 < var12; ++var17) {
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var16 += (int)((long)Instrument_samples[var14 + var12 - 1 - var17] * (long)AudioFilter.__di_g[0][var17] >> 16);
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}
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for(var17 = 0; var17 < var14; ++var17) {
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var16 -= (int)((long)Instrument_samples[var14 - 1 - var17] * (long)AudioFilter.__di_g[1][var17] >> 16);
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}
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Instrument_samples[var14] = var16;
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var11 = this.__a.doStep(var1 + 1);
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++var14;
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}
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var15 = 128;
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while(true) {
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if(var15 > var1 - var12) {
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var15 = var1 - var12;
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}
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int var18;
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while(var14 < var15) {
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var17 = (int)((long)Instrument_samples[var14 + var12] * (long)AudioFilter.__di_e >> 16);
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for(var18 = 0; var18 < var12; ++var18) {
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var17 += (int)((long)Instrument_samples[var14 + var12 - 1 - var18] * (long)AudioFilter.__di_g[0][var18] >> 16);
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}
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for(var18 = 0; var18 < var13; ++var18) {
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var17 -= (int)((long)Instrument_samples[var14 - 1 - var18] * (long)AudioFilter.__di_g[1][var18] >> 16);
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}
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Instrument_samples[var14] = var17;
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var11 = this.__a.doStep(var1 + 1);
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++var14;
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}
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if(var14 >= var1 - var12) {
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while(var14 < var1) {
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var17 = 0;
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for(var18 = var14 + var12 - var1; var18 < var12; ++var18) {
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var17 += (int)((long)Instrument_samples[var14 + var12 - 1 - var18] * (long)AudioFilter.__di_g[0][var18] >> 16);
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}
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for(var18 = 0; var18 < var13; ++var18) {
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var17 -= (int)((long)Instrument_samples[var14 - 1 - var18] * (long)AudioFilter.__di_g[1][var18] >> 16);
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}
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Instrument_samples[var14] = var17;
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this.__a.doStep(var1 + 1);
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++var14;
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}
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break;
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}
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var12 = this.filter.__w_207(0, (float)var11 / 65536.0F);
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var13 = this.filter.__w_207(1, (float)var11 / 65536.0F);
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var15 += 128;
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}
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}
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}
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for(var11 = 0; var11 < var1; ++var11) {
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if(Instrument_samples[var11] < -32768) {
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Instrument_samples[var11] = -32768;
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}
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if(Instrument_samples[var11] > 32767) {
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Instrument_samples[var11] = 32767;
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}
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}
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return Instrument_samples;
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}
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}
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@ObfuscatedName("f")
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@Export("evaluateWave")
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final int evaluateWave(int var1, int var2, int var3) {
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return var3 == 1?((var1 & 32767) < 16384?var2:-var2):(var3 == 2?Instrument_sine[var1 & 32767] * var2 >> 14:(var3 == 3?(var2 * (var1 & 32767) >> 14) - var2:(var3 == 4?var2 * Instrument_noise[var1 / 2607 & 32767]:0)));
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}
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@ObfuscatedName("q")
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@ObfuscatedSignature(
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signature = "(Lgr;)V"
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)
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@Export("decode")
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final void decode(Buffer var1) {
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this.__m = new SoundEnvelope();
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this.__m.decode(var1);
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this.__f = new SoundEnvelope();
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this.__f.decode(var1);
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int var2 = var1.readUnsignedByte();
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if(var2 != 0) {
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--var1.index;
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this.__q = new SoundEnvelope();
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this.__q.decode(var1);
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this.__w = new SoundEnvelope();
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this.__w.decode(var1);
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}
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var2 = var1.readUnsignedByte();
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if(var2 != 0) {
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--var1.index;
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this.__o = new SoundEnvelope();
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this.__o.decode(var1);
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this.__u = new SoundEnvelope();
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this.__u.decode(var1);
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}
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var2 = var1.readUnsignedByte();
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if(var2 != 0) {
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--var1.index;
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this.__g = new SoundEnvelope();
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this.__g.decode(var1);
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this.__l = new SoundEnvelope();
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this.__l.decode(var1);
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}
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for(int var3 = 0; var3 < 10; ++var3) {
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int var4 = var1.__ae_307();
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if(var4 == 0) {
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break;
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}
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this.oscillatorVolume[var3] = var4;
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this.oscillatorPitch[var3] = var1.__ab_306();
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this.oscillatorDelays[var3] = var1.__ae_307();
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}
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this.delayTime = var1.__ae_307();
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this.delayDecay = var1.__ae_307();
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this.duration = var1.__ag_302();
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this.offset = var1.__ag_302();
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this.filter = new AudioFilter();
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this.__a = new SoundEnvelope();
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this.filter.__o_208(var1, this.__a);
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}
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}
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