Files
runelite/runescape-client/src/main/java/Instrument.java
zeruth e4d6e9fe13 Port Injector to main layout
Adds deobfuscator
Adds injected-client
Adds injector-plugin
Adds runescape-client

Replaces RL's apis

Small bug with sprites atm, will be resolved soon. tired af.

Builds, probably
2019-06-08 05:43:03 -04:00

415 lines
13 KiB
Java

import java.util.Random;
import net.runelite.mapping.Export;
import net.runelite.mapping.Implements;
import net.runelite.mapping.ObfuscatedName;
import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("db")
@Implements("Instrument")
public class Instrument {
@ObfuscatedName("s")
@Export("Instrument_samples")
static int[] Instrument_samples;
@ObfuscatedName("t")
@Export("Instrument_noise")
static int[] Instrument_noise;
@ObfuscatedName("y")
@Export("Instrument_sine")
static int[] Instrument_sine;
@ObfuscatedName("b")
@Export("Instrument_phases")
static int[] Instrument_phases;
@ObfuscatedName("c")
@Export("Instrument_delays")
static int[] Instrument_delays;
@ObfuscatedName("r")
@Export("Instrument_volumeSteps")
static int[] Instrument_volumeSteps;
@ObfuscatedName("p")
@Export("Instrument_pitchSteps")
static int[] Instrument_pitchSteps;
@ObfuscatedName("v")
@Export("Instrument_pitchBaseSteps")
static int[] Instrument_pitchBaseSteps;
@ObfuscatedName("m")
@ObfuscatedSignature(
signature = "Lde;"
)
@Export("__m")
SoundEnvelope __m;
@ObfuscatedName("f")
@ObfuscatedSignature(
signature = "Lde;"
)
@Export("__f")
SoundEnvelope __f;
@ObfuscatedName("q")
@ObfuscatedSignature(
signature = "Lde;"
)
@Export("__q")
SoundEnvelope __q;
@ObfuscatedName("w")
@ObfuscatedSignature(
signature = "Lde;"
)
@Export("__w")
SoundEnvelope __w;
@ObfuscatedName("o")
@ObfuscatedSignature(
signature = "Lde;"
)
@Export("__o")
SoundEnvelope __o;
@ObfuscatedName("u")
@ObfuscatedSignature(
signature = "Lde;"
)
@Export("__u")
SoundEnvelope __u;
@ObfuscatedName("g")
@ObfuscatedSignature(
signature = "Lde;"
)
@Export("__g")
SoundEnvelope __g;
@ObfuscatedName("l")
@ObfuscatedSignature(
signature = "Lde;"
)
@Export("__l")
SoundEnvelope __l;
@ObfuscatedName("e")
@Export("oscillatorVolume")
int[] oscillatorVolume;
@ObfuscatedName("x")
@Export("oscillatorPitch")
int[] oscillatorPitch;
@ObfuscatedName("d")
@Export("oscillatorDelays")
int[] oscillatorDelays;
@ObfuscatedName("k")
@Export("delayTime")
int delayTime;
@ObfuscatedName("n")
@Export("delayDecay")
int delayDecay;
@ObfuscatedName("i")
@ObfuscatedSignature(
signature = "Ldi;"
)
@Export("filter")
AudioFilter filter;
@ObfuscatedName("a")
@ObfuscatedSignature(
signature = "Lde;"
)
@Export("__a")
SoundEnvelope __a;
@ObfuscatedName("z")
@Export("duration")
int duration;
@ObfuscatedName("j")
@Export("offset")
int offset;
static {
Instrument_noise = new int['耀'];
Random var0 = new Random(0L);
int var1;
for(var1 = 0; var1 < 32768; ++var1) {
Instrument_noise[var1] = (var0.nextInt() & 2) - 1;
}
Instrument_sine = new int['耀'];
for(var1 = 0; var1 < 32768; ++var1) {
Instrument_sine[var1] = (int)(Math.sin((double)var1 / 5215.1903D) * 16384.0D);
}
Instrument_samples = new int[220500];
Instrument_phases = new int[5];
Instrument_delays = new int[5];
Instrument_volumeSteps = new int[5];
Instrument_pitchSteps = new int[5];
Instrument_pitchBaseSteps = new int[5];
}
Instrument() {
this.oscillatorVolume = new int[]{0, 0, 0, 0, 0};
this.oscillatorPitch = new int[]{0, 0, 0, 0, 0};
this.oscillatorDelays = new int[]{0, 0, 0, 0, 0};
this.delayTime = 0;
this.delayDecay = 100;
this.duration = 500;
this.offset = 0;
}
@ObfuscatedName("m")
@Export("synthesize")
final int[] synthesize(int var1, int var2) {
class212.clearIntArray(Instrument_samples, 0, var1);
if(var2 < 10) {
return Instrument_samples;
} else {
double var3 = (double)var1 / ((double)var2 + 0.0D);
this.__m.reset();
this.__f.reset();
int var5 = 0;
int var6 = 0;
int var7 = 0;
if(this.__q != null) {
this.__q.reset();
this.__w.reset();
var5 = (int)((double)(this.__q.end - this.__q.start) * 32.768D / var3);
var6 = (int)((double)this.__q.start * 32.768D / var3);
}
int var8 = 0;
int var9 = 0;
int var10 = 0;
if(this.__o != null) {
this.__o.reset();
this.__u.reset();
var8 = (int)((double)(this.__o.end - this.__o.start) * 32.768D / var3);
var9 = (int)((double)this.__o.start * 32.768D / var3);
}
int var11;
for(var11 = 0; var11 < 5; ++var11) {
if(this.oscillatorVolume[var11] != 0) {
Instrument_phases[var11] = 0;
Instrument_delays[var11] = (int)((double)this.oscillatorDelays[var11] * var3);
Instrument_volumeSteps[var11] = (this.oscillatorVolume[var11] << 14) / 100;
Instrument_pitchSteps[var11] = (int)((double)(this.__m.end - this.__m.start) * 32.768D * Math.pow(1.0057929410678534D, (double)this.oscillatorPitch[var11]) / var3);
Instrument_pitchBaseSteps[var11] = (int)((double)this.__m.start * 32.768D / var3);
}
}
int var12;
int var13;
int var14;
int var15;
for(var11 = 0; var11 < var1; ++var11) {
var12 = this.__m.doStep(var1);
var13 = this.__f.doStep(var1);
if(this.__q != null) {
var14 = this.__q.doStep(var1);
var15 = this.__w.doStep(var1);
var12 += this.evaluateWave(var7, var15, this.__q.form) >> 1;
var7 = var7 + var6 + (var14 * var5 >> 16);
}
if(this.__o != null) {
var14 = this.__o.doStep(var1);
var15 = this.__u.doStep(var1);
var13 = var13 * ((this.evaluateWave(var10, var15, this.__o.form) >> 1) + 32768) >> 15;
var10 = var10 + var9 + (var14 * var8 >> 16);
}
for(var14 = 0; var14 < 5; ++var14) {
if(this.oscillatorVolume[var14] != 0) {
var15 = Instrument_delays[var14] + var11;
if(var15 < var1) {
Instrument_samples[var15] += this.evaluateWave(Instrument_phases[var14], var13 * Instrument_volumeSteps[var14] >> 15, this.__m.form);
Instrument_phases[var14] += (var12 * Instrument_pitchSteps[var14] >> 16) + Instrument_pitchBaseSteps[var14];
}
}
}
}
int var16;
if(this.__g != null) {
this.__g.reset();
this.__l.reset();
var11 = 0;
boolean var19 = false;
boolean var20 = true;
for(var14 = 0; var14 < var1; ++var14) {
var15 = this.__g.doStep(var1);
var16 = this.__l.doStep(var1);
if(var20) {
var12 = (var15 * (this.__g.end - this.__g.start) >> 8) + this.__g.start;
} else {
var12 = (var16 * (this.__g.end - this.__g.start) >> 8) + this.__g.start;
}
var11 += 256;
if(var11 >= var12) {
var11 = 0;
var20 = !var20;
}
if(var20) {
Instrument_samples[var14] = 0;
}
}
}
if(this.delayTime > 0 && this.delayDecay > 0) {
var11 = (int)((double)this.delayTime * var3);
for(var12 = var11; var12 < var1; ++var12) {
Instrument_samples[var12] += Instrument_samples[var12 - var11] * this.delayDecay / 100;
}
}
if(this.filter.__m[0] > 0 || this.filter.__m[1] > 0) {
this.__a.reset();
var11 = this.__a.doStep(var1 + 1);
var12 = this.filter.__w_207(0, (float)var11 / 65536.0F);
var13 = this.filter.__w_207(1, (float)var11 / 65536.0F);
if(var1 >= var12 + var13) {
var14 = 0;
var15 = var13;
if(var13 > var1 - var12) {
var15 = var1 - var12;
}
int var17;
while(var14 < var15) {
var16 = (int)((long)Instrument_samples[var14 + var12] * (long)AudioFilter.__di_e >> 16);
for(var17 = 0; var17 < var12; ++var17) {
var16 += (int)((long)Instrument_samples[var14 + var12 - 1 - var17] * (long)AudioFilter.__di_g[0][var17] >> 16);
}
for(var17 = 0; var17 < var14; ++var17) {
var16 -= (int)((long)Instrument_samples[var14 - 1 - var17] * (long)AudioFilter.__di_g[1][var17] >> 16);
}
Instrument_samples[var14] = var16;
var11 = this.__a.doStep(var1 + 1);
++var14;
}
var15 = 128;
while(true) {
if(var15 > var1 - var12) {
var15 = var1 - var12;
}
int var18;
while(var14 < var15) {
var17 = (int)((long)Instrument_samples[var14 + var12] * (long)AudioFilter.__di_e >> 16);
for(var18 = 0; var18 < var12; ++var18) {
var17 += (int)((long)Instrument_samples[var14 + var12 - 1 - var18] * (long)AudioFilter.__di_g[0][var18] >> 16);
}
for(var18 = 0; var18 < var13; ++var18) {
var17 -= (int)((long)Instrument_samples[var14 - 1 - var18] * (long)AudioFilter.__di_g[1][var18] >> 16);
}
Instrument_samples[var14] = var17;
var11 = this.__a.doStep(var1 + 1);
++var14;
}
if(var14 >= var1 - var12) {
while(var14 < var1) {
var17 = 0;
for(var18 = var14 + var12 - var1; var18 < var12; ++var18) {
var17 += (int)((long)Instrument_samples[var14 + var12 - 1 - var18] * (long)AudioFilter.__di_g[0][var18] >> 16);
}
for(var18 = 0; var18 < var13; ++var18) {
var17 -= (int)((long)Instrument_samples[var14 - 1 - var18] * (long)AudioFilter.__di_g[1][var18] >> 16);
}
Instrument_samples[var14] = var17;
this.__a.doStep(var1 + 1);
++var14;
}
break;
}
var12 = this.filter.__w_207(0, (float)var11 / 65536.0F);
var13 = this.filter.__w_207(1, (float)var11 / 65536.0F);
var15 += 128;
}
}
}
for(var11 = 0; var11 < var1; ++var11) {
if(Instrument_samples[var11] < -32768) {
Instrument_samples[var11] = -32768;
}
if(Instrument_samples[var11] > 32767) {
Instrument_samples[var11] = 32767;
}
}
return Instrument_samples;
}
}
@ObfuscatedName("f")
@Export("evaluateWave")
final int evaluateWave(int var1, int var2, int var3) {
return var3 == 1?((var1 & 32767) < 16384?var2:-var2):(var3 == 2?Instrument_sine[var1 & 32767] * var2 >> 14:(var3 == 3?(var2 * (var1 & 32767) >> 14) - var2:(var3 == 4?var2 * Instrument_noise[var1 / 2607 & 32767]:0)));
}
@ObfuscatedName("q")
@ObfuscatedSignature(
signature = "(Lgr;)V"
)
@Export("decode")
final void decode(Buffer var1) {
this.__m = new SoundEnvelope();
this.__m.decode(var1);
this.__f = new SoundEnvelope();
this.__f.decode(var1);
int var2 = var1.readUnsignedByte();
if(var2 != 0) {
--var1.index;
this.__q = new SoundEnvelope();
this.__q.decode(var1);
this.__w = new SoundEnvelope();
this.__w.decode(var1);
}
var2 = var1.readUnsignedByte();
if(var2 != 0) {
--var1.index;
this.__o = new SoundEnvelope();
this.__o.decode(var1);
this.__u = new SoundEnvelope();
this.__u.decode(var1);
}
var2 = var1.readUnsignedByte();
if(var2 != 0) {
--var1.index;
this.__g = new SoundEnvelope();
this.__g.decode(var1);
this.__l = new SoundEnvelope();
this.__l.decode(var1);
}
for(int var3 = 0; var3 < 10; ++var3) {
int var4 = var1.__ae_307();
if(var4 == 0) {
break;
}
this.oscillatorVolume[var3] = var4;
this.oscillatorPitch[var3] = var1.__ab_306();
this.oscillatorDelays[var3] = var1.__ae_307();
}
this.delayTime = var1.__ae_307();
this.delayDecay = var1.__ae_307();
this.duration = var1.__ag_302();
this.offset = var1.__ag_302();
this.filter = new AudioFilter();
this.__a = new SoundEnvelope();
this.filter.__o_208(var1, this.__a);
}
}