* Rename some things to be more consistent everywhere * rs-client: refactoring * MenuAction -> MenuOpcode merge
49 lines
1.8 KiB
Java
49 lines
1.8 KiB
Java
import net.runelite.mapping.Export;
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import net.runelite.mapping.ObfuscatedName;
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import net.runelite.mapping.ObfuscatedSignature;
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@ObfuscatedName("hi")
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public final class class227 {
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@ObfuscatedName("gh")
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@ObfuscatedSignature(
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signature = "(Lbd;ZB)V",
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garbageValue = "22"
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)
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@Export("addPlayerToScene")
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static void addPlayerToScene(Player var0, boolean var1) {
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if (var0 == null || !var0.isVisible() || var0.isHidden) {
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return;
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}
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var0.isUnanimated = false;
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if ((Client.isLowDetail && Players.Players_count > 50 || Players.Players_count > 200) && var1 && var0.movementSequence == var0.readySequence) {
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var0.isUnanimated = true;
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}
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int var2 = var0.x >> 7;
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int var3 = var0.y >> 7;
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if (var2 < 0 || var2 >= 104 || var3 < 0 || var3 >= 104) {
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return;
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}
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long var4 = Tile.calculateTag(0, 0, 0, false, var0.index);
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if (var0.model0 != null && Client.cycle >= var0.animationCycleStart && Client.cycle < var0.animationCycleEnd) {
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var0.isUnanimated = false;
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var0.tileHeight = ScriptEvent.getTileHeight(var0.x, var0.y, class42.plane);
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var0.playerCycle = Client.cycle;
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GrandExchangeOfferWorldComparator.scene.addNullableObject(class42.plane, var0.x, var0.y, var0.tileHeight, 60, var0, var0.rotation, var4, var0.field627, var0.field625, var0.field612, var0.field630);
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return;
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}
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if ((var0.x & 127) == 64 && (var0.y & 127) == 64) {
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if (Client.tileLastDrawnActor[var2][var3] == Client.viewportDrawCount) {
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return;
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}
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Client.tileLastDrawnActor[var2][var3] = Client.viewportDrawCount;
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}
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var0.tileHeight = ScriptEvent.getTileHeight(var0.x, var0.y, class42.plane);
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var0.playerCycle = Client.cycle;
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GrandExchangeOfferWorldComparator.scene.drawEntity(class42.plane, var0.x, var0.y, var0.tileHeight, 60, var0, var0.rotation, var4, var0.isWalking);
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}
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}
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