Files
runelite/runelite-api/src/main/java/net/runelite/api/TileModel.java
2020-01-02 19:19:49 +01:00

121 lines
2.8 KiB
Java

/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
/**
* Represents the model of a tile in the current scene.
*/
public interface TileModel
{
/**
* Gets the underlay color of the tile.
*
* @return the underlay color
*/
int getModelUnderlay();
/**
* Gets the overlay color of the tile.
*
* @return the overlay color
*/
int getModelOverlay();
/**
* Gets the shape mask type.
*
* @return the shape mask
*/
int getShape();
/**
* Gets the rotation of the tile.
*
* @return the rotation
*/
int getRotation();
int[] getFaceX();
int[] getFaceY();
int[] getFaceZ();
int[] getVertexX();
int[] getVertexY();
int[] getVertexZ();
int[] getTriangleColorA();
int[] getTriangleColorB();
int[] getTriangleColorC();
int[] getTriangleTextureId();
int getBufferOffset();
void setBufferOffset(int bufferOffset);
int getUvBufferOffset();
void setUvBufferOffset(int bufferOffset);
int getBufferLen();
void setBufferLen(int bufferLen);
int getUnderlaySwColor();
void setUnderlaySwColor(int color);
int getUnderlaySeColor();
void setUnderlaySeColor(int color);
int getUnderlayNeColor();
void setUnderlayNeColor(int color);
int getUnderlayNwColor();
void setUnderlayNwColor(int color);
int getOverlaySwColor();
void setOverlaySwColor(int color);
int getOverlaySeColor();
void setOverlaySeColor(int color);
int getOverlayNeColor();
void setOverlayNeColor(int color);
int getOverlayNwColor();
void setOverlayNwColor(int color);
}