63 lines
2.8 KiB
Java
63 lines
2.8 KiB
Java
/*
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* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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/**
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* A utility class containing collision data flags for tiles.
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*/
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public final class CollisionDataFlag
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{
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/**
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* Directional movement blocking flags.
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*/
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public static final int BLOCK_MOVEMENT_NORTH_WEST = 0x1;
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public static final int BLOCK_MOVEMENT_NORTH = 0x2;
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public static final int BLOCK_MOVEMENT_NORTH_EAST = 0x4;
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public static final int BLOCK_MOVEMENT_EAST = 0x8;
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public static final int BLOCK_MOVEMENT_SOUTH_EAST = 0x10;
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public static final int BLOCK_MOVEMENT_SOUTH = 0x20;
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public static final int BLOCK_MOVEMENT_SOUTH_WEST = 0x40;
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public static final int BLOCK_MOVEMENT_WEST = 0x80;
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/**
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* Movement blocking type flags.
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*/
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public static final int BLOCK_MOVEMENT_OBJECT = 0x100;
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public static final int BLOCK_MOVEMENT_FLOOR_DECORATION = 0x40000;
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public static final int BLOCK_MOVEMENT_FLOOR = 0x200000; // Eg. water
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public static final int BLOCK_MOVEMENT_FULL =
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BLOCK_MOVEMENT_OBJECT |
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BLOCK_MOVEMENT_FLOOR_DECORATION |
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BLOCK_MOVEMENT_FLOOR;
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/**
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* Directional line of sight blocking flags.
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*/
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public static final int BLOCK_LINE_OF_SIGHT_NORTH = BLOCK_MOVEMENT_NORTH << 9; // 0x400
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public static final int BLOCK_LINE_OF_SIGHT_EAST = BLOCK_MOVEMENT_EAST << 9; // 0x1000
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public static final int BLOCK_LINE_OF_SIGHT_SOUTH = BLOCK_MOVEMENT_SOUTH << 9; // 0x4000
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public static final int BLOCK_LINE_OF_SIGHT_WEST = BLOCK_MOVEMENT_WEST << 9; // 0x10000
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public static final int BLOCK_LINE_OF_SIGHT_FULL = 0x20000;
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} |