* Add chest respawn timer
* Update copyright
* Rearrange config
* Remove chestOverlay when unloading
* Avoid reading settings every frame
* Minor fixes
* Remove eventbus from overlay, store endTime only and respawnTime is computed
* Update chestOverlay on startup
* Invert the percent to ensure we're counting up
* Compute respawn for every world
This should be more optimized - we use less memory and iterate less
* Remove lazy getter
* Bugfixes