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runelite/runelite-api/src/main/java/net/runelite/api/NPCComposition.java

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2.9 KiB
Java

/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
/**
* Represents the template of a specific NPC type.
*/
public interface NPCComposition
{
/**
* Gets the name of the NPC.
*
* @return the name
*/
String getName();
/**
* Gets the model IDs that compose this NPC.
*
* @return the NPCs model IDs
*/
int[] getModels();
/**
* Gets an array of possible right-click menu actions that can be
* performed on the NPC.
*
* @return the menu actions
*/
String[] getActions();
/**
* Gets whether the NPC can be clicked.
*
* @return true if the NPC can be clicked, false otherwise
*/
boolean isClickable();
/**
* Gets whether the NPC is visible on the mini-map.
*
* @return the mini-map visible state
*/
boolean isMinimapVisible();
/**
* Gets whether the NPC is visible.
*
* @return the visible state
*/
boolean isVisible();
/**
* Gets the ID of the NPC.
*
* @return the ID of the NPC
* @see NpcID
*/
int getId();
/**
* Gets the combat level of the NPC.
*
* @return the combat level, -1 if none
*/
int getCombatLevel();
/**
* Gets the configuration data for the NPC.
*
* @return the configuration data
*/
int[] getConfigs();
/**
* Transforms this NPC into a new state, which may have a different ID.
*
* @return the transformed composition
*/
NPCComposition transform();
/**
* Gets the size of the NPC.
*
* @return the NPCs size
*/
int getSize();
/**
* Gets the displayed overhead icon of the NPC.
*
* @return the overhead icon
*/
HeadIcon getOverheadIcon();
}