118 lines
2.9 KiB
Java
118 lines
2.9 KiB
Java
/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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/**
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* Represents the template of a specific NPC type.
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*/
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public interface NPCComposition
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{
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/**
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* Gets the name of the NPC.
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*
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* @return the name
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*/
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String getName();
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/**
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* Gets the model IDs that compose this NPC.
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*
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* @return the NPCs model IDs
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*/
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int[] getModels();
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/**
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* Gets an array of possible right-click menu actions that can be
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* performed on the NPC.
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*
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* @return the menu actions
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*/
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String[] getActions();
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/**
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* Gets whether the NPC can be clicked.
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*
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* @return true if the NPC can be clicked, false otherwise
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*/
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boolean isClickable();
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/**
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* Gets whether the NPC is visible on the mini-map.
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*
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* @return the mini-map visible state
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*/
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boolean isMinimapVisible();
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/**
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* Gets whether the NPC is visible.
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*
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* @return the visible state
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*/
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boolean isVisible();
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/**
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* Gets the ID of the NPC.
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*
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* @return the ID of the NPC
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* @see NpcID
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*/
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int getId();
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/**
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* Gets the combat level of the NPC.
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*
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* @return the combat level, -1 if none
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*/
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int getCombatLevel();
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/**
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* Gets the configuration data for the NPC.
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*
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* @return the configuration data
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*/
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int[] getConfigs();
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/**
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* Transforms this NPC into a new state, which may have a different ID.
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*
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* @return the transformed composition
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*/
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NPCComposition transform();
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/**
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* Gets the size of the NPC.
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*
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* @return the NPCs size
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*/
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int getSize();
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/**
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* Gets the displayed overhead icon of the NPC.
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*
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* @return the overhead icon
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*/
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HeadIcon getOverheadIcon();
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}
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