163 lines
3.8 KiB
Java
163 lines
3.8 KiB
Java
/*
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* Copyright (c) 2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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/**
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* Represents a projectile entity (ie. cannonball, arrow).
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*/
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public interface Projectile extends Renderable
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{
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/**
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* Gets the ID of the projectile.
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*
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* @return the projectile ID
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* @see ProjectileID
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*/
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int getId();
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/**
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* Gets the original x-axis coordinate that this projectile started from.
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*
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* @return the original coordinate
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*/
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int getX1();
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/**
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* Gets the original y-axis coordinate that this projectile started from.
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*
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* @return the original coordinate
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*/
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int getY1();
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/**
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* Gets the plane that the projectile is on.
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*
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* @return the plane
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*/
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int getFloor();
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/**
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* Gets the height of the projectile.
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*
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* @return the height
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*/
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int getHeight();
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/**
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* Gets the ending height of the projectile.
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*
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* @return the ending height
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*/
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int getEndHeight();
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/**
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* Gets the game cycle that the projectile begun movement at.
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*
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* @return the start game cycle
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*/
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int getStartMovementCycle();
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/**
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* Gets the game cycle that the projectile will reach its target at.
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*
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* @return the end game cycle
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*/
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int getEndCycle();
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/**
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* Gets the remaining game cycles until the projectile reaches its
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* target and despawns.
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*
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* @return the remaining game cycles
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*/
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int getRemainingCycles();
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/**
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* Gets the slope of the projectile.
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* <p>
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* This value indicates how much arc the projectile can have. Projectiles
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* with larger slopes have a more noticeable arc when thrown.
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*
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* @return the slope of the projectile
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*/
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int getSlope();
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/**
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* Gets the starting height of the projectile.
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*
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* @return the starting height
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*/
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int getStartHeight();
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/**
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* Gets the current x-axis coordinate of the projectile.
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*
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* @return the x-axis coordinate
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*/
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double getX();
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/**
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* Gets the current y-axis coordinate of the projectile.
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*
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* @return the y-axis coordinate
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*/
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double getY();
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/**
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* Gets the current z-axis coordinate of the projectile.
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*
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* @return the z-axis coordinate
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*/
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double getZ();
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/**
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* Gets the scalar quantity (speed) at which the projectile is travelling.
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*
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* @return the scalar quantity
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*/
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double getScalar();
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/**
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* Gets the x-axis velocity of the projectile.
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*
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* @return the x-axis velocity
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*/
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double getVelocityX();
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/**
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* Gets the y-axis velocity of the projectile.
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*
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* @return the y-axis velocity
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*/
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double getVelocityY();
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/**
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* Gets the z-axis velocity of the projectile.
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*
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* @return the z-axis velocity
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*/
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double getVelocityZ();
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}
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