Files
runelite/runelite-api/src/main/java/net/runelite/api/ItemComposition.java
2020-12-13 12:47:59 -05:00

168 lines
3.8 KiB
Java

package net.runelite.api;
import javax.annotation.Nullable;
/**
* Represents the template of a specific item type.
*/
public interface ItemComposition
{
/**
* Gets the items name.
*
* @return the name of the item
*/
String getName();
/**
* Sets the items name.
*/
void setName(String name);
/**
* Gets the items ID.
*
* @return the items ID
* @see ItemID
*/
int getId();
/**
* Gets a value specifying whether the item is noted.
*
* @return 799 if noted, -1 otherwise
*/
int getNote();
/**
* Gets the item ID of the noted or unnoted variant of this item.
* <p>
* Calling this method on a noted item will result in the ID of itself
* in unnoted form, and on an unnoted item its noted variant.
*
* @return the noted or unnoted variant of this item
*/
int getLinkedNoteId();
/**
* Gets the item ID of the normal or placeholder variant of this item.
* <p>
* Calling this method on a normal item will result in the ID of itself
* in placeholder form, and on a placeholder item its normal variant.
*
* @return the normal or placeholder variant of this item
*/
int getPlaceholderId();
/**
* Gets a value specifying whether the item is a placeholder.
*
* @return 14401 if placeholder, -1 otherwise
*/
int getPlaceholderTemplateId();
/**
* Gets the store price of the item.
* <p>
* Although not all items can be found in a store, they have a store price
* which can be used to calculate high and low alchemy values. Multiplying
* the price by {@code 0.6} and {@code 0.4} gives these high and low
* alchemy values, respectively.
*
* @return the general store value of the item
*
* @see Constants#HIGH_ALCHEMY_MULTIPLIER
*/
int getPrice();
/**
* Get the high alchemy price for this item. All items have a high alchemy price,
* but not all items can be alched.
*
* @return the high alch price
*/
int getHaPrice();
/**
* Checks whether the item is members only.
*
* @return true if members only, false otherwise.
*/
boolean isMembers();
/**
* Checks whether the item is able to stack in a players inventory.
*
* @return true if stackable, false otherwise
*/
boolean isStackable();
/**
* Returns whether or not the item can be sold on the grand exchange.
*/
boolean isTradeable();
void setTradeable(boolean yes);
/**
* Gets an array of possible right-click menu actions the item
* has in a player inventory.
*
* @return the inventory menu actions
*/
String[] getInventoryActions();
String[] getGroundActions();
/**
* Gets the menu action index of the shift-click action.
*
* @return the index of the shift-click action
*/
int getShiftClickActionIndex();
/**
* Sets the menu action index of the shift-click action.
*
* @param shiftClickActionIndex the new index of the shift-click action
*/
void setShiftClickActionIndex(int shiftClickActionIndex);
/**
* Resets the menu action index of the shift-click action to its
* default value.
*/
void resetShiftClickActionIndex();
/**
* With this you can make certain (ground) items look like different ones.
*
* @param id The itemID of the item with desired model
*/
void setModelOverride(int id);
/**
* Gets the model ID of the inventory item.
*
* @return the model ID
*/
int getInventoryModel();
/**
* Since the client reuses item models, it stores colors that can be replaced.
* This returns what colors the item model will be replaced with.
*
* @return the colors to replace with
*/
@Nullable
short[] getColorToReplaceWith();
/**
* Since the client reuses item models, it stores textures that can be replaced.
* This returns what textures the item model will be replaced with.
*
* @return the textures to replace with
*/
@Nullable
short[] getTextureToReplaceWith();
}