116 lines
2.9 KiB
Java
116 lines
2.9 KiB
Java
/*
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* Copyright (c) 2018 Abex
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.callback;
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import com.google.inject.Inject;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.function.BooleanSupplier;
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import javax.inject.Singleton;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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@Singleton
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@Slf4j
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public class ClientThread
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{
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private final ConcurrentLinkedQueue<BooleanSupplier> invokes = new ConcurrentLinkedQueue<>();
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@Inject
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private Client client;
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public void invoke(Runnable r)
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{
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invoke(() ->
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{
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r.run();
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return true;
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});
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}
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/**
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* Will run r on the game thread, at a unspecified point in the future.
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* If r returns false, r will be ran again, at a later point
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*/
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public void invoke(BooleanSupplier r)
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{
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if (client.isClientThread())
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{
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if (!r.getAsBoolean())
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{
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invokes.add(r);
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}
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return;
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}
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invokeLater(r);
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}
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/**
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* Will run r on the game thread after this method returns
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* If r returns false, r will be ran again, at a later point
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*/
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public void invokeLater(Runnable r)
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{
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invokeLater(() ->
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{
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r.run();
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return true;
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});
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}
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public void invokeLater(BooleanSupplier r)
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{
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invokes.add(r);
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}
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void invoke()
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{
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assert client.isClientThread();
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Iterator<BooleanSupplier> ir = invokes.iterator();
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for (; ir.hasNext(); )
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{
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BooleanSupplier r = ir.next();
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boolean remove = true;
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try
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{
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remove = r.getAsBoolean();
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}
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catch (ThreadDeath d)
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{
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throw d;
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}
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catch (Throwable e)
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{
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log.warn("Exception in invoke", e);
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}
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if (remove)
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{
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ir.remove();
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}
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}
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}
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}
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