Files
runelite/runelite-client/src/main/java/net/runelite/client/callback/ClientThread.java
2019-07-16 17:42:01 +02:00

116 lines
2.9 KiB
Java

/*
* Copyright (c) 2018 Abex
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.callback;
import com.google.inject.Inject;
import java.util.Iterator;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.function.BooleanSupplier;
import javax.inject.Singleton;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Client;
@Singleton
@Slf4j
public class ClientThread
{
private final ConcurrentLinkedQueue<BooleanSupplier> invokes = new ConcurrentLinkedQueue<>();
@Inject
private Client client;
public void invoke(Runnable r)
{
invoke(() ->
{
r.run();
return true;
});
}
/**
* Will run r on the game thread, at a unspecified point in the future.
* If r returns false, r will be ran again, at a later point
*/
public void invoke(BooleanSupplier r)
{
if (client.isClientThread())
{
if (!r.getAsBoolean())
{
invokes.add(r);
}
return;
}
invokeLater(r);
}
/**
* Will run r on the game thread after this method returns
* If r returns false, r will be ran again, at a later point
*/
public void invokeLater(Runnable r)
{
invokeLater(() ->
{
r.run();
return true;
});
}
public void invokeLater(BooleanSupplier r)
{
invokes.add(r);
}
void invoke()
{
assert client.isClientThread();
Iterator<BooleanSupplier> ir = invokes.iterator();
for (; ir.hasNext(); )
{
BooleanSupplier r = ir.next();
boolean remove = true;
try
{
remove = r.getAsBoolean();
}
catch (ThreadDeath d)
{
throw d;
}
catch (Throwable e)
{
log.warn("Exception in invoke", e);
}
if (remove)
{
ir.remove();
}
}
}
}