Files
runelite/runelite-mixins/src/main/java/net/runelite/mixins/RSTextureMixin.java
Adam 05c6743cb0 Remove runescape-api and mixins
This code is used by internal tooling to build the client patch, which
is already closed source, and is not directly shipped as a dependency.

Outside contributions to it are rare due to the lack of build tools, and it is
primarily being abused by others. As such, I no longer wish to release
further changes to it under BSD-2.
2019-07-07 18:30:36 -04:00

93 lines
2.5 KiB
Java

/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.mixins;
import net.runelite.api.mixins.Copy;
import net.runelite.api.mixins.Inject;
import net.runelite.api.mixins.Mixin;
import net.runelite.api.mixins.Replace;
import net.runelite.api.mixins.Shadow;
import net.runelite.rs.api.RSClient;
import net.runelite.rs.api.RSTexture;
@Mixin(RSTexture.class)
public abstract class RSTextureMixin implements RSTexture
{
@Shadow("client")
private static RSClient client;
@Inject
private float rl$u;
@Inject
private float rl$v;
@Copy("animate")
public abstract void rs$animate(int diff);
@Replace("animate")
public void rl$animate(int diff)
{
// The client animates textures by cycling the backing pixels of the texture each fram
// based on how long it was since the last tick. On GPU we let the plugin manage this
// which will calculate uvs instead.
if (!client.isGpu())
{
rs$animate(diff);
return;
}
client.getDrawCallbacks().animate(this, diff);
}
@Inject
@Override
public float getU()
{
return rl$u;
}
@Inject
@Override
public void setU(float u)
{
this.rl$u = u;
}
@Inject
@Override
public float getV()
{
return rl$v;
}
@Inject
@Override
public void setV(float v)
{
this.rl$v = v;
}
}