This code is used by internal tooling to build the client patch, which is already closed source, and is not directly shipped as a dependency. Outside contributions to it are rare due to the lack of build tools, and it is primarily being abused by others. As such, I no longer wish to release further changes to it under BSD-2.
93 lines
2.5 KiB
Java
93 lines
2.5 KiB
Java
/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.mixins;
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import net.runelite.api.mixins.Copy;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.api.mixins.Replace;
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import net.runelite.api.mixins.Shadow;
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import net.runelite.rs.api.RSClient;
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import net.runelite.rs.api.RSTexture;
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@Mixin(RSTexture.class)
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public abstract class RSTextureMixin implements RSTexture
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{
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@Shadow("client")
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private static RSClient client;
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@Inject
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private float rl$u;
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@Inject
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private float rl$v;
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@Copy("animate")
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public abstract void rs$animate(int diff);
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@Replace("animate")
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public void rl$animate(int diff)
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{
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// The client animates textures by cycling the backing pixels of the texture each fram
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// based on how long it was since the last tick. On GPU we let the plugin manage this
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// which will calculate uvs instead.
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if (!client.isGpu())
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{
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rs$animate(diff);
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return;
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}
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client.getDrawCallbacks().animate(this, diff);
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}
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@Inject
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@Override
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public float getU()
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{
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return rl$u;
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}
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@Inject
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@Override
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public void setU(float u)
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{
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this.rl$u = u;
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}
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@Inject
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@Override
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public float getV()
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{
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return rl$v;
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}
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@Inject
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@Override
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public void setV(float v)
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{
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this.rl$v = v;
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}
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}
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