Files
runelite/runelite-api/src/main/java/net/runelite/api/Tile.java
2018-11-15 09:37:36 -05:00

142 lines
3.4 KiB
Java

/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
import java.util.List;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldPoint;
/**
* Represents a tile in the game.
*/
public interface Tile
{
/**
* Gets the decoration on the tile.
*
* @return the tile decoration
*/
DecorativeObject getDecorativeObject();
/**
* Gets all game objects on the tile.
*
* @return the game objects
*/
GameObject[] getGameObjects();
/**
* Gets the items held on this tile.
*
* @return the item
*/
ItemLayer getItemLayer();
/**
* Gets the object on the ground layer of the tile.
*
* @return the ground object
*/
GroundObject getGroundObject();
/**
* Gets the wall of the tile.
*
* @return the wall object
*/
WallObject getWallObject();
/**
* Gets the scene paint of the tile.
*
* @return the paint
*/
SceneTilePaint getSceneTilePaint();
/**
* Gets the model of the tile in the scene.
*
* @return the tile model
*/
SceneTileModel getSceneTileModel();
/**
* Gets the location coordinate of the tile in the world.
*
* @return the world location
*/
WorldPoint getWorldLocation();
/**
* Gets the location coordinate of the tile in scene coords
*
* @return the scene location
*/
Point getSceneLocation();
/**
* Gets the local coordinate of the tile.
*
* @return the local location
*/
LocalPoint getLocalLocation();
/**
* Gets the plane that this tile is on.
*
* @return the plane
*/
int getPlane();
/**
* Get the plane this tile is rendered on, which is where the tile heights are from.
*
* @return
*/
int getRenderLevel();
/**
* Computes and returns whether this tile has line of sight to another.
*
* @param other the other tile
* @return true if there is no sight obstruction, false otherwise
*/
boolean hasLineOfSightTo(Tile other);
/**
* Get all the ground items for this tile
*
* @return the ground items
*/
List<Item> getGroundItems();
/**
* Return the tile under this one, if this tile is a bridge
*
* @return
*/
Tile getBridge();
}