Files
runelite/runelite-api/src/main/java/net/runelite/api/Projectile.java
2019-08-11 06:34:03 +02:00

170 lines
4.0 KiB
Java

/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
/**
* Represents a projectile entity (ie. cannonball, arrow).
*/
public interface Projectile extends Entity
{
/**
* Gets the ID of the projectile.
*
* @return the projectile ID
* @see ProjectileID
*/
int getId();
/**
* Gets the actor that is targeted by this projectile.
*
* @return the target actor, or null if this projectile is an AoE attack
*/
Actor getInteracting();
/**
* Gets the original x-axis coordinate that this projectile started from.
*
* @return the original coordinate
*/
int getX1();
/**
* Gets the original y-axis coordinate that this projectile started from.
*
* @return the original coordinate
*/
int getY1();
/**
* Gets the plane that the projectile is on.
*
* @return the plane
*/
int getFloor();
/**
* Gets the height of the projectile.
*
* @return the height
*/
int getHeight();
/**
* Gets the ending height of the projectile.
*
* @return the ending height
*/
int getEndHeight();
/**
* Gets the game cycle that the projectile begun movement at.
*
* @return the start game cycle
*/
int getStartMovementCycle();
/**
* Gets the game cycle that the projectile will reach its target at.
*
* @return the end game cycle
*/
int getEndCycle();
/**
* Gets the remaining game cycles until the projectile reaches its
* target and despawns.
*
* @return the remaining game cycles
*/
int getRemainingCycles();
/**
* Gets the slope of the projectile.
* <p>
* This value indicates how much arc the projectile can have. Projectiles
* with larger slopes have a more noticeable arc when thrown.
*
* @return the slope of the projectile
*/
int getSlope();
/**
* Gets the starting height of the projectile.
*
* @return the starting height
*/
int getStartHeight();
/**
* Gets the current x-axis coordinate of the projectile.
*
* @return the x-axis coordinate
*/
double getX();
/**
* Gets the current y-axis coordinate of the projectile.
*
* @return the y-axis coordinate
*/
double getY();
/**
* Gets the current z-axis coordinate of the projectile.
*
* @return the z-axis coordinate
*/
double getZ();
/**
* Gets the scalar quantity (speed) at which the projectile is travelling.
*
* @return the scalar quantity
*/
double getScalar();
/**
* Gets the x-axis velocity of the projectile.
*
* @return the x-axis velocity
*/
double getVelocityX();
/**
* Gets the y-axis velocity of the projectile.
*
* @return the y-axis velocity
*/
double getVelocityY();
/**
* Gets the z-axis velocity of the projectile.
*
* @return the z-axis velocity
*/
double getVelocityZ();
}