93 lines
2.4 KiB
Java
93 lines
2.4 KiB
Java
/*
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* Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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/**
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* Represents the model of an object.
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*/
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public interface Model extends Renderable
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{
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int getVerticesCount();
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int[] getVerticesX();
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int[] getVerticesY();
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int[] getVerticesZ();
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int getTrianglesCount();
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int[] getTrianglesX();
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int[] getTrianglesY();
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int[] getTrianglesZ();
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int[] getFaceColors1();
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int[] getFaceColors2();
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int[] getFaceColors3();
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byte[] getTriangleTransparencies();
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int getSceneId();
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void setSceneId(int sceneId);
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int getBufferOffset();
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void setBufferOffset(int bufferOffset);
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int getUvBufferOffset();
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void setUvBufferOffset(int bufferOffset);
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int getModelHeight();
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void calculateBoundsCylinder();
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byte[] getFaceRenderPriorities();
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int getRadius();
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short[] getFaceTextures();
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float[] getFaceTextureUVCoordinates();
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void calculateExtreme(int orientation);
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int getCenterX();
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int getCenterY();
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int getCenterZ();
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int getExtremeX();
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int getExtremeY();
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int getExtremeZ();
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int getXYZMag();
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boolean isClickable();
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int[] getVertexNormalsX();
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int[] getVertexNormalsY();
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int[] getVertexNormalsZ();
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}
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