* Refactoring * Add poison overlay * Add InteractingChanged event subscription to handle already-spawned npcs * Rename BabyHydra classes to 'Hydra' Plugin: Rename AlchemicalHydra plugin class files to prevent conflicts PR changes
* Refactoring * Add poison overlay * Add InteractingChanged event subscription to handle already-spawned npcs * Rename BabyHydra classes to 'Hydra' Plugin: Rename AlchemicalHydra plugin class files to prevent conflicts PR changes