Files
runelite/runelite-api/src/main/java/net/runelite/api/Model.java
2018-11-15 09:37:36 -05:00

107 lines
2.7 KiB
Java

/*
* Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
import java.util.List;
import net.runelite.api.model.Triangle;
import net.runelite.api.model.Vertex;
/**
* Represents the model of an object.
*/
public interface Model extends Renderable
{
/**
* Gets a list of all vertices of the model.
*
* @return the vertices
*/
List<Vertex> getVertices();
/**
* Gets a list of all triangles of the model.
*
* @return the triangle
*/
List<Triangle> getTriangles();
int getVerticesCount();
int[] getVerticesX();
int[] getVerticesY();
int[] getVerticesZ();
int getTrianglesCount();
int[] getTrianglesX();
int[] getTrianglesY();
int[] getTrianglesZ();
int[] getFaceColors1();
int[] getFaceColors2();
int[] getFaceColors3();
byte[] getTriangleTransparencies();
int getSceneId();
void setSceneId(int sceneId);
int getBufferOffset();
void setBufferOffset(int bufferOffset);
int getUvBufferOffset();
void setUvBufferOffset(int bufferOffset);
int getModelHeight();
void calculateBoundsCylinder();
byte[] getFaceRenderPriorities();
int getRadius();
short[] getFaceTextures();
float[][] getFaceTextureUCoordinates();
float[][] getFaceTextureVCoordinates();
void calculateExtreme(int orientation);
int getCenterX();
int getCenterY();
int getCenterZ();
int getExtremeX();
int getExtremeY();
int getExtremeZ();
int getXYZMag();
}