Files
runelite/runelite-api/src/main/java/net/runelite/api/EquipmentInventorySlot.java
Tomas Slusny 257ae31db9 Add AMMO(13) to EquipmentInventorySlot
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-08 15:37:23 +01:00

70 lines
2.2 KiB
Java

/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
/**
* An enumeration of equipment slots in the inventory {@link ItemContainer}.
* <p>
* These values are intended for use with the local players equipment
* {@link ItemContainer} corresponding. For obtaining information about equipment
* in the {@link PlayerComposition}, use {@link net.runelite.api.kit.KitType}.
*
* @see Client#getItemContainer(InventoryID)
* @see InventoryID#EQUIPMENT
*/
public enum EquipmentInventorySlot
{
HEAD(0),
CAPE(1),
AMULET(2),
WEAPON(3),
BODY(4),
SHIELD(5),
LEGS(7),
GLOVES(9),
BOOTS(10),
RING(12),
AMMO(13);
private final int slotIdx;
EquipmentInventorySlot(int slotIdx)
{
this.slotIdx = slotIdx;
}
/**
* Gets the index into the item array obtained from
* {@link ItemContainer#getItems()}.
*
* @return the raw index
*/
public int getSlotIdx()
{
return slotIdx;
}
}