Files
runelite/runelite-client/src/main/java/net/runelite/client/config/RuneLiteConfig.java
Tomas Slusny ae232ec14a Add support for fullscreen mode
Add support for toggle in "RuneLite" settings to go into fullscreen
mode, that will make RuneLite window fully fullscreen without any weird
hacks.

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-05-24 20:30:56 +02:00

236 lines
6.0 KiB
Java

/*
* Copyright (c) 2017, Tyler <https://github.com/tylerthardy>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.config;
import java.awt.Dimension;
import net.runelite.api.Constants;
@ConfigGroup(
keyName = "runelite",
name = "RuneLite",
description = "Configuration for RuneLite client options"
)
public interface RuneLiteConfig extends Config
{
@ConfigItem(
keyName = "gameSize",
name = "Game size",
description = "The game will resize to this resolution upon starting the client",
position = 10
)
default Dimension gameSize()
{
return Constants.GAME_FIXED_SIZE;
}
@ConfigItem(
keyName = "automaticResizeType",
name = "Resize type",
description = "Choose how the window should resize when opening and closing panels",
position = 11
)
default ExpandResizeType automaticResizeType()
{
return ExpandResizeType.KEEP_GAME_SIZE;
}
@ConfigItem(
keyName = "lockWindowSize",
name = "Lock window size",
description = "Determines if the window resizing is allowed or not",
position = 12
)
default boolean lockWindowSize()
{
return false;
}
@ConfigItem(
keyName = "containInScreen",
name = "Contain in screen",
description = "Makes the client stay contained in the screen when attempted to move out of it.<br>Note: Only works if custom chrome is enabled.",
position = 13
)
default boolean containInScreen()
{
return false;
}
@ConfigItem(
keyName = "rememberScreenBounds",
name = "Remember client position",
description = "Save the position and size of the client after exiting",
position = 14
)
default boolean rememberScreenBounds()
{
return true;
}
@ConfigItem(
keyName = "uiEnableCustomChrome",
name = "Enable custom window chrome",
description = "Use Runelite's custom window title and borders.",
warning = "Please restart your client after changing this setting",
position = 15
)
default boolean enableCustomChrome()
{
return true;
}
@ConfigItem(
keyName = "gameAlwaysOnTop",
name = "Enable client always on top",
description = "The game will always be on the top of the screen",
position = 16
)
default boolean gameAlwaysOnTop()
{
return false;
}
@ConfigItem(
keyName = "fullscreen",
name = "Fullscreen mode",
description = "Switch window to fullscreen mode.",
warning = "Please restart your client after changing this setting",
position = 17
)
default boolean enableFullscreen()
{
return false;
}
@ConfigItem(
keyName = "notificationTray",
name = "Enable tray notifications",
description = "Enables tray notifications",
position = 20
)
default boolean enableTrayNotifications()
{
return true;
}
@ConfigItem(
keyName = "notificationRequestFocus",
name = "Request focus on notification",
description = "Toggles window focus request",
position = 21
)
default boolean requestFocusOnNotification()
{
return true;
}
@ConfigItem(
keyName = "notificationSound",
name = "Enable sound on notifications",
description = "Enables the playing of a beep sound when notifications are displayed",
position = 22
)
default boolean enableNotificationSound()
{
return true;
}
@ConfigItem(
keyName = "notificationGameMessage",
name = "Enable game message notifications",
description = "Puts a notification message in the chatbox",
position = 23
)
default boolean enableGameMessageNotification()
{
return false;
}
@ConfigItem(
keyName = "notificationFlash",
name = "Enable flash notification",
description = "Flashes the game frame as a notification",
position = 24
)
default boolean enableFlashNotification()
{
return false;
}
@ConfigItem(
keyName = "notificationFocused",
name = "Send notifications when focused",
description = "Toggles idle notifications for when the client is focused",
position = 25
)
default boolean sendNotificationsWhenFocused()
{
return false;
}
@ConfigItem(
keyName = "fontType",
name = "Dynamic Overlay Font",
description = "Configures what font type is used for in-game overlays such as player name, ground items, etc.",
position = 30
)
default FontType fontType()
{
return FontType.SMALL;
}
@ConfigItem(
keyName = "tooltipFontType",
name = "Tooltip Font",
description = "Configures what font type is used for in-game tooltips such as food stats, NPC names, etc.",
position = 31
)
default FontType tooltipFontType()
{
return FontType.SMALL;
}
@ConfigItem(
keyName = "infoBoxVertical",
name = "Display infoboxes vertically",
description = "Toggles the infoboxes to display vertically",
position = 32
)
default boolean infoBoxVertical()
{
return false;
}
@ConfigItem(
keyName = "infoBoxWrap",
name = "Infobox wrap count",
description = "Configures the amount of infoboxes shown before wrapping",
position = 33
)
default int infoBoxWrap()
{
return 4;
}
}