* Rename some things to be more consistent everywhere * rs-client: refactoring * MenuAction -> MenuOpcode merge
134 lines
2.9 KiB
Java
134 lines
2.9 KiB
Java
import net.runelite.mapping.Export;
|
|
import net.runelite.mapping.ObfuscatedName;
|
|
import net.runelite.mapping.ObfuscatedSignature;
|
|
|
|
@ObfuscatedName("hw")
|
|
public class class226 {
|
|
@ObfuscatedName("pr")
|
|
@ObfuscatedSignature(
|
|
signature = "Lkl;"
|
|
)
|
|
@Export("privateChatMode")
|
|
static PrivateChatMode privateChatMode;
|
|
@ObfuscatedName("r")
|
|
@ObfuscatedSignature(
|
|
signature = "Lhq;"
|
|
)
|
|
@Export("NetCache_currentResponse")
|
|
static NetFileRequest NetCache_currentResponse;
|
|
|
|
@ObfuscatedName("l")
|
|
@ObfuscatedSignature(
|
|
signature = "(Lkx;II)Z",
|
|
garbageValue = "-352047926"
|
|
)
|
|
@Export("updateExternalPlayer")
|
|
static boolean updateExternalPlayer(PacketBuffer var0, int var1) {
|
|
int var2 = var0.readBits(2);
|
|
int var3;
|
|
int var4;
|
|
int var7;
|
|
int var8;
|
|
int var9;
|
|
int var10;
|
|
if (var2 == 0) {
|
|
if (var0.readBits(1) != 0) {
|
|
updateExternalPlayer(var0, var1);
|
|
}
|
|
|
|
var3 = var0.readBits(13);
|
|
var4 = var0.readBits(13);
|
|
boolean var12 = var0.readBits(1) == 1;
|
|
if (var12) {
|
|
Players.Players_pendingUpdateIndices[++Players.Players_pendingUpdateCount - 1] = var1;
|
|
}
|
|
|
|
if (Client.players[var1] != null) {
|
|
throw new RuntimeException();
|
|
}
|
|
Player var6 = Client.players[var1] = new Player();
|
|
var6.index = var1;
|
|
if (Players.field1254[var1] != null) {
|
|
var6.read(Players.field1254[var1]);
|
|
}
|
|
|
|
var6.orientation = Players.Players_orientations[var1];
|
|
var6.targetIndex = Players.Players_targetIndices[var1];
|
|
var7 = Players.Players_regions[var1];
|
|
var8 = var7 >> 28;
|
|
var9 = var7 >> 14 & 255;
|
|
var10 = var7 & 255;
|
|
var6.pathTraversed[0] = Players.field1250[var1];
|
|
var6.plane = (byte)var8;
|
|
var6.resetPath((var9 << 13) + var3 - MusicPatchNode2.baseX * 64, (var10 << 13) + var4 - class1.baseY * 64);
|
|
var6.field638 = false;
|
|
return true;
|
|
}
|
|
if (var2 == 1) {
|
|
var3 = var0.readBits(2);
|
|
var4 = Players.Players_regions[var1];
|
|
Players.Players_regions[var1] = (((var4 >> 28) + var3 & 3) << 28) + (var4 & 0xfffffff);
|
|
return false;
|
|
}
|
|
int var5;
|
|
int var11;
|
|
if (var2 == 2) {
|
|
var3 = var0.readBits(5);
|
|
var4 = var3 >> 3;
|
|
var5 = var3 & 7;
|
|
var11 = Players.Players_regions[var1];
|
|
var7 = (var11 >> 28) + var4 & 3;
|
|
var8 = var11 >> 14 & 255;
|
|
var9 = var11 & 255;
|
|
if (var5 == 0) {
|
|
--var8;
|
|
--var9;
|
|
}
|
|
|
|
if (var5 == 1) {
|
|
--var9;
|
|
}
|
|
|
|
if (var5 == 2) {
|
|
++var8;
|
|
--var9;
|
|
}
|
|
|
|
if (var5 == 3) {
|
|
--var8;
|
|
}
|
|
|
|
if (var5 == 4) {
|
|
++var8;
|
|
}
|
|
|
|
if (var5 == 5) {
|
|
--var8;
|
|
++var9;
|
|
}
|
|
|
|
if (var5 == 6) {
|
|
++var9;
|
|
}
|
|
|
|
if (var5 == 7) {
|
|
++var8;
|
|
++var9;
|
|
}
|
|
|
|
Players.Players_regions[var1] = (var8 << 14) + var9 + (var7 << 28);
|
|
return false;
|
|
}
|
|
var3 = var0.readBits(18);
|
|
var4 = var3 >> 16;
|
|
var5 = var3 >> 8 & 255;
|
|
var11 = var3 & 255;
|
|
var7 = Players.Players_regions[var1];
|
|
var8 = (var7 >> 28) + var4 & 3;
|
|
var9 = var5 + (var7 >> 14) & 255;
|
|
var10 = var11 + var7 & 255;
|
|
Players.Players_regions[var1] = (var9 << 14) + var10 + (var8 << 28);
|
|
return false;
|
|
}
|
|
}
|