![](https://runelite.net/img/logo.png) # runelite [![Travis](https://img.shields.io/travis/runelite/runelite.svg)](https://travis-ci.org/runelite/runelite) [![Discord](https://img.shields.io/discord/301497432909414422.svg)](https://discord.gg/mePCs8U) runelite is a RuneScape 2 client and reverse engineering project If you have any questions please join our IRC channel on [irc.rizon.net #runelite](http://qchat.rizon.net/?channels=runelite&uio=d4) or alternatively our [Discord](https://discord.gg/mePCs8U) server. ## Project Layout - cache - Libraries used for reading/writing cache files, as well as the data in it - deobfuscator - Contains bytecode deobfuscator, mapper for handling updates, and the injector - http-api - API for api.runelite.net - http-service - Service for api.runelite.net - model-viewer - RS Model, NPC/Object, and terrain viewer - runelite-api - RuneLite API, interfaces for accessing the client - runelite-mixins - Mixins which are injected into the injected client's classes - runescape-api - Mappings correspond to these interfaces, runelite-api is a subset of this - runelite-client - Game client with plugins - runescape-client-injector - Builds the injected client from the vanilla client and the mappings - runescape-client - Decompiled RuneScape client, contains mappings ## Usage Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client. For more information visit the [RuneLite Wiki](https://github.com/runelite/runelite/wiki). ### License Most of RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure. Some of the code, like everything in runescape-client, is automatically generated, and is not licensed. ## Contribute and Develop We've set up a separate document for our [contribution guidelines](https://github.com/runelite/runelite/blob/master/CONTRIBUTING.md).