.id 187 .int_stack_count 1 .string_stack_count 0 .int_var_count 5 .string_var_count 1 iconst 0 istore 1 map_members iconst 1 if_icmpeq LABEL9 get_varbit 5314 iconst 1 if_icmpeq LABEL9 jump LABEL14 LABEL9: iconst 94 iconst 3 inv_getobj invoke 3648 istore 1 LABEL14: iload 1 iconst 0 if_icmple LABEL18 jump LABEL28 LABEL18: iconst 1 ; What we compare the boolean with iconst 0 ; Boolean sconst "drawSpecbarAnyway" runelite_callback if_icmpeq LABEL38 iconst 1 iconst 38862883 if_sethide iconst 190 iconst 28 iconst 0 iconst 0 iconst 38862850 if_setsize return LABEL28: invoke 1972 iconst 1 if_icmpeq LABEL32 jump LABEL38 LABEL32: iconst 190 iconst 16 iconst 0 iconst 0 iconst 38862850 if_setsize LABEL38: iconst 0 istore 2 iconst 38862883 if_gethide iconst 1 if_icmpeq LABEL45 jump LABEL47 LABEL45: iconst 1 istore 2 LABEL47: iconst 0 iconst 38862883 if_sethide get_varp 301 iconst 0 if_icmpgt LABEL54 jump LABEL58 LABEL54: iconst 16776960 iconst 38862888 if_setcolour jump LABEL61 LABEL58: iconst 16 iconst 38862888 if_setcolour LABEL61: get_varp 300 istore 3 iload 3 iconst 0 if_icmplt LABEL67 jump LABEL69 LABEL67: iconst 0 istore 3 LABEL69: sconst "Special Attack: " iload 3 iconst 10 div tostring sconst "%" join_string 3 iconst 38862888 if_settext iload 0 iload 3 iload 2 invoke 189 iconst 38862884 iconst 0 invoke 835 pop_int ; Specbar is fully built here iload 1 iconst 0 if_icmple RETURN ; Return if the weapon isn't supposed to have a spec jump CONTINUE ; Idk why I'm doing it like this but it's the jagex way RETURN: return CONTINUE: iload 3 iload 1 if_icmpge LABEL86 jump LABEL90 LABEL86: iconst 3767611 iconst 38862887 if_setcolour jump LABEL93 LABEL90: iconst 12907 iconst 38862887 if_setcolour LABEL93: iconst 38862884 iconst 0 invoke 835 pop_int iconst 94 iconst 3 inv_getobj istore 4 iconst 111 iconst 115 iconst 1739 iload 4 enum sconst " (" iload 4 invoke 3648 iconst 10 div tostring sconst "%)" join_string 4 sstore 0 iload 4 switch 22737: LABEL118 22740: LABEL118 22743: LABEL118 22731: LABEL118 22734: LABEL118 jump LABEL126 LABEL118: iconst 111 iconst 115 iconst 1739 iload 4 enum sconst " 5-100% " join_string 2 sstore 0 LABEL126: get_varbit 5712 iconst 0 if_icmpeq LABEL130 jump LABEL192 LABEL130: iload 4 iconst 11235 if_icmpeq LABEL146 iload 4 iconst 20408 if_icmpeq LABEL146 iload 4 iconst 12765 if_icmpeq LABEL146 iload 4 iconst 12768 if_icmpeq LABEL146 iload 4 iconst 12767 if_icmpeq LABEL146 jump LABEL176 LABEL146: iconst 94 iconst 13 inv_getobj iconst 11212 if_icmpeq LABEL167 iconst 94 iconst 13 inv_getobj iconst 11227 if_icmpeq LABEL167 iconst 94 iconst 13 inv_getobj iconst 11228 if_icmpeq LABEL167 iconst 94 iconst 13 inv_getobj iconst 11229 if_icmpeq LABEL167 jump LABEL176 LABEL167: sconst "Descent of Dragons: Deal a double attack with dragon arrows that inflicts up to 50% more damage (minimum damage of 8 per hit). (" iload 4 invoke 3648 iconst 10 div tostring sconst "%)" join_string 3 sstore 0 LABEL176: iconst 526 iconst -2147483645 iconst -1 iconst 38862890 sload 0 iconst 25 iconst 160 sconst "IiIsii" iconst 38862883 if_setonmouserepeat iconst 40 iconst 38862890 sconst "I" iconst 38862883 if_setonmouseleave jump LABEL196 LABEL192: iconst -1 sconst "" iconst 38862883 if_setonmouserepeat LABEL196: return